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Hey guys, I'm primarily a 40K player (as seen by my avatar and signature) but have been growing interested in Warhammer Fantasy over the past couple of months. After looking at all of the Fantasy armies, reading their fluff and checking out models, I've narrowed down my possible starting army to Dwarfs or Beastmen. My question for you guys is, what kind of play style is Dwarfs? The GW website really doesn't offer as much insight on Dwarfs as it does on The Beastmen. For the most part, I enjoy an up close and personal playstyle, which seems to fit Beastmen from my understanding, but Dwarfs have a certain charm about them that I just can't shake. Can you guys help me out here, maybe explain to me some of the cool "tricks" that Dwarfs can pull over Beastmen? Thanks!
P.S. I didn't notice anything on the GW website about Chaos Dwarfs, what are they?
Last edited by Ghost of Rage; May 23rd, 2010 at 15:14. Reason: Just noticed Chaos Dwarfs
World Eaters: W-47 D-10 L-9
Necrons: W-19 D-3 L-2
Protectorate of Menoth: W-36 D-0 L-7
First of all, I would suggest waiting for the new rulebook. Its supposed to come around the summer times now.
I kind og just started with my dwarf army aswell, so I can not give you the best Dwarfs vs Beastmen information. But I can say that my dwarfs are hard in combat. They are not winning fight by killing stuff, but they win combat by surviving with great armor save and combat resolution. How it will be in the next edition we will just have to wait and see. But Dwarfs are hard as nails in combat. I actually am a more combat oriented guy, coming from a 40k Orks background. So I like my dwarfs fighty aswell.
The dwarfs has the best warmachines around. The accuracy and strenght of these machines is incredible. Put up a Organ Gun, and see the enemy trying to avoid it. Its great to have one on your flank while your combat troops meet the enemy on the other side of the battlefield.
Dwarfs are slow.. M3 isnt really getting anywhere. So the enemy will most likely charge you.. but thats why we have 3+ saves on out elite troops.
When I wanted to start dwarf most of my friends told me "Don't bother" "they are boring" "gunline armies with Anvil of Doom is boring" "M3 is boring, you never get to combat" But I didnt listen and started anyways. I totally enjoy playing Dwarfs. Gunline armies are not my playingstyle, so I suppried my opponents with marching armies while having some warmachines here and there to soften my enemy before the battle. Dwarfs has a few neat little tricks to ensure you get in combat. Runes that gives you the oportunity to walk an extra 6" before the game starts. AoD (anvil) can make one (or 3) of your units get an extra movement turn in the shooting phase, and then ensure you get a nice charge. And then we have Rune of Challenge, if you use it, the enemy has to charge that unit if he can reach! (unless he is immune to psychology)
Dwarfs dont rely on magic, but they have alot of powerful runes to enhance your armoury. The veriaty has plenty of ways to keep your dwarfs alive. Either your heroes strikes first to kill the enemy before they attack, or make his armor a 1+ rerollable!
So despite pleople saying they are boring I enjoy this army. I love the fluff, I love the models... they are just awsome =D
Chaos dwarfs is a mystery to me too.
The Chaos Dwarf list is a downloadable PDF, and currently, there are no intnetions within GW of ever redoing the armybook as a proper text. The list is generally considered weak and onesided. If you want to play Chaos Dwarves, I would suggest converting regular dwarf models (you have to anyways) and then use the standard Dwarf rules with "Counts-as" models and names.
If you need fluff, they are essentially dwarves who crossed over the mountains and into the desert. There, they were forgotten and fell into worship of a diety. They erected huge, towering cities (like Babylon, which the army is based on) and from these citadels, they raid for slaves and create weapons for the Chaos armies of the northern wastes. Their armies feature Orcs in them, as slaves, and also centaurs and other creatures. They are a strange force.
As for standard dwarves, as well as beastmen:
It's no lie that the Beastman book was written for 8th edition, and that the Dwarves are working on an older book. However, the dwarves have a very solid army. Literally. Their regiments boast high leadership, or Stubborn, and therefore they don't retreat very often. This is good, because their stimpy little legs don't take them anywhere too fast.
As Mort said, they rely on their shieldwalls and their Combat Resolution to win the day, rather than relying on kills. They can be a very combat oriented army however, if the Anvil of Doom is used to move the army, rather than blast the enemy like "just another warmachine". Dwarf armies that charge, and play agressively, often catch people off guard. The show up with eagles and fast cavalry and magic for wiping out warmachines, and suddenly you're facing them with a wall of very solid infantry. They go nuts.
The stereotypical Dwarf playstyle is a gunline, but obviously, that's not your limit. Dwarven gunnery is great, but you can also field an army based upon counterattack. Dwarves are slow (they can march all the time, never blocked, but they only move 3in, 6 on the march), so they never really make it across the table in a standard 6-turn game. That's why they have guns: force the enemy to come to them.
Unimaginative, unsporting, boring players stop there, and just spend the next 3 turns blazing away with guns while their small combat units try to fend off any attackers who get through. However, the best players that I've met, wait until you get very close to their line, then launch their own charges. He may not be very fast, but a charging dwarf still hit's like an iron-plated freighttrain.
They're a slow, phalanx style army. The fight like the Spartans- each regiment relies on the regiment to either side, to hold it's own and work as a team. They lack any "amazing wow" regiment that can win a battle all on it's own, but that makes the army interesting and a lot more flexible.
You can also expect dwarves to weather the edition change very well, as they always do. They are stalwart, the cavalry changes won't effect them, they've got reasonably priced characters, and their core choices are amazing. They're a solid army, with no gimmicks.
So is it safe to say they play alot like Necrons from 40K?
World Eaters: W-47 D-10 L-9
Necrons: W-19 D-3 L-2
Protectorate of Menoth: W-36 D-0 L-7
Well, Dwarfs doesnt phase out and run away like cowards... =D
actually, im not that familiar with necrons. They are more shooting I belive. Dwarfs have some nice warmachines. Rune them up and they become very powerful. I use my warmachines to lure the enemy toweards me, and when they do they meet my brickwall of heavy armored dwarfs. Crossbowmen has a nice range and the handgunners gives them 1+ to hit and less armorsaves for the wounded. They are quite tough like the rest of the army, especially equipped with a shield. They can hold off an enemy unit and wait for your warriors to charge their flank, or you can even use them to flank charge your enemy! I tend to lean towards more combat units. The warmachines does more than enough, atleast against my usual opponents.
Dwarfs do have some interesting units in the army, like the gyrocopter, miners and rangers. Coming from the other side of the battlefield with you miners to hunt down low defence warmachine or missile units. They can even help you with a flank charge if help is needes. Rangers isnt that good compared to othe armies, but they do add a little extra to the army. They use the scout move and can hide behind terrain and such. just makes the opponent worried and give him something to think about when deploying. Gyrocopter can be used for many things. Its the fastest moving unit in the Dwarf Codex, so it comes in handy very often. If it is to fly up and steam-gun your enemy, marchblock incoming foes or hunting small units like warmachines and missile troops. they can do alot more, I am not the best to manouvre these things because ive just played for a little time.
Im not sure what is the best comparison to the dwarfs in the 40k universe. slow and tough with posibilities in making gunlines aswell as marching armies. No magic can look a bit boring, but we have the anvil and lots of runes to play with.
Dwarves could be compared to Necrons or footslogging Marines. What you miss though, when comparing them to 40k armies, is how slow they are.
In a game where even lowly humans can run 8inches, and horses move 16, dwarves move only 6, and lack cavalry.
Otherwise, dwarves a like marines- tough, sturdy, and capable at range or up close.