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With scouts in 8th now able to simply set up over 12" from the enemy, and not in cover, I've been having a think about the usefulness of rangers. Does anyone else see themselves taking these units again?
Ive been thinking of a 20 strong unit of longbeards with throwing axes (to stand and shoot at str5) setting up on the flank, possibly with a Thane included with rune of brotherhood. Combine this with a unit of miners, a gyrocopter and a runelord with anvil and you can start dictating movement to your opponent rather than vice versa. Expensive i know but you can then start closing on you opponent from flank, rear and front. If the unit looks to be swamped quickly you can bring the miners in on the same flank as support.
Last edited by furstenburg; July 19th, 2010 at 22:43.
Personally I’ve been fielding a unit recently and they've been performing very well. However, I’m only running a unit of crossbow rangers rather than a massive unit of long beards. This is mainly due to what I want the unit to achieve on the table more than anything else: distraction. With the ability to deploy on the opposite side of the table and still be in a position to cause havoc (or even arrive later in a battle and provide great weapon flank support.)
I do however run a brotherhood thane with them armed with a handgun and a rune of cleaving, invariably people will send troops to try and eliminate the rangers and you'd be surprised how hard a thane is to take down this edition :>
the unit however has been a success so far taking out a zombie horde unit (40 strong) in one game allowing me to focus my efforts on his vampire lord and in the second game taking out 20 skinks, 2 terradons and a skink priest over the course of the game (securing that side of the table and again allowing me to focus my troops on the enemy force without risk of skink harassment)
Are rangers worth it this edition? definitely but I would still say that its all a matter of taste, I run them because I find them tactically useful and a pretty amusing concept, I’m planning to convert some ghillie suits for them
unit = 11 quarrellers upgraded to rangers with musician and great weapons lead by a thane with a rune of brotherhood, a rune of stone, a shield, a dwarf handgun and a rune of cleaving.
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
ok so i'm still having a read through the rules. I only got my copy friday and i'll have chance for a good read in the week. Can scouts now make an outflank entrance similar to that in 40k?
I've been having another look at the rangers. I like the look of combining Longbeard scouts with miners, a gyrocopter and anvil. I may even have to dust off the old bugman model again as i've noticed his 4 initiative and BS! I am not going to get to try it though for a long long time. Working away at the moment until november or later so i barely even have room to paint (hence the recent upsurge in forum posts). If anyone gives this a try let me know how it works out.