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I am not talking about for tournaments but rather in general. How have the new changes made to the units and army list systems changed your list in comparison to 8th ed?
I have noticed that great weapons are more widely used than in 7th ed and the hand weapons/shield combos have been reduced now. Is this the major change for dwarfs this edition? More uses out of great weapons.
Us being able to retaliate as long as we have the numbers for it makes great weapons very appealing. I still have a hammer and board unit in my armies, but I now have more great weapons than ever before. Even though the casualties rise, the damage out makes up for it alot more often. Especially when flanking opponents who hit your shield/hand weapon long beards or warriors.
I field bigger units of thunderers now. Shooting in 2 ranks with a unit that has access to shields is a nice boon. it lets you concentrate your fire without having to spread your dwarves thin.
I can afford easely 2 dwarf lords now, which makes your line even tougher to crack. Any scenario that involves taking a geometrical shape on the table has 2 of these guys near it, making it very hard for my opponent to deal with my units.
Do people find that they have dropped certain units in this edition? I have seen very few going near the Ironbreakers and the Flame Cannon. I can see why, but what are you're reasons for not using them? Is it because the IBs lost the 2+ save or the fact they just won't kill that much?
The biggest drop I have seen this edition is the gyrocopter. Previously it was perhaps the one of the most useful units the dwarfs had last edition, now many dwarf players have forsworn this flying war machine. I think the fact that march blocking has been very much negated and the rules dealing with the gyro's movement and some other rules about it has dragged it out of the staple dwarf list.
I still use the Ironbreakers, for fluff reasons as well as their usefulness. I believe that anvil units still have their place. If you're going to bring a combat character I think they fit better in with the Ironbreakers than Hammerers for an instance. which is a much safer place to put your BSB as well IMO
"Stand fast, for the honor of your Clan"
As I argued in another thread, there is nothing wrong with Ironbreakers, it's just that they compete too much for a slot. They are an elite unit that doesn't really stack up to elite units.
With bigger unit sizes, you also have less space for combat units as special.
As for the flame cannon, I really like it (no partials and all) but it is still eclipsed by the organ gun in terms of reliability.