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So I've discovered how dwarves can compete with the best of deathstars and crazy horde formation units. Daemon slayers are the answer! (Or dragon, depending on what points level you're playing). Basically at the local store we got tired of an army with 60 chosen of tzeentch with 4 warshrines behind (it's not warhammer, it's points denial hammer really because you cant get em). But I've discovered how to keep it away from your force out of the way for a few turns etc.
5 daemon/dragon slayers (bare bones)
What you have to do is, conga line them, because heroes can join each other yay! But here's why it works. In combat your opponent can only hit the one in the front, wounds can't hit the ones in the back. Now I know what you're thinking...and yes you lose combat damn near all the time, but you're an unbreakable slayer! So if you want to tie up deathstars for a few turns remember 5 conga line slayers.
I am aware of the slayer congaline, however I did not know heroes can join eachother to form a unit? BRB page?
A ( cheaper ) version of this is to take regular slayers and upgrade them all to giant slayers. Giantslayers are champions and the enemy will have to kill them 1 at a time as far as I am aware. They are an odd case of course, being multiple champions, but when directing attacks on a champion those wounds do not carry over, so I see no issue.
Another strategy which might be effective is 'king walling' lord with shieldbearers, rune of stone, resistance, steel, mrospite and a gw. Put him in the front rank of a unit of hammerers deployed 2 wide behind him so he is stubborn. The lord statistically requires 216 str5 attacks on ws 4 to 7 to be killed. Just hit back a little with the lord's great weapon, the shieldbearers and the supporting attacks of the 2 hammerers directly behind him. I feel it's better than the slayer tactic because you are unlikely to lose any points whereas 5 daemon/dragonslayers is quite a few points to lose.
A congaline of giantslayers is probably the most economic tactic.
Hahaha never said it was economical. It was designed for 3000pt games, so you could get their points back with warmachines, iron breakers, etc. on your opponents weaker units. Pg 97 of the big rule book though sates RAW, "characters can join other characters belonging to one of the troop types above (infantry, cavarly blah blah) thus forming an impromptu unit entirely made of characters"
Apply a health amount of Organ gun fire twice per shooting phase and just about any deathstar will vanish at an alarming rate.
I'd feed a congaline of 5 to 10 giantslayers into that unit and use the organ gun fire for something else, so you can gang up on that deathstar from the sides.
And organ gun fire sucks against phoenix guard, or one of those Tzeentch chaos warrior units with the 5+ ward against shooting, upped to 4+ with the mark of tzeentch.
Most of the time a little crippling is all you need to favour yourself in combat. Deathstars are almost always relatively small in numbers in comparison to other units, so if the situation calls for it, make him roll dice against that ward.
Actually, phoenix guard will beat hammerers hands down due to the wardsave ( see my article ) , and it is roughly 1:1 when phoenix guard go up against ironbreakers, I believe the odds are slightly in favour of the phoenix guard.
Phoenix guard would have a 6+ armoursave and 4+ ward, ironbreakers a 4+ armoursave and 6+ ward. Both hit on 4's. Ironbreakers wound on 3's and phoenix guard would reroll to hit.
For the ironbreakers: 0.5 ( hits ) x 0.66 ( wounds ) = 0.33.
For the phoenix guard: 0.75 ( 0.5 + 0.5 x 0.5 ) ( hits ) x 0.5 ( wounds ) = 0.375
While parry+Tzeentch can be abused ( pretty powerfull actually, a 5+ ward in CC. Minotaurs with great weapons can kiss their behinds. ) personally I would use chaos warriors with that wardsave banner and a mark of Tzeentch, and use halberds. Hard to shoot, and like a steamroller in combat with still pretty good saves ( WS5, T4, 4+ armour, 6+ ward ).
I can see your point, but personally, I try and stay away from odds and mathhammer. Especially, when its that close. It will almost never go how it, statistcally, should go.
Phoenix guards should just be avoided or held up by regular warriors. IMO.
The problem, as I see it, is that most units have certain units, you just cant ignore, besides the deathstar. But I turn in favour of Wolf_Pack. A bit of shooting on those units, and they will be far more manageable.