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I'm a brand new dwarf player. My friend just dumped a whole bunch of dwarfs into my lap and I'd like to put them together into a decent army. I've got the Battle for Skull Pass dwarfs as well as the dwarf battalion box. I'm not sure what I should do with them, mainly for things like choosing between the cannon or organ gun and thunderers or quarrellers. Can any veteran Longbeard generals help me out? It would be much appreciated.
A moment of laxity spawns a lifetime of heresy. Never forget, never forgive.
Current army: DA successor chapter using vanilla rules.
First of all, Dwarfly dwarfs do not make threats with emo sad faces. Leave that to the elves. As for your picks, the organ gun is the pinnacle of dwarf enginuity. It is the best, most reliable, and non-sissy amunnition using warmachine on this side of the old world mountains.
The age old Quarrellers Vs Thunderer comes down to style. quarellers supporters claim that if it isn't broken, don't fix it. The thunderer supporters are mainly powder monkeys, but have proven their worth over the years. quarrelers are blessed with longer range and access to great weapons, as opposed to thunderers who have shorter range, but deadly accuracy.
If you have anymore questions, ask away, after paying a round of ale.
I'm not sure where you got the idea that I was making threats, but I apologize for the undwarfly emoticon.First of all, Dwarfly dwarfs do not make threats with emo sad faces.
Thanks for your advice on those choices, I think I'm going to go with the organ gun and quarrellers. That seems to be the choice that will provide more variety for my army considering the Skull Pass set already comes with the cannon and thunderers. Also, I like the sound of using "the pinnacle of dwarf ingenuity" as a part of my army.
I plan on posting a list later today and would appreciate any feedback you have, especially about runes.
As for runes, they are a touchy subject. Some players like offensive builds for their characters, with the trusty runinc weapons a dwarf can get a hold of. But if you ask my opinion lad, Nothing beasts a good old great weapon when it comes to to kicking rears and taking beards. They are tremendously cost effective and let you invest in either more troops, more runic banners or perhaps more defensive capabilities for your dwarf characters.
You could run an offensive Thane with Rune of cleaving and Fury. Gives him a nice 4 S5 attacks. Or you could pay much less and grant him just 3 S6 attacks. If you go all out and kit him to the max, you can get good offensive results. But 75 points of runes give you alot more warriors, a bolt thrower or another thane. It depends what your approach to combat is, and what kind of playstyle you enjoy the most.
You have to ask yourself can I end up doing more damage with an extra bolt thrower, or this nice runic weapon?
Try it for yourself and time will tell.
What also works is to first fill up your points with the models you have, and then add runes in the gaps. Some things require runes to function well, and also no character would detest a rune of stone.
Looking at it, you've got this, right?
12 warriors ( BFSP )
12 thunderers ( BFSP )
thane ( BFSP )
cannon ( BFSP )
organ gun ( best gun on both sides of the mountains, it's a threat to just about every single trooptype out there. Skirmishers, heavy infantry, cavalry, infantry hordes, monstrous stuff, monsters, you name it. )
8 miners (BFSP )
Dwarf warriors and dwarf quarrelers/thunderers are built the same way, their bitz are incredibly interchangeable. A unit of 16 quarrelers is quite large, I'd go for 10 or 12. Let's say 12 for now.
First of all, great weapons are IN. They are awesome and epic this edition because even if the first 10 guys in your unit are killed, the next guys can still strike regardless. Str5 warriors are fun.
So combined you have 32 warriors + 4 quarrelers ( turned into warriors, their is no notable difference in armour etc. on the models ) = 36 warriors that can be great weapon or shield warriors.
Take 12 of these and give them shields and add them to the BFSP shield warriors. That's a unit of 24 warriors right there. You can use these buggers as longbeards with shields if you wish, those are a lot stronger then warriors.
Then you can turn the other 24 into great weapon warriors.