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I know another army's book isn't something that has a huge effect on us but there's always little things and definitely major ones when we actually come up against them so I made this thread to discuss the new bloodsucking threat. In my eyes there are some things that look really dangerous to us and others that are not so threatening.
Hexwraiths in my mind are one are their most dangerous units to our dwarves purely because of our lack of magical attacks. Obviously flaming cannonballs and runed up grudge throwers are very capable of dealing with that but they are also things that I'd prefer to be firing at mortis engines or coven thrones. The way they can ride through our units as well is somewhat scary. Anyone have any thoughts on the best way to deal with this without having to tailor much?
On the other hand mortis engines and coven thrones in my mind aren't all that threatening. Mortis engines can be taken care of early with massed fire before they get charged up enough to really wreak havoc and coven thrones are very juicy targets with a vampire riding on it and isn't as threatening to our high leadership troops as it would be to many other armies.
Anyway I don't have the book so I am just speculating on what I've heard. What do you guys think?
I read the book a week ago and liked what I saw (from a person who doesn't play VC standpoint). They lost a lot of the things that made them competitive like magic spam, helm of commandment, that staff bound spell, no more charging with danse macabre, no more regen banner, no more infinite ghouls (only skeletons and zombies, much more manageable).
What did they get? Like you said, a bunch of frilly units that in all honesty don't add much but flavor. Those hexwraiths are cool and good at fast cav but at the same time, they're just fast cav (although ethereal). I say ignore - and if that doesn't work at first, get a slayer with a rune axe as cheap as possible and have him there for that sole purpose. Only 55 points and might work - I don't know their combat specs though.
Like you said, the Coven Throne and other whatsit, just cannon/grudge/bolt spam and they should be down in a turn or 2. Or - ignore! When they come into combat - they may hurt but I think a horde of graveguard is a higher threat target.
The trick with ethereals is, and its not always so easy, to lock them in combat along with another nonethereal unit and kill them with combat res (skeles/zombies are best). If only that challenge rune worked on undead. Failing that - you have to rely on magic shooting or a tooled up lord. Ethereal spam could wreak havoc in a tournament (I'm interested to find out) untill they hit demons/wood elves (treemen are magic right?)/another VC army.
I'm sure I'll be facing a new VC army in a tourney soon so I'll let you know how that goes.