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    Empire New Book - The Angry birds eddition Dwarfs' opinions

    Hello people,

    New Empire book is thoroughly discussed in Empire forums. However i wanted to learn the take of fellow dwarf generals on the new book of the empire.

    What do you think?
    Which of the new units/rules/options of empire will make a dwarf general's work harder?

    Examples are:
    New Steam tank.
    New AchLord Cars:
    New Detachment Rule:
    Witch Hunter.
    Angry Birds?
    Accordingly i might open a poll.


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    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    I am yet to read the book, but I'm thinking the Witch Hunter could be an issue for some of our characters: Runelord, BSB, Runesmith. I don't know his skills but I have he's a hero hunter. I think having a strong defence for these guys is now perhaps even more important.

    The Demigrifs might well be an issue, but they are only T3. Against a horde dwarf unit I can see us munching through them without too much of an issue; especially Hammerers. They'll still get a good save but the units I doubt will be too big to cause any great issues. Or of course just show them how a real war machine works - The Organ Gun.

    The rest.. I dunno.


    Kuffy

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    Senior Member SheBeast76's Avatar
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    Shoot them to pieces ?

    I quickly skimmed over a copy, that I bought for my sister, and the Empire don't look that overly powerful . They switched over more to troop blocks, seeing their artillery got nerfed . You can still snipe their monstrous mounts/carts with cannons, and I'm not overly impressed with those demi-chicken things .

    Ok, a sniping engineer could be a concern, so we'll need to beef up our character's saves .

    And then, there's the enviable ... players finding "loop holes" to crawl through .



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    Organised Chaos saltrock36's Avatar
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    I laughed a alot when i saw there Artillery got nerfed. Prices when up, things do less damage. not a good day all in all for shooty empire.

    The troops impressed me. At first i couldnt undersand why an empire swordsman was costing me more than a dark elf spearman, but add into the effect of detatchments and you can see why all the infantry went up in cost, as they now benifit from the same psychology that the parent unit is under, so a unit of 40 swordsmen with a warrior priest giving them hatred, now gived that unit of 20 halberdiers hatered asewell. And so on.

    Parent units cant make reactions on the other hand if a detachment is charged on the other hand so there is a bright side.

    Dont think much at all to the new wizard carts. And to demonstrate it, i blew 2 of them up in the same turn of proxy hammer using cannons. (well, killed one and left 1 wound on the other), and that was before even unleashing the 30-40 quarrellers at them.

    Witch Hunter seems cool, lots of rerolls, pretty much ignores fear and terror, killing blow aswell i think.

    The one thing that still scares me about empire is bloody snipers pot shoting my characters, but if an engineer chooses to do that he cant babysit his naff war machines. + Where our engineers can choose to help a war machine one it missfires etc, or after the fact, the EMpire engineer must decide at the begining of the shooting phase which machine to help.

    One concern i have is that our war machines could end up going a similar way to the empire war machines, rising in cost and not being nearly as effective, especialy out organ gun which i can see getting a "roll to hit" clause with new rules.

    Not massively impressed with demigriffs. Just like fast ogres. Throw enough rubbish at them and they will fall over like everything else.

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