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No one seems to use these guys. At just 1 point less than a gw warrior, and the shenannagins of showing up in obnoxious places, i wonder why?
Despite being dwarfs, they are a fragile unit compared to the rest of the army and can be difficult to support.
Alot of people have gone back to the solid blocks and lots of shooting approach to fighting, the one difference being that units are being stripped of shields in favour of great weapons.
Reasons people dont take Miners are;
1) They are not core, they are special and so take up points you want to spend on war machines and hammerers units.
2) If you choose to depoly them so they come on during the game, it isnt always reliable that they will turn up when you want, and isnt worth paying the extra points for the steam hammer so you can reroll.
3) When they do come on, you are realy hoping you play an army that will care. There are some armies who simply wont be there when you turn up, and other armies who wont care because they can deal with you in most cases unless you are in large units.
4) once they trun up, they are difficult to support, and one thing dwarf units are good at is supporting each other. any unit alone tends to struggle.
I agree. I have heard of people taking them in rather small units, between 5 and 10 man, more as a distraction or war machine guardians. I think that is a waste. The other use is they have decent synergy with an Anvil list. Appear on the table, then anvil them into combat. Other than that, they'd either have to be a credible size to make it worth while, or just a small distraction unit.
Decided to thread o'mancy just because theres already a topic on this.
In regards to the miners the ambush list has become more popular.
With the miner drill this allows you to get multiple units in reserves with better chances. If you deploy say two blocks of 30-40 miners with steam drills and hold them in reserves thats gonna be a major thorn as far as deployment for your opponent. Curious as to any developments in tactics on this as far as running all miners with steam drills. I have yet to do this.
Most people seem to take rangers as cores for this build.
"For Plunder and Women!"
Bretonnians 7500, Empire 3300, Dwarfs 4800; Space Marines 2000, Tyranids 3000
Lets say we split the difference, an say 2 units of 35 miners, both with fc and steam drills, so that's about 900pts.
In a game 2400pts it leaves you about 300pts for war machines (in special, which isn't too bad) and should get you 2 runed up machines +a bolt thrower or 3 cheap ones (cannons + grudge thower).
1200pts for the rest of your army. 400pts for an anvil lord, + 600 for the min core, doesn't leave you a lot for anything else, meaning your lord and war machines are reliant upon maybe 2 units of core to keep them safe until your miners turn up.
Even at 3000pts, the math isn't quite in the favour of miners. As you have said, Rangers are the better option if only for the fact that they are their on turn 1. But to me, scouting and ambushing just isn't for dwarfs, especially in 8th with such big units, even if it works in the game. Back when big units were 20 strong, you could get away with splashing out on a unit of miners as they didn't need to be more than 15 strong at most, and so wasn't a big hit if it didn't pan out, but these days it all to reliant on circumstance. Like when people take units and pray they roll the correct spells to buff them and that they get them off at the correct time, and if something goes wrong, they don't know what to do.
Of course, even though you pay over the odds for ranger longbeards, they have a much better statline and equipment than miners.
I just really like the Miner kit and theme, so I've been using them at warriors with great weapons. Feel like I might be missing out now!