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Thread: [list] Dwarf List Revised 2000pts

  1. #1

    LORD : snorri halfhand 241pts
    GW
    MrO spite
    MrO Gromil
    MrO Swiftness
    Ro Resistance

    Thane : Skalf Halfhand 205pts
    Battle standard bearer
    MrO Valaya

    Core Units

    10 Warriors 110pts
    HA, GW, SH

    10 Warriors 110pts
    HA, GW, SH

    10 Warriors 110pts
    HA, GW, SH

    10 thunderers 140pts

    10 thunderers 140pts

    Special units

    15 Ironbreakers 195pts
    FC

    15 Ironbreakers 195pts
    FC

    15 Ironbreakers 195pts
    FC

    1 organ gun 125pts

    1 organ gun 125pts



    i took all your advice from the previous post and i made this uber list what do you think?

    obviously the ironbreakers in the centre with warrior detachments organ guns there are to take down some men in the process also the thunderers are there to take down even more men.

    Please you honest opinion i need all the help i can get!!!
    Boys rule, Girls suck! (if you get what i mean)

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  2. #2

    You definetly need more base warriors in your units, 10 is not nearly enough. Try to combo 2 of them into 20, abnd maybe lose a few IB to get that other unit up to at least 16. I have used Organ Guns a few times and they are just not as good as a Stone Thrower with the corrrect runes on it, whatever one gives +1 S and reroll artillery dice. Just a fw suggestions, and as I am just getting back into Dwarves, I may be off on a few things.
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  3. #3
    Son of LO Wolf_Pack's Avatar
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    81

    Your not ^_^

    3 units of breakers are cheesy IMO.
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  4. #4

    3 units of ironbreakers is not cheesy compared to some other lists i will be playing.

    its a tournament and i plan to go to grand tournament with this list (made the finals)

    i have never lost a game of whfb in my life and never plan to.

    if you say cheese it is because you are either a really rubbish player (because you cant work around the list and find its weakness) which is screaming at you

    or.....

    you are very annoying person who needs help to make a list. (like a 5 year old)

    as you can see i dont appreciate anyone saying that my list is cheesy because it can be even cheesier if i wanted it to be.

    i rest my case
    Boys rule, Girls suck! (if you get what i mean)

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  5. #5

    you are very annoying person who needs help to make a list. (like a 5 year old)
    so what are you doing posting here?

    if you made the grand finals you are better than me, and if you have never lost a game of whfb then you are better than everyone!
    if so why the heck are you posting on here so people like me who think fluff is more important than winning can advise you
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  6. #6
    Senior Member Colonel_Kraken's Avatar
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    I like this list more than the previouse one. But my only advice would be to combine the warriors into two units of possibly one units if 30, which would be very deadly, trust me. Also you might consider merging your ironbreakers into two units, but this point is not nearly as important as the warriors.
    Your lord still has a great weapon with the master rune of swiftness?
    So, my suggestion is to decrease the amount of units into bigger units, and maybe squeeze a runesmith in there. (possibly drop MRo vallay, I'm not a big fan of it)
    I kill two dwarves in the morning, I kill two dwarves at night. I kill two dwarves in the afternoon, and then I feel allright. I kill two dwarves in time of peace, and two in time of war. I kill two dwarves before I kill two dwarves, and then I kill two more.

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  7. #7
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    68

    If you've never lost with this list, I'd hate to see the lists your opponents play with. :blink:

    This list is terrible. Your units of 10 warriors will die instantly when charged by anything halfway decent, and we all know how many times Dwarves get charged. The 3 groups of Ironbreakers arent even that strong, only 2 ranks and a good chance of BEING outnumbered.

    Your shooting has a range of 24" for the Thunderers and 18" for the Organ Guns. So much for people crossing the board unless they're Brets or Combat Chaos. You do realize you'll have to move forward to shoot :hmm: if your opponent's got some good magic shooting.

    Dark and High Elves will ABSOLUTELY DESTROY this list. Repeater Bolt Throwers will take out the Thunderers and then guess what, you cant do ANYTHING with your Organ Guns for AT LEAST 4 turns. 18 inch range, means 3 moves and then shoot. Then, the Elves would shoot you for 4-5 turns while your abysmally slow dwarves trot across the board. Then the quick elves will prance around you, having all ready enough VP to beat you cause you will not have killed ANYTHING.

    Well you could go first, move the Thunderers 3" and MAYBE be in range. Then u'll hit on 6's, with 20 shots MAYBE 4 hits and MAYBE 1-2 kills. Congratulations!

    And dont even get me started about how Bretonnia would RAPE this list.
    -My Warrior Priest will challenge your Chaos Lord
    -OK, my Chaos lord will slaughter you
    -My warrior priest with Van Hortsmen's Speculum will take his 7 Str 8 attacks. You die.
    -......What?
    -Take your model off the table, he's dead
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  8. #8
    Son of LO Wolf_Pack's Avatar
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    81

    Just to defend myself, I told you so for you not to loose alot of points to army composition, and if you can't take critics without flaming them, don't bother posting. (N)

    And I fint it hard to beleive that you've never lots a game in WHFB, since 2 out of 3 list I have seen from you so far were illegal. :huh:

    If trying to help you makes me Rubbish, I wonder what you flaming me makes you.... :unsure:
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    LO! I see my blood, clansmen and ancestors!
    LO! I see your Halls of glory, ancient!
    LO! And so shall it remain!
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  9. #9
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    lotr88 is becoming decadent
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    Just for fun, this is how bad you would get turned around by Bretonnia.

    Okay, you get first turn cause I pray. Organ Guns are out of range, so nothing there. Thunderers can move forward if you want, and hit on 6's, meaning u'd be lucky to kill even ONE knight.

    My turn, I move evrything up. I put a unit of 3 Peg Knights up to an Organ Gun, and make sure ur Thunderers are still at long range.

    Turn 2 for you. Take ur shooting. One Organ Gun will want to shoot at the PK's. Let's say you roll 6 hits for it. Thats good, 4 wound, u'll do 2-3 wounds after saves, meaning 1 dies. The other Organ Gun kills about 2 knights, Congrats. Thunderers open fire, at long range, 20 shots, 7 hits, 5 wounds, 2 more dead knights. Congrats, you MIGHT have forced ONE panic test

    Even if I failed that panic test, I have 6 units of 9 Knights charging at you second turn. I guarentee(unless I offended the dice gods) that any unit of knights will beat your Ironbreakers. The Thunderers and the Warriors will break like elven archers, and your warmachine crew wont even stand a chance.


    Do you honestly think this list is good? :hmm:
    -My Warrior Priest will challenge your Chaos Lord
    -OK, my Chaos lord will slaughter you
    -My warrior priest with Van Hortsmen's Speculum will take his 7 Str 8 attacks. You die.
    -......What?
    -Take your model off the table, he's dead
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  10. #10
    Bearded and Dangerous King Ulrik Flamebeard's Avatar
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    200

    Ok, people sat down and chill or the mod axe starts a singing. Please watch your languange and how you post, people put up lists to see suggestions and thoughts on it. Not to be told how badly someone with a certain army would rape, kill or pillage it. Ok? So please keep to the topic in hand, unless this serves a purpose other than showing how "good" you are (which is practically impossible via the net).

    Oh and btw MSU/MSE style dwarf armies are currently in discussion on Bugman's, and have had varied success. So don't attack a tactic that's never been used by this army or requires a skilled general to pull off.

    Now the list...

    Looks ok, but in reality it need an anchor. Get a big block of tough troops (Hammerers/IB/LB/Warriors ideally) and give them a big RB. The idea behind this kind of army is CR, you need to generate lots of it. So I'd say drop MRoValaya, if anything add MRoStromni Redbeard and a RoBattle. Then try to find more thanes, these will generate your CR. GWs and GRom armour + RoStone will keep them relatively safe and still pack a punch.

    The IBs should be given RoBattle, the CR bonus will help big time. The smaller warrior units are good, stick them either side of the IBs and back just a bit. Then you should be able to get the charge into the flanks, also consider a vet. Makes them slightly more expensive, but gain an extra attack.

    The main flaw here is that you're opponents will more or less meet you at full strength, the OGs and Thunderers are good but limited to close ranges and for cav almost charge range. So I'd drop one OG, if not both, and get either a ST, Cannon or BT with a few runes. You really need to reduce the enemies RB and numbers before they hit your thin lines, you manage this and hold then a good chance of winning will come from a timed flank charge. Also consider slayers, as much as I hate to say it, they'd be perfect here a tarpit or to force the enemy towards your main units.

    The problem with this kind of army is that it's small and won't hold well if they loose by even a small bit, even dwarfs. Shooting and magic will be the bane as it'll thin your already thin ranks, then theirs cav and so much more. As for taking this to a GT, you'd be slaughtered unless you use MSU/MSE type armies a lot and playtest the combo/lists to death. Otherwise it'll be an early exit.

    KU
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