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ok here it is
Dwarf Lord w/Rune Axe-Master Rune of Arlic-Rune of might and fury
and master rune of gromil
Thane-bsb-Master rune of groth one-eye and rune of battle
Hvy armr/hnd wpn/shield/full command
Hvy armr/Great wpn/Full command
Hvy Armr/Great wpn/Full Command
Gromil armr/hnd wpn shield/champ and music(has lord and thane in it)
2x hnd wpns/Full command only one giant slayer
1 stone thrower
1 Organ gun
1 Goblin Hewer
Total comes out to 2004 so any suggestions to make it better would be appreciated
I would add more core like thunderers and xbow men, and I would either for my rare units take a gyrocopter or flame cannon, the gob hewer is only good if you are against enemys that have a ton of ppl per refiment like skaven or gobs, hence the name GOBLIN hewer. The organ gun just has bad range and the flame cannon can do a ton more damage, and it has to make ppl take panic tests. The organ gun does not have that much power. I like the ironbreakers and the cannon, I would also take away some worriors and add some miners. also think about taking a special charactrer. Those can be really nice.
"Apprentices practice on swords, If you had ordered proper weapons, like axes or hammers, you would have someone like me making them" master weapon smither.
you rely on too much shooting, get some more slayers and get bigger blocks of infantry, and some shields on the thunderers, in combat they go from 6+ to 4+ save. At least drop the organ gun for more thunderers and slayers
ok thx for the input i decided to take out the organ gun and 3 miners to add the flame cannon and added 2 more slayers and promoted them to giant slayers does that sound good?
For the slayers, I like a block of 15 or 18 in a 6x3 or 5x3 formation.
You could use a runesmith to leach power dice and gain dipsell dice too.