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i am a chaos player wanting to know the weaknesses os the dwarves and how to exploit them. oh yeah and i am slaanshi. thanks
It won't - Won't break me
It won't - Defeat me
We will - Will break you
We will - Defeat you
I don't think Stunties would reveale their weak spot to the tainted Chaos......
Obviously the slow moving, out manouver them, devide and conquer
Sneaky_Lictor, haven't i seen you post this exact question in a half dozen other army forums? and didn't the last time you post this it was locked? in the lizardmen section if i remember. aw yes, Imperial_Might said it so finely right hereJez, nobody answer that, he goes around and with everyone of his friends armies, he asks how too beat themâ€¦â€¦He should think of his own strategiesâ€¦â€¦If possibleâ€¦if a Mod looks at it, could they block thisâ€¦..by the way, I know him personally.
that's the thing about perfection, it can only get worse.
Yeah , these stupid topics are really annoying going around like every army section looking for tactics.GO stunties. ahem but night gobbos are better LOL
"Fight like gobbos"- Skarsnik
Originally posted by Silvermoon@Feb 21 2005, 05:55
Yeah , these stupid topics are really annoying going around like every army section looking for tactics.GO stunties. ahem but night gobbos are better LOL[snapback]335009[/snapback]
Over me Long Beard they will!! :rofl:
Dwarf weaknesses... Lets start with the basics;
Movement. With only a M3 dwarfs are the slowest army possible, barring in combat - but more on this later, so they're very easy to out manouver and flank. This is where it all ends up vs dwarfs, with some of the best core troops in the game to really need to make sure they aren't getting ranks - so a flank or rear charge will usually see a dwarf unit break in combat.
But bewarned, dwarf units can always march. This makes them increadably dangerous when things get close, moving 6" is a great thing to get flank charges
Initive - Most dwarfs have I2, so means striking last. This gives the chance to reduce the number of attacks you'll be recieving in return, high S and high number of attacks should see that only two or three are heading your way. But bewarned most dwarf players realise this so Great weapons will most likly feature heavily, so S5 attacks from core units can hurt.
Fleeing - Dwarfs pursue 2d6-1". So the chances are you will be able to flee out of their range just that bit extra, useful from creating breaking in the dwarf formations as you drag a unit out of position.
Ignore armour - Anything that is S4+ and ignores armour is the bane of dwarfs, meaning a good chance of wounding and negating a big advantage they have. Also a cav on the charge could work, though making sure they can break them will be needed. Otherwise the warriors ain't going nowhere.
Destory artillery - As simple as it sounds it's not, dwarf crewmen have been know to put in a performance that would make a play a gold mine. But if you can take these out early then you stand a chance, the main tactic of dwarfs is to reduce rank, not destroy units. So deprive them of these and you'lll stand a better chance in combat.
NB: To all those posting in the thread, please try to make constructive posts. Otherwise you're all spamming.
Dwarfs are high toughness and armour so u need to killem with magic and psychology like fear and crap , well i a dwarf player and i shouldnt be helpin u but.. wat de hell, hope i hleped
your most powerful enemy is the one that has nothing to loose