Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Can anyone who has played a Hordes of chaos army please give me some information? I have a feeling that i'm going to have trouble with my friends amy. Please help.
What does your friends army contain? Because it depends alot on whether its Tzeentch, Nurgle, Khorne, or Slaanesh.
Tzeentch is magicy.
Khorne is melee.
Never played Nurgle or Slaanesh.
Their armies are smaller than those of Dwarfs, especially if they contain Chosen. The Warriors are easily as good as Dwarfs.
And their units are generally smaller than Dwarfs too.
All Chaos armies are HtH armies, so almost no ranged at all. Only magic.
Since a lot of their troops are armoured, Thunderers are definitely better than Crossbowmen.
When fighting Khorne, it's both crucial and easy to use luring and trapping. With their Frenzy, they're bound to fall for it.
Of course it doesn't work for their Marauders, since they can't take Marks. But they're just skilled human fighters.
Tzeentch has a lot of magic. All their characters are casters and every since Mark in the army generates an extra power die. So you must have a couple of Runesmiths. If you manage to diminish his magic fase, he's done. Since he's probably spent a lot of points on magic, you can take him easily in the normal. Provided you haven't spent all your points on magic defense.
So a powerfull defense, but not too costly, in the end you must defeat him in the field.
Nurgle's units cast fear. Take care he doesn't outnumber you. With their small numbers (Nurgle is the most expensive mark), they can only achieve it with cunning tactics. So be smarter and use the Relentless rule to good effect.
Slaaneshi armies are commonly seen as the fastest of them all. Don't ask me why. Maybe it's the Daemonettes. Their Mark makes them Immune to Psychology. So panic tests by shooting them to pieces is not gonna work. Outnumbering isn't going to work either. I consider them the scariest for the Dwarfs. You just have to beat him outright by killing more models than he does.
The Mark of Chaos Undivided is a bit the same, but less, as Slaanesh. It only makes them immune to panic. But you can still make them flee by winning combat.
Daemons are scary. Fast, strong killing machines with a ward save. The only good point is that if you make them fail a Ld test (they have a high Ld), they are immediately destroyed by Daemonic Instability. So shoot them to pieces. They're prime targets.
They can also include several Beast units. If he does it, it are probably either Beast Herds, Bestigor or Minotaurs. Bestigor are basically Dwarfs with gw, heavy armour, M5 and a lower Ld. Beast Herds are cheap, fast (M5) and have the Raiders rule: skirmishers who can take a full command and 2 rank bonusses. They've got no to a 6+ save. The Gor are good fighters, but if you shoot them they'll remove the weak Ungor first.
Minotaurs are scary monsters, with W3 and no save. Except Nurgle Minotaurs, they have a 4+.
You've got no choice to let the Beasts come to you, hold your ground and hit back. If you manage to hit back good, you've practically won the fight.
Off course there are mixes of all those things above too.
Well i think hes using the mark of khorne, not sure. I think he's also using a beast herd or two, we are beginners and just starting, so would a gobbo hewer be good against them? And also, i heard that the gobbo hewer's rules arent in the army book, where can i find them?
The Goblin Hewer's rules are from the Storm Of Chaos book, but the pdf for it (legally downloaded from GW site) is floating around the net.
I'm not truely sure it would be all that handy vs Chaos, but I'd try it. Give it a few games and see what happens.
Now, as Araith has said chances are you'll outnumber him. This is good, means you can take more casulties and still retain ranks but you'll also get the outnumber bonus in combat. IMO the best units to take are -
Warriors - Hw&S and Gws.
Taking units of both type gives you a solid defence, also with the GWs you hit back hard. Just beware of characters, they will hit a lot harder.
A soild shooty unit, with their high armour mod they can take down even chosen with enough rounds.
Like the Warriors, but harder to shift. If given a RoCourage they'll hold against almost anything.
War Machines - Any.
Yes, any. All but three WMs (Gyro, OG, FC) allow no save, that'll hurt his heavily armoured units alot.
The main thing you must remember is target priority. Marauders can be easily delt with in combat (S3 vs T4 + Good saves) but thin their ranks slightly. The main ones you need to think of it the Warriors. If they're Khorne then you won't panic them, but you can force them to be less effective in combat - reduce their ranks. Yes they get a lot of attacks, but you still have high T and SV. With missing ranks then you should outnumber and get full CR (Rnaks + Banner), they loose Frenzy and you can break them next turn.
Just remember, place units in a firing order. Concentrate fire on one ot two units then move onto the next one in the list.
Ok thanks for the info on the hewer, and your info helps alot, thanks for your help.
when i play them i use a cannon and bolt throwers w/ these 3 rankn penatrating shots a turn it will turn very bad for them quick and in a 2000 point games id use an organ gun which can also kill many w/ its -3 to armour saves and a gyrocopter to lure frenzied units away and to march block to make them move slower then us stunties
ok thanks everyone, hopefully this information will help me decide alot easier.