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Greetings all, especially my fellow Dwarven Generals.
Some of you like King Ulrik Flamebeard and Arklite know me from over at Bugmans, and others might have seen me at Asur. Over at Bugman's Brewery we are getting together a small Warband on-line league and need 2-5 more generals who might be interested in playing small 199-200 point warbands in some online play. Currently we are working on 8 2-person teams and have a few slots left to fill.
If you live quite a distance away from fellow WHFB players you know how hard it can be to get a game on, or if you are stuck in Iraq like I am it is especially difficult to continue in the hobby. So we are trying to see if we can do some small play on line with warbands.
PM me for a link to the site. ((Thanks KU for keeping me straight, sorry I don't come over here to post often. I normally hang out up in the WitchHunters side and am still learning all of LO's rules... wont happen again))
Armies need to be posted by friday night/saturday morning. In the Brewery thread is information on location of the Warbands PDFs online. First game kicks off next friday and we will be trying to get through a full turn in a week.
You don't have to play a dwarf army, though that is what the most common army is currently. Hope to see one or two of you there.
Last edited by Thunderer; June 10th, 2005 at 03:00.
how would that work?
Basically there this is going to be like playing chess over e-mail, so it will be slow. Goal is for a complete turn to take about a week, but it might go alot quicker depending on how quickly the players communicate and if there are any rules issues that a ref would have to get involved in.
the basic concept is outlined below:
Point size: 199/200 Small Warband List
Armies: Locked in for three-four games for the 1st round of the match ups.
We'll be playing with the small warband (199) rules to start so the following is a list of prohibited choices:
o No Special or rare units (precludes DofW in Dwarf Armies)
o Lord level Characters (Lord, Rune Lord, Demonslayer)
o War Machines
o Chariots (doesn't effect Dawi)
o Flyers (There goes the Gyro)
o Magic Items of Any Kind (No runes)
o no more than eight units
Now what must be included:
o A commander (Engineer, Runesmith, Thane and equipment up to 75 points total. Or a unit champion can be nominated.)
o The Warband must obey army restrictions for limited units (Miners, Rangers, Hammerers, Slayers (except in slayer lists)
o 2 core units
Minimum unit sizes are:
20mm and 25 mm bases require 3 models: so for Dawi/High Elf/Empire Infantry the minimum size is 3. However, 10 are required for the standard, champ and musician to be selected as unit upgrades.
Cavalry Bases 25x50mm minimum is 2 models. However, 5 are required for the standard, champ and musician to be selected as unit upgrades.
Monster Bases 40mmx40mm minimum size is one model
So below is an example Dawi 199 Point warband
Commander: Warrior Champ
3 Warriors Shield 24 Points
3 Warriors Shield 24 Points
12 Warriors+Shield/GW (Sh+FC) 145 Points
18 Models 193 Points Total
Couple of quick adaptations for the rules:
o facing would need to be at 45% angles. (for ease of grid and determing placement and flank)
o movement would have to be to the nearest 1" (for ease of grid on computers)
A referee will designated for each game, a different player who isn't involved in that game. That referee will actually be the person resolving moves and the combat with either their dice or a dice roller computer program, if he feels that the players arenâ€™t providing accurate rolls. Most of the game would be handled by PMs, e-mails, chat or posted to the same thread with the games title (TM2 VS TM4 Turn 3 Shooting) to the ref for that game because I understand some people we concerned about clogging up the brewery with unnecessary posts. I would recommend that everyone contact Bugman and get a personal gallery so we can look at posting the maps for the games after the ref updates it with the move. And after each game remove them to keep from filling up Bugman's server until I get home and can get a separate site set up for just Brewery Battles if this is still surviving...
Map: The map will be 36"x36" board for small games (2 - 4 people with 200 point lists each) and a 6" deep deployment zone. So we still start 24" apart just like a big board. Coordinates across the top would be letters A to Z and then AA - AJ down the side would be numbers from top to bottom 1 - 36.
Size of Bases:
Cavalry 25mm x 50mm: 100 pixelsx 200 pixels
Small Bases 20 mm x 20 mm: 80 x 80 pixels
Medium Bases 25mm x 25 mm: 100 pixels by 100 pixels
Large Bases 40 mm x 40 mm: 160 pixels x 160 pixels
Attacker picks side (top or bottom)
1 Defender places all of his units
1 Attacker places all of his units
2nd Defender places all of his units
2nd Attacker places all of his units
For simplicity sake we will work placements in an alphabetical order by team by screen name by side (so example Attackers include Alex and Brian, defenders include Charlie and Dan: Alex declares attackers choose the top (or bottom, left side or right side) as their deployment zone. Charlie on the defending teams deploys his forces, then Alex, then Dan, then Brian.
Attackers move first.
Declare charges: Worked out by the team via private message or PM/Chat then declared in charge order.
Defenders Declare charge response to include resolving any fleeing move orders/stand and shoot reactions.
Move Chargers in charge order.
Move other units in Alphabetical order.
Shooting is worked out in alphabetical order by screen name by team. Preferable left to right on the map and top to bottom so it is easier to resolve the orders. Post your rolls to include modifiers (4,4,6,6,3 -1 move and fire, -1 long range = 1 hit S4 -2AS at BS3 at target (insert target units left grid location)). All shooting for one player is put into the attackers orders.
Defenders roll the armor saves and remove casualties rolling any panic tests required from all the shooting at once. Since the grid give all the ranges this adds a â€śfog of warâ€? type uncertainty to the game because the shooters wonâ€™t know the aggregate losses until the defenders remove their failed armor saves. Upon removing casualties post the locations of the remaining troops in the unit after factoring in panic test and such.
Worked out same as shooting. Each armies PD and DD are for that army only, the exception being either defending army can cast a dispel on a power up or spell that doesnâ€™t target either of their units (things like skitterleap or the spell that grants free movement). There isnâ€™t much magic in warbands.
Resolved from left to right and top to bottom. The player with initiative conducts his rolls to hit and to wound. Defender will post his armor saves if any. Defender will then do the calculations to resolve combat. The player that loses combat will do the leadership test to see if they stick around or flee, if they break post the distance and new location of the unit. The attackers will follow up with their pursuit or restrained pursuit response and their units current location.
Scoring: 2 points for a win, 1 point for a loss, 0 points for missing a game and 1 point for any byes for the opponent of someone that missed a game? Additionally, each player can keep track of the point values of his armyâ€™s kills to include captured banners.
A Partial turn is scripted below:
Thunderers in 2 rows (1st with 6, 2nd with 4) left coordinate: G31, Right Coordinate: K31
Warriors in 1 row left coordinate: L32, Right coordinate: O34/N35 (deployed at 45% angle)
Thunderer advance 3" to G28/K28
Warriors March Move: 3" to N30/Q32, wheel 3" forward on right flank to N30/Q30
Shooting: Thunderers shoot at closest unit rolling: 3,3,6,6,4 (-1 for movement, -1 for long range, 2 hits (6s) for 2 x S4, -2 AS hits.
We expect some issues in the first game as we work out all the bugs and procedures. After that hopefully it will go quicker. Obviously this type of game isn't made for everyone but it is ideal for me stuck in Baghdad and players who are out in the boonies all by themselves with the closest game store 50-100 miles away or who only get to play at GTs once or twice a year. Its just an attempt to see if the hobby can go online, even if at a slower pace. Dedicated gamers only so we can get a game completed...
See KU didn't even posts a link this time... :cool:
Last edited by Thunderer; June 10th, 2005 at 03:18.
Still looking to fill the last slot and two other slots might be opened if their armies aren't posted. If interested PM me or you can contact King Ulrick, he can give you directions to where the game is at.
Current armies participating include:
1 Brettonian - Brewery
1 Beastman - Non-Brewery Forum
1 Goblin - Brewery
1 Night Goblin - Brewery
1 High Elf - Asur
9 Dwarf - All Brewery so far
Have received nibbles from one LO player and another Asur player. Looking to finish up the roster of 16 generals for this experiment. First game will kick off next week, probably friday.
So if interested you should be able to figure out where to go and post your list to be entered or PM me.