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I'm pretty new to Warhammer and I've started to collect dwarfs. I need some advice on missile troops, Thunderers or Crossbowmen?? I would be more than happy to listen to your advice.
I like both troops types actually. Crossbows are good for getting a few shots in at a distance, but thunderers are just murderous at close range.
In my own Dwarf army I only take thunderers, though, because I like to make my enemies come to me rather than go chasing after them with my puny 6" march move. I also use thunderers because I think the dwarf crossbow models are kinda (insert word of "bad" connotation that won't hurt any pansies feelings here) looking.
I know thunderers are armor piercing and are S4 but what range does they have and what S and Range do X-bowban have????
I think I'm going to leave the next post up to the people who live to yell at new guys who ask for stats. :o
P.S. Don't ask for stats on this message board... Just a hint.
the rules for the cross bows are in the big brown rule book, look in the ranged weapons/shooting section and since at the moment I'm too lazy to get the book myself at the moment you'll have to look in the index/content thingy for the page number
Last edited by Random Zwerg; June 15th, 2005 at 12:02.
Fear the Wrath of the Anzac clan
Just to get back on topic, crossbows and thunderers have very different applications in a Dwarven army.
Thunderers provide immensely powerful close range attacks. They are great to hold a flank or deny a flank with. They can take out the most heavily armored foot troops with relative ease. Their move and fire ability makes them tactically more capable as well.
Crossbows give you 6 extra inches and that's about it. They don't have the armor penetrating power of thunderers or the +1 to hit in close range. However, the extra six inches can make a huge difference, especially when fighing armies with large numbers of longbows and a stand-and-shoot strategy. Crossbows are great at taking out enemy missile troops. You won't hit as well as most other troops but you'll make up for that with the strength of the hits. Also, a dwarf's high toughness and armor means you're likely to be able to stand toe-to-toe with other missile troops (like elves) and beat them at their own game.
Thunderers are the more agile and powerful of the two and they are my fallback unit of choice for missile troops but crossbows definitely have their uses.
Remember as well... each and every thunderer or crossbow is a DWARF. They can go up against most core infantry and come out on top. I always give my missile troops shields. Their combat effectiveness should not be undervalued.
Hope that helps.