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Fellow dwarf army players I am running a tactical role playing game and need some information. What type of halls or charmbers would a dwarf hold have. Mine is a long term campaign for some warbands and heroes and it will be done using WHFB rules and some others cobbled together from the generals compendium.
Here is what I am thinking already:
Gate Halls (for the gates of course)
Commons (a market square in the living sectionof the hold)
Underground Resivior (A lake basically)
Pump Station (to move water around the under ground city)
Power Plant (Steam or geothermal heat)
Shrines of Valaya and Grungni
Hall of Champions and Ancestoral Halls (burial Grounds)
Any other ideas, I'm sure more will come to me later but hey thought I would ask for help.
Perhaps a tomb where the great dwarf kings are buried. Perhaps like the one in Lord of the rings, the Fellowship of the ring (when they are in Moria:shifty: )
Goging by the map of Karak Eight Peaks in Steel and Stone;
Farms and Brewing
There are also paths leading to the mines, an hall known as Explorers hall that leads to unexplored sections.
Now I have some basic references I guess I need to pick up "Stone and Steel". Dang it more money to GW. But seeing as how this is just a fluff based tactical warband style RPG it is of no matter if it doesn't merge totally with the GW stuff. I guess I will have to swing by the old hobby shop later today and spend more money.
@KUF: Stone and Steel is a novel not a supplement or anything for WHFRP correct?
Steel and Stone is a dwarf suppliment for the first editon of Warhammer Fantasy Roleplay, it details the lives and intimate details of how they exist. It is very good. It was written by Hogshead who wrote WHRP, so whilst not completely true WHFB fluff it is a very good source of information still.
@KUF: Many thanks I'll have to see if I can track a copy down to stay in sync as much as possible with the posted fluff. Its easier to build something more credible when you don't have some one nit picking your fluff.