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I recently was looking into starting a dwarf army and was told by a few players that dwarves are boring and pretty much all dwarf games play out the same. The dwarves sit back and shoot. the enemy comes to the dwarves and then they fight it out in hand to hand. Is this true? How do you bring "spice" into your dwarf games.
I'm a new dwarf player and the reason i chose them as my second army is because they look like a very interesting army to me with lots of different choices. They have many different troops choices and lots of different war machines, i don't think they're boring at all. People who say they're boring probably get mullered by them all the time(Y)
As i'm also a new dwarf player there's not much else i can say really, i'm sure some of the more experienced dwarf players will be able to fill you in a lot better.
There is a lot of ways to, as you pointed out, spice up a dwarf in a more offensive way. To take the troops there 2 specialists for that task, even though every dwarf unit could also be used in offensive maners.
The first one is the Miners. These guys are able to dig beneath the battlefield and turn up from a totally unexpected angle. They are good for taking out any warmachine crew, flanking the enemy, filling out gaps etc. etc. A benefit to these guys is that there is a possibility that they might show up too late in the game or not at all. But that is what makes them so interesting about them.
Another unit is the Rangers. These guys are a scout unit that works like scouts and can therefor be deployed in a woody area outside of your deployment zone. They also can have crossbows which can be quite effective but also a waste of points. They can also be used as simple march blockers or to attack a very strong enemy unit so they are taken care of for a round or two. They also dont receive any penalties when moving though woods.
The dwarfen engineers have also worked out an alternative for a flying creature. A so called gyrocopter. This warmachine is especially good for wizard hunting, killing war machine crew, march blocking etc. etc. It can even be used to lure out goblin fanatics which can be quite a funny experienze. But you need to give this thing good cover as it is very vonurable against magic and arrows. So it would just be a waste of points to let it fly out in the open and get shot at.
Another funny thing is to try and include some Kisletive cavalry. Your opponent will be like: WHAT?!?!? A dwarf army with cavalry. A thing like this will destroy most plans your enemy might have had.
Almost a must to an offensive dwarf army is to have either longbeards or Slayers to protect your flanks. That is to prevent fast cavalry to move around your line. You will have to make your units engage in CC very fast and without too many fallen dwarves.
This is just some tactics to use when going offensive.
NJo army is really boring so to speak, its just a matter of playstyle. If you are the kind of guy who likes to defend and then duke it out in CC, dwarves are great! I will admit though, there are other armies who seem more interesting. For example, Orcs and Goblins generally seem to interest many people, because they have so many different choices, and all of which have some funny story about how they are treated by da bigga greenskins.
Et imperator Invocato Diabolus Daemonica Exorcist!
They're not boring. Its just the way you play with the. As KA Bodyguard suggested, there are several ways to spice up the game. They really are quite fun playing, and there is a wide choice of artillery. You can always make a marching army as well with no artillery, it's fun, but it often doesn't work.
From my experience people who find armies boring have usually never played them. Most people think of a Dwarf army as static and believe it will just sit there and shoot. If your opponents think that take some slayers and gyrocopters and take things too them.
An excellent point from an above post is taking dogs of war. Why not bring some ogres and claim the ogres like the little stunties and think they are gnoblars cousins? Or bring the pirate slayers and shoot your opponent up with pistols! You could paint up some Bretonnians and use them a DOW cavalry.
Also try something against your grain, with my orks i took out all the bolt throwers and started using Rock Lobbas. With Dwarves, consider leaving the Cannon at home and bring a flame cannon. Or throw your opponent off and Bring the Anvil, and take all HtH units with great weapons and take it to him.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
IMHO, the Dwarves (which I've played against alot, but never with) are just as boring as Bretonnia (which I have played WITH for 10 years now). They are an incredibly one-dimensional army, and there's not a lot you can do to change that.
That being said, whenever I played against Dwarves (or any other army for that matter), we always roll on the "game-type" table in the main rulebook. Because there are so many different types of battles there (5 or 6), it really mixes things up. If the Dwarves are unlucky enough to have to be the attacker on a "Breakthrough" battle, it should really prevent them from being "boring."
Any army is as boring as the general who plays them. If you play against a field of boring or muchkining players, you will find any army as so.
Dwarfs can be equally as fun and as cheese as anything else.
Definitely, every army depends on the general that plays them. Cheesy general: cheesy army.Originally Posted by Wolf_Pack
Originally Posted by Rameusb5
boooo- two much maligned races, Dwarfs and Brettonians. True they both have obvious playing styles (the 'fortress' dwarf approach and the all out death or glory cavalry charges respectively) but there is a lot of scope for other tactics if only people tried them out. I play dwarfs and i love to take the fight to the enemy, nothing so suprising as being charged by a load of axe wielding maniacs who carry a mantle of sitting back and waiting!
PLAN CLAN MAN!!
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