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Master Rune of Skalf Blackhammer
OK, this rune sounds really great but at it's high points cost it's probably not worth it. When you can have great weapon slayers that always hit on a 2+ anyway, spending 75pts on a lord with this isn't going to work very well. You can't have another master weapon rune either, so no extra great weapon runes! 4/10
Master Rune of Smiting
This is lethal but often unreliable. Pretty good taking out units though and does mass damage, at a high cost. 7/10
Master Rune of Alaric the Mad
When your lord has a high strength weapon you don't really need this rune. Try substituting Rune of Might vs. high toughness enemies. Only really too useful against high AS knights and the such and super lords with 4 toughness (otherwise use Rune of Might). 5/10
Master Rune of Breaking
A one trick pony here, if you're facing lords with excellent magic weapons... poof, they're gone. Otherwise, at 45pts it's useless. Only take it when your opponent spends more than about 70pts on magical weapons, and try everything to get into combat with them. Just make sure they don't run away, as 3 movement will not catch up! 6/10
Master Rune of Flight
One of my favourite runes - if only slayers could use it! It functions like a boomerang, your weapon flies and comes back again. When combined with some other good runes, fragile enemies will try to stay 12" away from you at all times. That's just about all there is to say about it. 8/10
Rune of Might
Toughness 5+ enemies will stay away at all costs - there is a chance that a Strength 10 weapon is coming their way, at only 25pts. Only recommended for these tough enemies though. 9/10
Master Rune of Swiftness
Another fantastic rune. Grab a slayer character with this and 2 Runes of Fury and opponents will try everything to stop him. Elves and the sort will particularly hate it, as the players become reliant on always striking first and desposing of you before you can hit back. 9/10
Rune of Snorri Spangelhelm
Quite a mouthful. Anyway, why bother when you can have Runes of Fury instead at the same cost? They will increase your chances of hitting as you have more attacks and will cause more damage. Okay, I'd take the Rune of Snorri Spangelhelm if it was 15pts but definitely not 25pts. 5/10
Rune of Fury
This is great, at just 75pts your lord has 7 attacks. The best rune for slayers and the sort, and I think that almost every hero should have one of these. Cheap attack. 10/10
Rune of Cleaving
You can add one in sometimes if you have an extra rune slot, because it is quite cheap, gives you an easy Strength bonus. Good combo with the Rune of Flight. 7/10
Master Rune of Kragg the Grim
I cannot rate this weapon as it is mandatory for great weapon runes. You get back your +2 Strength, so you always need it for lords. Or your could just forget about it and not take any weapon runes, using Master Rune of Gromril instead.
Well, this rune if just plain weird. Secretly noting down things is a bit odd and when your enemy realises what you've done they're just going to run away. It can be combined quite well with the Master Rune of Challenge though so you can challenge your grudge enemy. Still it's not a standard rune and I just don't like it. 5/10
Rune of Striking
Decent when you have a slot and it takes your WS one step higher than that of your opponent's lords. 5/10
Rune of Speed
Decent when you have a slot and it takes your I one step higher than that of your opponent's lords, but then again Dwarfs don't have much I anyway. 5/10
Rune of Fire
When you don't know what army you're about to play, get this. At only 5pts you can slice and dice targets that regenerate like Treemen. It's also very useful against Tomb Kings and Vampire Counts, so against them, get this. That's about it - it's another one trick pony, so no rating here (invaluable vs. certain stuff but useless against others).
Master Rune of Steel
Yet another one-trick pony. If your opponent fields a greater daemon, you need this rune. It suddenly becomes Strength 5, equal to you if you have the Rune of Cleaving! Useful vs. opponents who love mega monsters. 7/10
Rune of Fortitude
I would't really take it, when you have a decent AS and you can get another thane for 15pts more, with 2 wounds. Actually, as I noticed that I now hate this rune. Don't get it, even though I'm sure some of you will disagree. 3/10
Master Rune of Adamant
Exactly the same thing as the Rune of Fortitude. Why waste 45pts for 1 extra T when for 20pts more you can actually get a thane? Total waste of points. 2/10
Master Rune of Gromril
That's more like it! A 1+ AS which is the maximum. No more Runes of Stone etc, just take this and forget about your armour (well, don't forget about the 1+ AS). A devastating combo that causes real damage is just a great weapon and Master Rune of Gromril, then you have a high strength weapon and 1+ AS without having to buy Master Rune of Kragg the Grim. Has to be the best Armour Rune. 10/10
Rune of Shielding
When you can have the Master Rune of Gromril I don't really see the point unless you're taking on a super-shooty army. 6/10
Rune of Resistance
Very good when you have an excellent armour save. Combined with the Master Rune of Gromril you have a re-rollable 1+ AS. Only recommended for survival characters though because when you have a decent armour save anyway making it re-rollable sometimes isn't worth it. 7/10
Rune of Iron
A 'watered-down' Master Rune of Spite. If you don't want to spend all 45pts use some of these. Most of the time though I'd go with the Master Rune of Spite. 7/10
Rune of Preservation
An absolute must have for those armies (ogres...) which will kill you lord in one wound. You do seriously need it, trust me, if you've spent so much pts on a lord you will want to keep him safe from annoying stuff which will take him down in one blow - it's a killer. 8/10
Rune of Stone
If you don't want the Master Rune of Gromril and have a lord with shieldbearers who needs one of these to get a 1+ AS, get it. For only 5pts you get a cheap upgrade - I almost always use this. As it is an exception to the rule of pride you can give it to anyone. My runesmith with shield now has a 1+ and so does the thane with shield. 9/10
Sorry, I would analyse the rest of the runes too, but I've run out of time. I'll do some more soon... hope this guide helps!
Last edited by Hex; April 3rd, 2006 at 18:32.
Well, this rune if just plain weird. Secretly noting down things is a bit odd and when your enemy realises what you've done they're just going to run away. It's not a standard rune and I just don't like it. 3/10
I agree with you about how this is a wierd rune, but I think you can make it of use it you combine it with the rune of challange, or is it a master rune, whatever, the point is if you set it up so he has no choice but to end up fighting that character than it can prove quite useful. I guess its all a matter of finding the right combinations for some of these runes before they can prove useful.
OK, thanks, I never thought of that combo. Edited. It's just a bit strange and not what you see every day.Originally Posted by Fraggleking
Originally Posted by Eldarin
I agree, I will probably never use it myself seeings as it only will work if you set it up perfectly, but then again they made the runes in a way to use them as combos, like you said three runes of fury is awsome, but just one by itself might not be as useful. I guess its all just a matter of prefrence on how you use them and seeing what proves useful and what doesent.
One rune of fury is actually pretty good, I try to include it when I can. It gives you a really cheap attack, and the idea of having 7 attacks on a lord is cool! Anyway I'd prefer to use some other weapon runes and just one rune of fury.Originally Posted by Fraggleking
I won't be using the Grudge Rune though. It's like the several other runes that I mentioned... if your enemy finds out they'll just avoid the unit with it and you'll have wasted a load of pts. This is why my favourite types of runes are one like the Master Rune of Spite, as you have noticed. Most of them are just unreliable. I also dislike one use runes, because if your one use all goes wrong all your pts are down the drain. But stuff like the Master rune of Slowness is good.