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K i've got some cash,a nd after White Dwarf posioned me to bleed from my wallet I wanna play WHFB. I play 40k as well. Space Marines and Tau.
I wanna know, from experienced dwarf players waht I should look at getting as my first core choices. I have the Dwarfs Book. ( be Kinda dumb if I didn['t buy it first lol)
Also, compare the dwarves to the Empire, Dark Elves,Bretonnians in terms of playability vs. Fun vs. Learning curve. Never played a game of WHFB.
Ok so first Question:
What is gonna be best for my Lord/General Choice?
Im thinking Lord and one of the new models. :-D
Engineer. A good Hero? Or Do I go with a Dragon Slayer?
Runelord/Anvil of Doom. How good?
First two Core units, should be...Im thinking, Warriors and Thunderes.
Crossbowmen Vs. THunderers. Pro and Con?
Miners. Underground advance worth taking them?
Hammeres Vs. Longbeards? Which to take?
Iron BReakers. Can they Anchor a line. or Break an Enemy Line?
Slayers, ona 1-10 Sclae, how good and importnat?
Dwarf Artillery. How many pieces, and which are the best?
Gyeocopter? A whirligig, or a points sink?
LAst but not least..until I next post lol...How hard to convert Dwarves? And What are theri best strengths, weaknesses besides very tough and Very Slow? Also any ad-hoc advice yoyu can give a budding general. Thanks!
for lords you will want either a dwarf lord who is a very powerful character with the best defencive kit available in the game or a rune lord with an anvil of doom, just remember that with an anvil you get a very specialised style of army that can be very hard to play.What is gonna be best for my Lord/General Choice?
Im thinking Lord and one of the new models. :-Dgo with a thane here. by far the most capable points for value hero choice around in my opinion with acess to 75 points of goodies and gromril armour basic its hard to go wrong. he also only costs around 110-120 points with a decent kit. an engineer is an ok hero choice but very muh a support unit and his skills are wasted in lower end games (anything under 2000 points)Question 2:
Engineer. A good Hero? Or Do I go with a Dragon Slayer?very good but its a risky weapon. i personally enjoy gambling so i allways use the ancient rune but then im left with a 50% chance of missfire. it also ,as i said above, leads to a very specialised army.Question 3:
Runelord/Anvil of Doom. How good?very good choices for starters. after this id reccomend working your self up to about 40 warriors 22 thunderers and 16 longbeards, this will give you a powerful troop base to work up from.Question 4:
First two Core units, should be...Im thinking, Warriors and Thunderes.thunderers generaly are a better deal than quarellers as for some extra points you get BS4 and a -2 save modifier. the crossbow does how every have a slightly larger range.Question 5:
Crossbowmen Vs. THunderers. Pro and Con?another gambling unit. they do well as march blockers but really do need the points spent on a champion with a steam drill to make them worth while i my opinion. also note that if you have an anvil inthe army you can use the movement power to make them charge on the turn they arrive.Question 6:
Miners. Underground advance worth taking them??Question 7:
Hammeres Vs. Longbeards? Which to take
they are very much two different units and cant be compared very fairly but for starters i would go for lopngbeards as they are more readilly available and give an anti panic "aura" around them stengthening your line.give them a thane with a great weapon and they will do both incredibly well. ironbreakers are one of the dwarf armies super units with the high save of heavy cavelry combined with the survivablity of infantry. the best bet is to give them a banner with a rune of battle or rune of stoicism which gives you pretty much a free point in combat resolution (+1 for rune of battle or +1 for out numbering, or if you really want add both) they do however need a thane to become deadly as they lack the high Stength potential of longbeard and hammerers with their great weapons. so add a thane with a great weapon and rune of stone to give them a boost of 3 stength 6 attacks which will be more than enough to score the points you need.Question 8:
Iron BReakers. Can they Anchor a line. or Break an Enemy Line?personally ill mark them in at 6. they are very good in that they will never break and have the choice between great weapons or double hand weapons but they are weak to shooting and easilly avoided.Question 9:
Slayers, ona 1-10 Sclae, how good and importnat?personally i go by a scale of 1.5 warmachines every 1000 points so 1-2 in a 1000 point game, 3 in a 2000 point game and so on. there is no "best" warmachine in the dwarf army each of them are very good at their job and are quite hard to compare. for example bolt throwers are cheep and numerous compared to other warmachines and if given a rune of penitraiting them become one shot chariot killers. cannons are effective at killing large monsters like giants or dragons. grudge throwers are my personal favorite and exell at killing high save/high wound rank and file troops like chaos warriors and ogres due to its template and d6 wounds per hit. the flame cannon is a rank and file smacker which is very powerful against low LD armies like skaven or goblins. the organ gun is our soulution to flyers and skirmishers and is generally effective against everything else be wary though as poor deployment can leave it out of a battle due to its range.Question 10:
Dwarf Artillery. How many pieces, and which are the best?a very good buy as cairocopter will probebly say soon. its a powerful march blocker and warmachine hunter with enough toughness to shrug off bowfire as if it were rain. it is expencive though and you cant afford to let it get charged as it will preform poorly vs anything rank anf file. an effective tactive ive found is to manouver it behind an enemy unit and begin to attack with the steamgun. it might not do much damage but if your foe chooses to ignore it those kills will rank up and potentialy cripple the unit given time.Question 11:
Gyeocopter? A whirligig, or a points sink?Pro's:LAst but not least..until I next post lol...How hard to convert Dwarves? And What are theri best strengths, weaknesses besides very tough and Very Slow? Also any ad-hoc advice yoyu can give a budding general. Thanks!
above average WS and T
LD higher than some armies hero choices
Very well armoured troops generally
very effective shooting as far as shooting goes
plenty of character in the army (you can get the feeling of dwarves without much hassle)
interesting and fun array of war machines and goodies
more de-spell dice available basic
The largest (and possibly the best) armoury section available to any army
low movement (pfft who needs to move when you have more guns than them i ask you? Let them come to us I say! That or meet them en route )
no magic of any kind (meh who needs it? nothing magic can do that a dwarf with an axe can't!.... ok yeah magic rain etc but nothing we need!)
reliance on CR to win most fights (we can take damage like no other but giving it back is a lot harder so fight via attrition or use our elite dwarves as hammers to inflict pain)
no cavalry (again not really needed and a bugger to paint in my opinion )
hope that helps
(man my fingers hurt......)
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[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^