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im getting my first slayer unit next week for my slayer army and i was just wondering what would be the right size for them as im making them all giant slayers as this is going to be the deamon slayers bodyguard(btw i dont have the dwarf book yet so please excuse me if he cant join any units as i assume thats what the loner rule is about).
but anyway theyre still going to be giant slayers.
If you're upgrading the whole unit, you would need to keep it small, perhaps only 8-10, however I wouldn't recommend making them all Giant Slayers, perhaps only the front rank.
Generally, the size of you unit would depend on your enemy. If they have a lot of shooting, you'll probably want more as they are an easy target with no armour saves. I run between 10 and 15 and that's usually enough to distract my opponent.
Last edited by Pokey; May 1st, 2006 at 12:33.
Wood Elves 2/0/1
Orcs & Goblins 0/1/0
Next Army - Tomb Kings
No more than 2 giant slayers per unit IMO. they aren't really worth the points, as slayers are generally a tarpit unit more than a killer machine.
My slayer sacred numbers are: 8, 12, and 15. 8 for marchblocking/little arrasment unit. 12 is a proper speed bump/ tar pit, and flanking unit. 15 will do all of the above, but will be able to sustain heavy casualties and remain effective.
I definitely would not take an entire regiment of giant slayers. For two reasons:
- They cost so much
- They're very vulnerable to missile fire
Once your opponent know's they're giant slayers, they're gonna aim all their missiles at it probably. For just 8 that's 200pts, and they don't wear any armour! That's a lot of points down the drain. But, I have to agree, when they're in combat, they're amazing.
"Well... that hurt" - Vampire Jon Skellan (Mannfred's right hand man) after being beaten up, falling down an underground waterfall and being impaled by a stalactite.
True for slayers but that why you get them a certain 50 points banner that gives them a ward save vs range