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Hey, I'm a new Dwarf player and new to Librarium Online. This is my first post and I hope to become a fairly active on these forums.
Anyways, so far my Dwarf army looks like this:
My short-term goal is to get a couple bolt throwers, maybe a cannon, a unit of iron breakers, and possibly expand on my unit of slayers.
So far I've played a few small 500-1000 point games with my friends, one is a high elf player and the other has vampire counts.
Anyways I'm pretty sure I have a good grasp on Dwarfs and Warhammer in general after going through the books a few times, but my biggest question is what is the best thing to do with my unit of Slayers? I'm having a pretty hard time with them especially against my high elf friend. He has a full 2000 point army (more even) and so my other friend and I usually go 2v1 against him. The problem is that he fields several archer units and two bolt throwers which completely demolish my slayers. Mainly I try to use them as a unit that protects the flank of my warriors but he usually just goes for my slayers then flanks my warriors anyways.
So basically, in a normal game, say 1000 points, what is the most efficient way to use slayers? Should I get more and make them a 20 strong unit? Or should I just scrap them all together and wait to get my ironbreakers?
Also, any input on my future army list would help.
I think the greatest thing about slayers is that they're unbreakable. Not only that but they can actually kill stuff (unlike swarms)
I like em in big units, other may disagree.
Because they are so damn good they will get shot quite a lot, so be careful where you put them.
I haven't really used them in smaller points games, so my advice there is nil i'm afraid I'm sure Wolf_Pack, Arklite or King Ulrik will have some experience there though
Well, I'm not one of the famous listed by Stonehambey, but here's my thoughts.
I think against HE you should shield your slayers with your armor units, not the other way around. The slayers can hide behind everything and flank as you reach CC. On the other hand, against HE slayers are pretty unnecessary.
If you are going to consistantly fight HE, I'd invest in more warriors and some longbeards, to make you really resistant to panic. Warriors get shields, Longbeards get Gt wpns, and maybe the banner that provides a ward save against shooting. If you need something to guard your flank, hammerers will do a better job against HE than slayers will. Best use of slayers against HE is to get lots of giant slayers to have a ton of GT wpn attacks, IMO.
hope that helps!
Okay that sounds good. But I will probably be using them a lot since I have such a small army right now and not a whole lot of extra cash to throw in that direction.
Do you think longbeards or hammers would be a better choice than ironbreakers? I had my eye on the ironbreakers just cause it seemed like you couldn't go wrong with them.
You can't really go wrong with hammerers or longbeards either.
I guess it's all down to which you prefer.
I like hammerers because they've got some nice special rules when you stick a lord with them.
But as you're getting started then play whichever you like best, you'll soon find what works for you
Ironbreakers are just like warriors with shield except slightly better WS, S, and Armor. Nice, but there are more important things to do with your special choices, IMO. I love the models, I've got 25, but I never field them for that reason.Originally Posted by Gibble
Longbeards and Hammerers have the capacity for S6, and both have special rules that can be invaluable in some situations. Longbeards help against panic, which is good against HE. So I'd opt for them for you as the first upgrade. They are plastic anyway, which helps the budget (although you can convert all dwarf infantry from plastic sets). Standard Dwarf Warriors can probably take everything HE have in a straight fight anyway, and Oath Stones can be used to prevent the flanking without buying more models.
Yes, I prefer hammerers too. Their abilities with a lord really help, I guess hammerers are just much better in larger games, and longbeards in smaller ones, though overall I still prefer Ironbreakers. Slayers are very useful, and though it sounds suicidal they can also be a missile-absorber as they make tempting targets for your opponent! If you do get them into combat by hiding them, thats what they are best at.
"Well... that hurt" - Vampire Jon Skellan (Mannfred's right hand man) after being beaten up, falling down an underground waterfall and being impaled by a stalactite.
I couldnt disagree more with some of the above posters in regards to ironbreakers vrs HE. who needs strength 6 to hurt toughness 3? but the elves will have a hell of a time trying to pound through that 2+ hth armor save with thier strength 3 troops. I find hammerers to be great against troops like Ogres or fear causeing stuff but against low strength armies ironbreakers rule. especially if he takes archer units. just laugh as those arrows bounce off your armor.
as far as how to use slayers. there are a bunch of ways to make slayers into a very usefull unit. take several small units as either space deniers or infiltrator killers ( a slayer hero is also usefull for this). if you are going to use them to either guard the flank of your main infantry unit or deny a flank to the enemy then they have to be much larger (IE 20+). other interesting ways to use them include fielding them in a straight line deployment across a part of the board to deny fast cavalry or scouts the ability to cross that space. have to kill em to the last man and not get into hth with them. sometimes harder than it sounds.
I use slayers almost every time I field my dwarves. they almost always prove worth the points. even when they die to shooting they are absorbing shots that may have gone elsewhere. and interestingly enough, my slayer units usually survive the battle.
hope this helps
Eesh, lots of different opinions about what unit I should get.
Originally I had been thinking about ironbreakers since they would be able to easily withstand the fire from the elves as the above poster mentioned. As I stated in my first post, my HE friend usually fields like 2-3 archer units and 2 bolt throwers, so he can easily tear up a unit in one shooting phase (especially my slayers ). But after thinking about it, I'm leaning towards longbeards because they would be more suitable for fighting my VC friend, an army where high armor isn't even needed too much.
I would never put a lord in a unit of hammerers. For 30 pts, they skip chaining the lord to the unit. This leaves him to join long beards or even warriors, and gives you a more balanced battleline.
Also, the size of slayers depends on what you want to do with them. 8-10 is a nice speedbump. 12 makes a nice flank ancor. 15-20 makes the biggest tarpit know to dwarfkind!
Last edited by Wolf_Pack; August 2nd, 2006 at 04:28.