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Last game I played was against a Night Goblins player. I had a battleplan ready to bring him down. I designed my force to have a gunline, a counter-assault force, and a hero hunter ready to bring down the possible Grimgor or Skarsnik.
Problem was, we're allowed unlimited points on Magic Items, not a rule I take to my advantage, I still use around 100 points on Runes at max.
So, he insisted that we roll for the first turn before deployment. So I, not suspecting a thing, went for it. On such a long board, I gave him the first turn, so he could walk into range of my Artillery.Simple as, right? Wrong.
He delpoyed his guys, I deployed mine, then he placed a Night Goblin Big Boss as a Scout (he had that map thingy). As I gave him the first turn, he called a Waaagh and rolled a 6 for Animosity, he then moved 6 inches forwards towards my Thane and his unit (the counter-assault force), and he revealed that his Boss had Frenzy, Hatred, a Second hand weapon, and the Orc Runefang (all hits wound automatically and ignore armour saves), finally, he had this item that gave him my save as his own(meaning he now also had a 2+ Save). So, I issued a Challenge to minimise attacks on my unit. He butchered my Thane ruthlessly, gaining 3 points for Overkill. He won the fight by one. Knowing my luck, I simply had to proceed by rolling a 9 on my Leadership Test. As I was right by the board edge (this was only the first turn, remember), I fled off, and he pusrued, so I couldn't shoot him.
Next turn, he came back on, hidden from my Bolt Thrower. Turn after that, he was able to charge with the complicated thing to do with a Waaagh and Animosity so he charged my Bolt Thrower, who got slaughtered, he then overran into my Cannon, whos crew this time had cover, so they inflicted one wound on him. He then flew at my Thunderers, but had to wait until next turn to fight. That allowed me to charge my Slayer in, and kill him with his great Axe. But by then the Night Goblins fell upon me like wildfire, unleashing a Fanatic into my lines, killing the Slayer and a few Thunderers who got beaten in combat next phase by one point and theyt failed their Leadership test aas well, fleeing off the board.
So, my question: How do you beat these overpowered Night Goblin heroes? This one wounded automiatcally, had +D6 attacks, Frenzy, Hatred, Scout, and his enemies armour save. I'm thinking of using my Wood Elves aginst him (if he wants a Scout battle, I'll give him the best scouts in the game), but what else can I do against him?
Well first I'd suggest not playing with unlimited magic items. There's a reason they have a limit. Of course, I have no idea how many points he spent on magic items and if its within his limit, but he seems to have a real lot of them. Second, I'd have to say that a big part of your loss was due to bad luck. Failing a Ld test after loosing by 1 is slightly less than a 50% chance, not terrible luck, but not something you'd expect. If he had bad luck (say failing his animosity) I doubt he'd have much of a chance. But anyway, I normally take a Bolt Thrower with a RoPenetration. Also, I've had great luck with Organ Guns destroying units of goblins.
Thanks for that, but the problem lies in his overpowered Hero. He beat my souped up unit of Dwarves. He would have killed 5 of them if I didn't challenge him with my Thane.
I'm thinking along the lines of the Master Rune of Swiftness. However, I can't shoot him as all Dwarves weapons are move-or-fire, and he's out of sight, but close enough to charge.
I;ve just ahd a thought, what Dogs of War would serve me best for the purpose of killng him? See, with him dead, he's lost a 237 pont hero and I can focus on the rest of his warriors.
How about the MRoSlowness if him charging you is the problem. Also, what items did he have? Does this unlimited points on magic items mean you can take multiple magic weapons of the same type? Can you have more than three Runes per item or multiple Master Runes now?
Or, how about a unit of Slayers with a Dragon Slayer with MRoSwiftness and some other potent runes. He gets no armor save, you get a good amount of attacks, and your units would be Unbreakable, so you won't run away. And, if you somehow get the chrage, that's like 12 attacks with a GS.
Hope that helps.
I think this is the reason why there is a point limit on magic items.
3. Marital Bliss 2. Military Intelligence 1. MICROSOFT WORKS
Vassal Record 1-2.
First he cheated on many things:
- You roll after deployment to see who goes first.
-The orc runefang and is only available to orc caracters and so is the cleaver that gives +d6 (note it akes him frenzy but he doesn't get a additionnal attack on top of the D6).
- You cannot take 2 magical weapons .
- Only units of 5 models or more test for animosity. A lone caracter cannot benefit from the Waaagh! rule.
- The Waaagh! rule only works once. Unless he uses the spell, he won't be able to move him.
- You cannot use a second hand weapon with a magical weapon.
Now, here's the simplest thing to do: Bring Torek Ironbrow. He is pure cheese and will make is snipe shiver when he gets smote every turn ancient power style. Make sure you also bring 2 organ guns for good mesure.
But the wisest thing to do would simly not bother with him. Point out all the things I mentioned, and suggest you play by the rules. If he can't do it, just too bad for him. It's generally not worth it to spiral into a ridiculus cheese war, especially with a fell goblin!
You need to log this cheesy defeat in the Book of grudges so we can all atempt to settle teh grudge. I still have an outstanding Orc and Gobbo grudge in there which I plan to settle over the holidays.
"...and we shall pave our path to the gods with the Skulls of our fallen foes."
As has been stated, playing unlimited items is a bad idea, and your opponent clearly has no concept of the rules, or else intentionally cheated. All of that aside, if you still want to play with unlimited item points, build your own super-character. Dwarfs can build some of the most powerful characters in the game, and with no limit on points one would be unstoppable. Take a look at the Slayer's army list. Tool one of those Slayers out with ALL of the Slayer abilites and watch the Goblins fall.
Organ Guns and Flame cannon will kill any goblin, any day.
Run interception with a Gyrocopter or Rangers to trap him in front of your shooties.
Use the Anvil to counter every one of his sneaky plans.
My favourite - teach him the rules.
If all else fails - Beer (Proper Dwarf after-battle, but only if your legal of course)
But it sounds to me like your opponent only wants to win at any cost, and will thus try to con you into playing by his rules and shape the game in his favour. Id have a chat with him, tell him all the places he went wrong, and offer to play him in fair games. Let him know that winning isnt the most important thing to you and maybe your good sportsmanship will rub off. The best games I ever play are those with my best friends, where we actually give each other advice during the game and discuss our successes and failures after the battle. The idea wasnt to trash the other one with sneaky moves, but to learn from our experiences and become better gamers.
If you really want to change the way your buddy plays, tell him that playing by the rules and learning from your losses as well as your wins will make him a better player. Sure he can beat you time and again with his own rules, but if you work together to learn to play your best within the rules, he might be able to use that knowledge to play other opponents in a Tournament setting where the rules will be followed. Let him know that an honest victory, completely within the rules, against an unfamiliar opponent in a Tournament is far more satisfying then trashing your friend with made up rules.
I hope you both can use your experiences to become better games (especially you my Dwarf friend...foul Goblins and their tricks! Id put them all down in the book of grudges, but I doubt they take the time to give them all names, and Im not likely to learn them.)
Since he is using an illegal character, you should too. If you do not want to play that way, then you really should use the magic points limit then.