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Alright engineers get out your quills and parchment, stones and chisels or whatever and lets compare and share notes on the finer points to firing artillery. I pride myself on being one of the deadliest artillery men to ever take up the dice. I am the guy that puts the center hole over lone characters everytime. My trick is soem quick math and "spotters" in each unit. First take your knowns. You know where you are setting up and how far your guys move each turn. A good engineer keeps track of all the movements on the field so he can estimate distance off of everything not just his artillery piece. Direct shots straight across the tableare apiece of cake becase you know the table is 48" or whatever you are playing, you know how far off your edge you set up so all you have to "guess" is how far from his table edge he set up and off you go. Watch your opponents setup and track his uits movement. The tough part comes when you are firing catty corner across the table. Remember the Pythagorean theorem, A squared + B squared = C squared. Look it up becasue it is vital for your engineers. Straight lines are easier to estimate than diagonal so using the theorem give yourself straight line to work with. Draw an imaginary straight line parellel from the foe to your table edge. Now draw an imaginary line from your artillery piece to intesect that line. Now you have a right angle. This is lines A and B in the drawing. These distances should be easy to figure out because you should have kept track of your set up and your movement, as well as how far in your opponent set up and how far he has moved. Now just do the math, A x A + B x B = some number. Take the square root of that number and bingo dead unit.
This can work for cannons and flame throwers too just take into abount the artillery die roll. I hope theses secrets kept deep in the dark reaches of the Engineer guild will help you bring stone rain upon your enemies. Last note, become an expert at guessing 3", 6", and 12". If you are spot on with those 3 you will be golden. I would be interested to hear from others in the engineering guild as to the secrets they use in their battles.
"...and we shall pave our path to the gods with the Skulls of our fallen foes."
Another excellent topic Thormace! kudos.
I think the pythagorean formula use in game is dead-on, if I'm unsure about a range I use it to get a good estimate (not actually using calculators to get exact ranges...)
Also, the trick about knowing exactly how far apart units start works for charge ranges, if you keep track of how far things move. But you have to watch out if they start a little behind their deployment line, and sometimes I do this just to add uncertainty to my opponents movements/shooting.
Other tricks:
REMEMBER PREVIOUS GUESSES. if you miss one turn, keep track of how far you shot that turn and adjust your next guess accordingly. I don't know how many times I've seen people guess inaccurately one turn, and then guess more inaccurately to the same static target the next turn (short and shorter, usually). Remembering opponents guesses is also valuable.
A particularly dirty trick for artillery wars: If they measure distance to your war machine, read their measuring tape. Then you'll know EXACTLY how far it is to shoot them. My club usually has one person hold the tape over their war machine, and the other extend the tape towards the target the guessed distance. If this reaches or crosses a war machine enroute, you know the distance. If it crosses a unit you want to charge and one of your units, you know this distance as well.
Remember marked surfaces: during my early games, my opponent and I played on an old pool table. It had a lot of dings and scratches, and my opponent knew how far all of them were from each other. It made for a lot of infuriatingly accurate shots from random points on the table.
Visual cues: cavalry are 1" by 2". orc/chaos bases are 1" square. I believe 5 dwarf bases are 4" long. If you need a visual aid, these lengths can help you guess better. Also remember that usual deployment is 2 feet apart, so you can guess foot increments pretty easily if you can remember the deployment zones.
Hope these help,
Koosh
When I started using guess range weaponry I practiced guessing ranges by throwing a handful of dice random distances out on the carpet with no visual cues and then writing down my guesses for each. I'd measure out the actual distances, note them down, and repeat. After a while I was consistently getting within 1" on guesses out to 24" and within 2" beyond that. Since then I have gotten better with with my guesses and personally find the raw guess method to be more challenging/sporting than muddling through pythagorean's theorem in my head (besides, who wants to figure out the square root of 24^2+15^2 with someone watching you).
I have heard nightmare stories about playing against carpenters with guess weapons though...
Games Workshop is the Wal-Mart of hobby products, except for the low prices. The lack of respect and profit mongering is there in spades.
It's not illegal to write down previous guesses. I think I read an FAQ somewhere and the guy answered by saying that this would probably happen in real warfare so meh.
I'm not very good with guess range weapons, I'm even worse at rolling scatter dice.
Ciao
Stonehambey
I am an Army Artilleryman in the real world so the idea of having a fire direction center (FDC) to perfect fires via notation and calculation makes perfect sense to me. In real life if forward observers relied on their guestimation of range we would never hit anything. I take it a step further with my modeling and model forward observers in my other units, like in my crossbow unit I have a guy with a spyglass who I imagine is hollering back or raising colored flags to signal to the FDC his observations of the fire on the battlefield. I also try and model a guy in each of my crews who has a scroll and quill or stone and chisel, because if I am writing stuff down as a player it makes sense that my dwarfs would be too. Dwarfs are mad organized there is no way they would, pell mell, fire blindly, that is why I posted here instead of the orc and goblin forum.
"...and we shall pave our path to the gods with the Skulls of our fallen foes."
I tried out your technique ThorMace, about throwing he dice, then guessing the ranges. I also tried familiarizing myself with 3", 6", and 12". I was able to guess all of them with a 1" diffference (ie, I got 1" off).
he Dwarves of Karak Ingnurg have recently recieved a Flame Cannon, so I'll see how it goes.
archonfarseerguy
Just to set the record straight, Basco had the throwing dice idea. Don't want to take credit for anyone elses idea. Good luck with it, burn em up!!
"...and we shall pave our path to the gods with the Skulls of our fallen foes."
OK, I thought it was you that said that, probably because your Avatars are pretty similar at a glance.
In that case, great idea Basco! .
archonfarseerguy
Well, if I really need to hit something, i'll try that (I'm a little rusty, haven't had a math class in almost 6 months ). Maybe next semester...
Anywho...
As I see it, (one of my crackpot theorys, as my friends would lovingly say), If you can't possibly know exactially where you are shooting, then to all intents and purposes you are completely random, and impossible to predict (except for the odd lucky guess).
So, if my opponent knows I'm not the greatest shooter ever, they might forfiet cover or the likes to close faster with my army. This being said, they are more exposed to all kinds of misery the Dwarfs can throw their way.
In other words...I'm too lazy :tongue:
-The God of all Machines
W/D/L
-Imperial:50/2/10
-Non-Imperial:10/1/4