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Hey. I getting started with my Dwarf army and i have a few quick questions.
1.If I am planning to get 3 Warmachines for my speacial choice for my 3000 point army, what would be better? 2 cannons,1 stone thrower,or 2 stone throwers and 1 cannon? (not getting any bolt throwers because to me they are too elfish for my taste).
2.I am planning to get the organ gun, but how many wounds does it cause to oppenents when it is fired?
Hmm...I love stone throwers so I say all stone throwers. hehe
"...and we shall pave our path to the gods with the Skulls of our fallen foes."
I think your being a bit hasty disregarding bolt throwers, you can take 2 as 1 special choice, and with a couple of runes on them they are mighty fine feats of dwarfish engineering.
Cannons and grudge throwers are both pretty good, although you need to be a little more accurate at guessing ranges with stone throwers.
Personally id take 2 bolt throwers, a cannon and a grudge thrower- if your sure you dont want BT's though it would depend on who i was facing, if you usually fight armies with large units id take 2 Grudge throwers to maximise on the damage the templates will cause, if you fight quicker armies, ones with lots of cavalry for example, id be tempted to take more cannons due to the ability to fire grape shot and not having a minimum guess range.
I believe the organ gun hits according to the rolls on the artillery dice?
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
when looking at dwarf war machines you have to know what jobs you want done.
grudge throwers are designed to take on large numbers of ranked infantry or cavalry regardless of save or number of wounds. this makes it ideal for eliminating enemy formations and elite units.
Bolt throwers are our cheep option. they are effective as a rule: have good range strength and can impale several units at once. with the correct runes they can bust chariots or down dragons. they are our jack of all trades weapon.
Cannons are for downing monsters and chariots. high strength and being damn accurate means you can launch your cannon balls into enemy giants, shaggoths, dragons, chariots and other warmachines without having to worry too much about missing. and the with right runes you can ignore misfires most of the time
the organ gun is another jack of all trades weapon, but its a master of all. high strength and armour piercing combined with the auto hitting means that no units are safe. its only draw back is that its the shortest range warmachine in the dwarf army.
the Flame cannon is a very specialist weapon. it does the same job as the grudge thrower but is more effective against light and medium troops. it it also more effective against skirmishers and other loose formation units. never underestimate the power of the panic tests however. if an enemy has to take 3 LD test the chances are fairly high he will fail one of them. (based on LD it also has a range much bigger than what’s on paper.
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
Great scot! (no pun intended).
I agree with arklite for the explanation.
I personally would take a cannon, an organ gun, and a grudge thrower, because with all three of them, you don't really need a jack-of-all-trades-but-a-master-of-none weapon, for you have all the specialists.
(Plus it's funny when you roll a 10 on the artillery die for the organ gun..."whu....where'd my...Have you seen my gaoblins?")
-The God of all Machines
I'm thinking about making a dwarf list with two grudge throwers. Two working in conjunction can be really nasty.
I used a Khemri army the other day which had two SSCs and a liche nearby to try to get them to fire even more shots. Once I had gotten my first guess out of the way I was hitting units dead on with every guess. The rune of accuracy would only increase these chances further.
First of all, there is nothing Elfish about a Bolt Thrower. They no doubt have copied our warmachine. In fact, I'm sure it twas a Dwarf who invented bows, only to discard them after discovering their uselessness.
Anyway, if you must take either two Cannons and a Grudge Thrower or two Grudge Throwers and a Cannon, I would choose the two Grudge Throwers when playing most armies. Their destructive power is great, and with the Rune of Accuracy (which you should always have on them) they can be very, well, accurate.
Cannons are great, but I have had very bad luck with them. They are usually useless to me for many turns at a strech, but when they strike home they make back at least their points, usually more if the enemy has some lone characters. Just a tip for using cannons, I always try to guess 8 inches away from the enemy. That way, the first artillery dice has a 1-in-6 chance of going over (unless its a big unit, then I'd go six inches away). And based on the first on, you need at least a 6 or more to hit on the second one.