Welcome to Librarium Online!
If you are starting out, this is the thread to read. I am hereby asking all seasoned Dwarf players to come forth with their thoughts on starting a Dwarf army.
The purpose of this topic is to preven a swarm of "hi, im new to Dwarves. Got any starter tips?" and "What units should I get?" type posts, and gather all such stuff riiiight in here.
So, new aspireing Dwarf generals, feel free to ask questions about starting a Dwarf army in this topic, and all Dwarf generals who knows their army well, feel free to share your ideas on starting such a force with the new kids.
All other posts that i feel should belong in this topic, will be deleted.
well hers my thoughts
1 cannons are your best freind
2 try to make your army mostly dwarfs not just warmachines
3 never trust elves
4 concider who ur fighting before you place ur war machines
5 goblins go splat
6 dwarfs can beat almost any one in cc
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
here is some advice:
1) dwarfs are tought and don't run easily so don't be afraid to put them into tough situations.
2) runed up warmachines can blow away any army.
3) iron breakers can take punishment but not really dish it out.
4) hammers should always have the general in them.
5) you can have more than one rune on a banner.
6) gyrocopters are great for taking out skirmishers, light armoured troops an warmachine crews.
7) slayers aren't worth it.
miners are only good if you think you could win without them because thats a lot of points not coming on.
9) rangers are quite good and can do multiple tasks.
10) warriors do exellent with great weapons and heavy armour.
there are ten points of advice, may add other later.
So youâ€™ve chosen to do dwarfs, good choice my friend. Well first off youâ€™ll need the army book, once you have that I suggest you have a good read through of it. Learn your army, see what you like about it, which units youâ€™ll prefer to have in your army, and donâ€™t be afraid to experiment with the army, youâ€™re just starting so itâ€™s one of the best ways to learn your army. Now lets give you a basic idea to a 1000pt army.
First off youâ€™ll need core, for a 1k army you need two core choices. To get these is very simple; three boxes of Dwarven warriors will do. This now gives you 48 dwarfs. Out of this you can make two warriors units (sized 20 and 16) and a crossbowman unit (sized 12), right first the warriors.
The first unit of warriors I suggest making is the 20 one; give these hand weapons, heavy armour and a shield. These will be more than capable of holding their own in combat with a 3+ save. The second unit would be a good choice to have great weapons, heavy armour and shields for the extra protection against shooting. This unit is more than capable of cracking open a few tins (or suits of armour ), both units should be given full command. The veteran will help with the extra attack, the standard will help in combat and the musician will help to break combat deadlocks and rallying tests. I would leave command out of the crossbowmen command groups usually arenâ€™t that good in missile units (well except maybe musicians). Now onto your hero.
In 1000pts you wonâ€™t encounter much magic resistance (unless facing Tzeentch or High Elves), so a Runesmith isnâ€™t necessary as four dispel dice should be enough. A dragon slayer would be a waste in such a small game and the engineer isnâ€™t the best of leaders, so this leaves us with the thane. He is an average fighter and leader, armed with gromril armour and a shield he will gain a 2+ save in combat. Now the arming of the thane will depend upon you, but hereâ€™s a few thought to consider. You can either whack a great weapon him his hands and rune up on armour runes for protection or make him more a fighter and give him weapon runes (my personal favourite) or you can decide to give him no runes. I will give you a couple of ideas for the first two options, ok first the thane armed for protection.
Great weapon, Gromril Armour, Rune of Stone, Rune of Resistance (or just Rune of Stone for a nice cheap hero)
Gromril/light armour, great weapon, Master rune of Gromril, Rune Of Resistance
Gromril Armour, Rune Of Stone, Master Rune Of Spite
Now the Combat Thane:
Combo1 (widely known as â€śThane Of Painâ€?)
Gromril Armour, Shield, Master Rune Of Swiftness, Rune Of Cleaving, Rune Of Stone
Gromril Armour, Shield, Rune Of Fury, Rune Of Cleaving, Rune Of Stone
Gromril Armour, Shield, Rune of Cleaving, Rune Of Stone, Rune Of Resistance
Well there are just a few combos, but there are literally dozens of combos that can be used. So by all means try your own.
Now for the special choices, first off the special infantry is the very best the Dwarven army has too offer. Here youâ€™re spoilt for choice, you can either go for defensive or attacking. Defensive infantry; hereâ€™s where the Ironbreakers come in. They are cheap, have WS5, S4 and a very good save of 2+ in combat. These are a good unit to absorb the charge of heavy hitters i.e. cavalry etc and still have a good enough chance of making a save. Longbeards are there for power, with a might S6 most things they hit wonâ€™t be standing back up. For one point more than the Ironbreakers you gain a great weapon and become Immune to panic, but your save will drop to 5+ (3+ if you donâ€™t use the great weapon). Now Hammerers are the same as Longbeards but a bit better, for the same pts cost as a Longbeard your loose immune to panic and the shield but gain the Stubborn ability. They get the option of a shield which will bump their costs up by one pt, I would suggest doing this as the extra save vs shooting and the versatility it gives you is worth one pt. Any of these units will add that bit extra to your army and will most likely become an anchor. In a 1k army the best size for them is 15 and arranged 4x4 (with thane and full command), this will give you +4 CR (+3 for rank, +1 for standard).
For war machines I would keep it cheap, so for this Bolt Throwers are ideal. Now out of the 1k you should have around about 80 or so pts left (depending upon which infantry you chose), for this I suggest you spend it on a Bolt Thrower and a few accompanying runes. A definite for a bolt thrower is the Rune of Penetrating; this turns it into a chariot killer. Now what to give your bolt thrower will depend upon which infantry you chose, so here:
Ironbreakers: 1 Bolt Thrower â€“ Rune of Penetrating or 2 Bolt throwers and one with Rune Of Burning
Longbeards: 1 Bolt Thrower â€“ Rune Of Penetrating, Rune Of Burning
Hammerers: 1 Bolt Thrower â€“ Rune Of Penetrating (if you remove the shield from the thane) or 1 Bolt Thrower with Rune Of Burning.
So hereâ€™s an example 1k list:
Hand weapon. Gromril Armour, Shield
Master Rune Of Swiftness, Rune Of Cleaving, Rune Of stone
20 Warriors 205pts
Hand Weapon, Heavy Armour, Shield
Contains full command
16 Warriors 201pts
Great Weapon, Heavy Armour, Shield
Contains full command
12 Crossbowmen 156pts
Crossbow, Hand Weapon, Light Armour, Shield
15 Ironbreakers 225pts
Hand weapon, Gromril Armour, Shield
Contains full command
2 Bolt Throwers 95pts
3 crew each
One has Rune Of Burning
Total = 997pts
Longbeards + BT = 992pts
Hammerers + BT â€“ Thaneâ€™s Shield = 1000pts
So ok this is a basic dwarf army, after you choose what suits you (I suggest you try various combos) and have a bit of experience under your belt you can then expand. Choose stuff that you believe your army is missing, and then try almost any unit. So this concludes this tutorial, now get out there and fight for your hold.
May your beard grow long and curly.
My GF and I were looking for something to do and decided to try Warhammer. She decided to be Dark Elves and I picked Dwarves. I dont have the book yet cause I spent most of my $$$ on models. Here is what I have bought and begun painting:
King Kazador (425?)
Flame cannon (130?
Organ Gun (130?
2 packs of plastics (32 either Warriors or crossbows (not sure whether to build them into Crossbows, GW warriors or what - my plan is to put King Kazador in the middle)
13 Longbeards (may add another 10 - was also thinking of getting 20 IBs but may not)
13 Rangers W full command (the eyepatch guy was just way too cool - he is the reason I started dwarfs - you know the champion with the peg leg...
I saw this cool looking pirate who looks like a dwarf and may make him an engineer or some kind of character - he definitely belongs...
Also have gandalf and treebeard (can I take treebeard as a wood elf treeman ally or something - probably not but worth asking or Gandalf as a wizrd empire ally?)
I have no idea how many points this is as I am totally new and was buying what I thought looked cool - can anyone help me figure out what sort of point army this is?
Also how would you equip/ set them up? I hope this is over 2000 so I can have two rare (organ and flame)
I think 10 miners to charge in from behind and take out artillery sounds cool...
Here is What my G/F ordered:
10 witch elves
1 repeater bolt thrower
5 dark riders
2 packs of plastics (32?)
Some sort of leader/ sorceress
Any idea what sort of points she is at? I dont want to buy more as I will probably only play her and we may switch and play other sides...
Nice to have you here Beer. About your Gandalf and Treebeard questions, all I can think is using Treebeard as a moving terrain piece, and Gandalf as a manling Runesmith. Dunno how he's worked over the age requirements...
I'd say she has around 800 points there.
I'm about to start building the two boxes of warriors and can't decide what to make them into - I already have 13 rangers and 10 thunderers - not sure I need more missile units (also flame cannon, cannon and O gun) -- I was thinking of building up 32 Warriors with great Weapons!!!! I could always just say they were normal weapons if I wanted to and the GW look a ton cooler than the smaller axes....
Also What about mixing it up and sort of having a scrappy lot with bows, HW and GW thrown in - that way I can just say 'I want these guys to be 32 crossbowmen with GW or something - I could build 10 into each or so - or has anyone tried this and if so does it look bad?
Finally how do you guys do these - glue them togethor than undercoat then paint or undercoat, paint and then glue or undercoat glue and then paint?
What order to use on the artillery?
About the painting it depends on the model. I usually glue together everything except the shields, undercoat them and paint. Weaponarms can be in the way for the torso aswell, but always glue atleast the torso and the legs together before painting.
Putting up different weapons in one regiment just doesnt look good. You should have the same weapons on all units in the regiment. You just have one opponent so far, so you can just say that they have crossbows when they are holding greatweapons.
that was all very good .
do you think that specail armys are a good Idea Ex:The ones in the back of the book such as the one that lets GC become specail instead of rare? :w