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So, I've played Warhammer Fantasy for about 4-5 weeks now (been playing 40k for about 6 year), I've gotten quite a big army which I can make around 1850 points. Now my opponents are those whom I've pointed out in the Title of this topic. Now I have no real trouble against any of their magic, even though sometimes they do have more spells then my normal 6-7 dispell dices can't handle.
Here is the problem:
they seem to just to get so damn faster into my lines then I can handle and mostly I have pour fight back with little wounds made against them and I usaly loose combats, regiments runaway etc etc. I might just have bad luck.
Me and my friends usaly play 2vs2 (randomly choosen) 1250 points battles, so I am mostly backed up with another player. but this doesn't really help and I've found myself on the loosing end quite many times. So what do I need, well a unit who can hold a units long enough for me to counter charge, atleast for like 1 turn from which they've recived the charge. I got a unit of slayers but my friends learned quite quickly that its quite stupid to charge into them when they can just take another unit which they can break so they flee. Need units who actualy can stand and hold their ground.
would it be a good idea to invest in anohter 10 slayers? they do eat up my special unit choices on these "small points"
Anyone who got other ideas to stop a rush of cavalry? my shooting doesn't seem to help allot :/
(a small rounddown on what units and numbers I posses: 3 heroes, 24 Thunderers, 32 Dwarf Warriors, 2 cannons, 10 Slayers, 10 Miners, 16 Ironbreakers, Gyrocopter, Organ Gun. My friends allow to represent units what they are not, just an hint)
well, you could proxy some hammerers, and put a thane in them with a master rune of challenge... Force them to charge your more powerfull units. and with a BSB around. it isn't likely that ld9 rerollable stubborn checks are going to fail...
dont know how you use your warriors. if you give them GW's, you will be in a lot of trouble since all your oppontenents are MUCH faster then you and WILL charge.
i'd recommend units of 20, or even 25 strong to hold the charge. and a BSB is always nice...
(if they really fear your slayers. force them to charge those... put all your other stuff behind a screen of them, or just flank a big enemy unit with them, when a big unit of you can hold the charge.)
hope that helps
sounds very very nice, gah, need to read through all the runes and such really. So... force him to charge towards my battleline and into... *reads rule* gah, oh well, into atleast a nice unit.
I should really start to read through more special runes, don't know them fully yet
oh well thanks for that hint sir ^_^
If you take the gyrocopter as your rare choice, you can use it to bait charges into your slayers or hammerers or whatever. Also, you can try to bait units into charge range of your dwarves, although with a 6" charge this is tricky.
Put the gyro in front of a nasty unit, it is forced to charge the gyro or waste time and its march move going around. If it charges, you flee (hopefully out of range). But you've positioned the gyro in the first place so that the chargers end up running towards or into one of your nastier CC units!
You might also look at the master rune of challenge, to make sure the units with your good characters get into the fight.
As an Elf player knee-deep in dwarfs I am currently fearing for my groin right now, but I'll swallow that panic to help/request help.
Help first: In all my battles against dwarves, it has been the LD9 stubborn units that mess me up. You really don't even need the BSB, he's just extra insurance. Miners are also a possibility against foolish opponents, and especially against any army that actually includes non-mounted models or artillery. Dropping miners in behind a foe can get you straight to any vulnerable infantry, like archers (who probably won't be looking the right direction to shoot you), and warmachines. A stupid general, or a general that values his missiles, might turn his cavalry around to take down the miners. This would weaken his over all charge, and maybe get you extra time to shoot some stuff.
Help me?: my friend is new to dwarves. I really can't help him with any experience, as dwarfs are one of those few armies that I don't play. I fight them at the shop, but rarely. I usually wipe the floor with my pal. I recently smashed him in a 1500pt game with a VP score of 2035-50. He isn't disheartened, but we all know that it sucks to lose always.
I was using HE (what drew me to this thread) in an All Cavalry formation. I had:
2x 10 Silvers, decked as heavy cav, champ and standard
1x 5 Ellyrion Reavers, with bows and spears, full command
1x 8 Shadow Warriors
1x 2 Great Eagles
2x Lvl 2 mages that choose their spells, mounted on steeds
2x 10 thunderers, full command
1x 24 warriors, full command
1x 15-20? miners, full command, blasting charges
1x engineer hero or whatever those guys are
2x 1 slayer
I told him not to move out of a good static closed formation, but he did...
any other suggestions you have would be good
ps. if this question should be moved elsewhere, please tell me. I just figured that they were 99.9% related and would get more answers together.
This seems pertinant and related to the original thread to me, so here's some answers.
The dwarf army composition is too driven by skull pass, which is really not a great way to put an army together. Examples:
-2 cannons are expensive and probably overkill against elves. they should shoot the chariots first.
-Thunderers should not have full command, musicians if anything.
-miners are probably a waste against HE cav, he should just field them as warriors with great weapons.
-DWARVES REALLY WANT A BSB.
As you said, they guy NEEDS to keep his blocks together, otherwise they'll be destroyed piecemeal. He should look into getting a unit of hammerers or slayers also, so something has a good chance of surviving the charge. Finally, he probably wants a runesmith so he can resist your magic. An organ gun would be an excellent choice also.
Hope it helps.
Arena of Death Champion: Nexim of the Guldskullz Tribe. Fear my wrath!
You are using Dwarves and you can't handle enemy charges(?/...)
Here are a couple of tips...
1. Your units shouldn't be smaller than 15 (for under 2000 point games) or 20-25 (for 2000+ point games)...
2. You should use as many longbeards/slayers as you can get away with.
3. You should use a battle standard bearer (BS
4. You should equip one of you units (which isn't accompanied by the BS with the banner rune that gives them double unit strength (rune of stoicisim, I believe)
5. You should have 10 thunderers, an organ gun, and perhaps a canon (or flame cannon) as support for your force
6. You should use a single dragon/demon slayer
7. You should skimp on runes and use the extra points to muster MORE dwarves...
8. You should use rangers/miners to flank/surprise your enemy
9. (In larger games) you should use an anvil
2. Units of 10 or less should only occur in Miners (not Slayers)...
3. Ironbreakers/Hammerers should never appear in Dwarf armies under 2000 points
4. You should always have more organ guns than gyrocopters...
All that said I have a 1-5 record in the new ed. of WFB (1-3 with my dwarves) so my advice should be taken with a grain of salt (or a 20th of a grain of salt)...
Recovering High Elf player.
I also think you can have too many longbeards. They are nice, and I always include 1 20 strong unit, but I don't use more than 1 unit in 2K, they are too many points per model. However, a ranked unit of longbeards with a rune of battle, and a BSB has a hefty +6 to static CR, and might get a few kills also. A rune of (double unit strength) is worth thinking about for such a unit, I'll look into that for my next battle.
The best trick for cavalry stopping is a unit of dwarves with full armor, full rank bonus (20-25 strong) and a BSB. Most cavalry in the game will bounce off a unit with hand weapons and shields if you can reroll your break test also. Just watch out for being flanked, hammerers or slayers are excellent to avoid this.
Arena of Death Champion: Nexim of the Guldskullz Tribe. Fear my wrath!