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Ok, ok I admit it. I shouldnt even NEED to ask for help.
I mean come one! They are so wimpy.
However, this one is for my pride.
I am going to be joining a friend playing Tomb Kings, to take on two Dark Elf armies.
Each player is playing 1500 points. Who knows why the heck the Dwarves would join forces with the Tomb kings :/ Maybe it's their mutual love of treasure/gold
We dont typically use table edge victories/victory points, just do a mad all out kill until one side is the clear winner.
One player is terrible! He ALWAYS manages to roll poorly and it usually ends in up failing all vital leadership checks, making him flee and be destroyed.
However, the other player (my boyfriend) is a malicious Military Leader. He has been playing for over 5 years... and He has made it his goals to know all the armies inside out.
He is a master technician... And I ABSOLUTELY need to destroy his army until none of those scrawny/gothy dark elves are left.
Any advise on a good 1500 point Dwarf army that would play well with a Tomb King army? Thanks ^_^;;
...Also, I am new to the board...so Hello everyone!
Welcome to LO, and good luck with the bf smashing!
For utter DE destruction I would field an organ gun, grudge throwers (if you can guess ranges), some units of normal dwarves, and a unit of longbeards, hammerers or ironbreakers with the anti-fear banner. Give everyone shields, and get a decent character or two. Shoot anything that tries to flank you, march your normal dwarves up the board, and kick some elf butt. If either of the DE players use chariots, bring a cannon w/ master engineer, or a couple souped up bolt throwers with normal enginneers, runes of penetrating, and a rune of burning on one (to not violate the rune rules).
Things to watch out for:
frontal charges by multiple units of chariots.
flanking actions (dark riders, cold one knights)
Massed RBT fire (cannons or stone throwers can kill these at range)
terror causers (dwarves are pretty good against leadership tests though...)
executioners (killing blow, reduce their numbers at range)
big nasty mages (dwarves are good at anti-magic, but watch out for pit of shades!)
-The master rune of challenge is excellent for controlling which units of his attack which of yours.
yeah, what type of army does he bring. DE can, (usually don't) but can bring a lot of fast moving cavalry. They almost move twice as fast on foot as dwarves anyway. You should have the magic tied up if you take one runelord and even the basic DD ought to get you by, because under 2000, he can't take a big sorceress. Watch out for his fast cav, they will try to take your combat resolution from your big blocks of dwarves. I would take heavy weapons, You are almost always going to hit last, so you might as well make your hits count, and kill on 2s. Watch out for the poison of the witch elves too.
take a look at the weaknesses and strengths of the TK and Dwarfs and build a list that minimises the former and maximises the strengths. For example while dwarfs have good missile troops and solid infantry they lack speed- so personally id take large blocks of warriors, ironbreakers, longbeards etc with thunderers and quarellers and lots of nice warmachines backed up by the magic capabilities of the TK, lots of chariots and things like tomb swarms and scorpions to harry the rear of the DE forces.
Magically the TK priests and maybe a runelord should more or less negate the DE capabilities
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
depending on how your opp plays a gyrocopter can be worryingly effective against elves, as theyre only t3 mostly the -1as and s3 flame template from the steam gun can really mow through elves, great for executioners. land behind em and give fire, they don't like it up em!
aut viam inveniam aut faciam / I'll either find a way or make one.