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I apologize for the double post... I deleted the first one..
Well, I bought Skull Pass earlier in the week and I have almost finished getting the army table top ready - I just need to flock the bases...
So, experienced Dwarf generals, what do I buy next?
If you need a reminder, Skull Pass came with:
12 Warriors w/ command
10 Thunderers w/command
8 Miners w/command
I haven't started painting the canon yet...
So, I have a few ideas on what to do next
1. Get a box of Warriors - beef up the warrior unit to 20 (including the Thane) this leaves me with nine more warriors to start up a unit...
So, what should those nine left-overs be used for?
B. Longbeards (great weapons?)
2. Should I fill out the Miners with a blister pack or is 8 plenty for smaller games?
3. OR should I get something completely different?
On a somewhat related note, I will be trying the army out on Monday (that is the local store's 500 point bring and battle), in such a small game, should the miners be used as part of the main battle line or should I use the sneaky deployment rule?
500 points is not a lot of guys, especially for dwarves. Since magic is essentially a nonfactor in small games (esp if you're playing WH Flash) then the next thing is firepower. Dwarf handguns and crossbows are super nasty in small games. Handguns get a +1 to hit and are armor piercing but have a shorter range. I would go with handguns myself and then a big unit of warriors and/or longbeards. don't worry about miners unless you plan to bring them on to take out warmachines or flank something.. Miners have can sometimes give the opponent points
I'd concentrate on the following:
Get your warriors up to 25 (or 24 with a character). 20 is ok, but that last rank goes away quickly, and dwarves want all the static CR they can get.
Start on a 2nd unit of warriors, which could be longbeards if you want. Great weapons are nice if you can afford them.
Unfortunately, full command on miners or thunderers is a bit of a waste. Especially banners, which are all too likely to be captured by the enemy for VP. The miners should be deployed to sack war machines, capture or contest table quarters, or relieve besieged units in the late game. However, I'd be tempted to just field them as dwarves with great weapons to start with.
An organ gun dominates in small games. Also in large games. In my last game alone it destroyed a giant and a complete unit of squig hoppers by itself, and also damaged a big unit of goblins. Easily paid for itself twice that game.
Good hunting beardling!
I posted some pictures in the Projects section, so feel free to check 'em out and leave comments/advice! Thanks.
Well, I got my first 3 games using my new Dwarves under my belt last night. It was great fun even though I got beaten all three games.
The first two games were against Slaanesh demons, I did quite well but due to my lack of bodies, I found myself auto-breaking when beaten in combat. I just didn't have enough ranks.
Then last game was against Wood Elves. I got distracted by light cavalry and it cost me the game. I should have just ignored the light cavalry. I managed to kill everything but a large unit of Glade Guard and the battle ended with my Thane and Prospector the only dwarves alive staring across the field at 20 longbow weilding elves.
I bought another box of warriors which I will use as longbeards, then another box of dwarves next week to get my warriors up to 24 and my longbeards up to 19 (each with a thane, one of which will carry the battle standard).
Then I'm gonna' grab an organ gun and wait for the plastic miners to come out.
I'm thinking by using the masks in the warrior box I can convert another box of warriors to use as iron breakers and then I'm really gonna' have a hard force.
By keeping the battle standard near the centre of my shield wall and large units I should be able to hold the line. Also, my flanks should be less vulnerable when I have deeper units.
On a side note, my dragon slayer rules, he did a lot of damage before falling in glorious combat every single game (although the wood elves shot him to death...) Also the prospector was great with his strength 6 from the steam drill! I forgot to use the blasting charges though... oops. And the thane with master rune of gromril killed everything he came across without getting wounded once in any of the games!
All in all great fun, I just need more bodies!
Last edited by TolkeinElf; April 10th, 2007 at 15:25.
Recovering High Elf player.
I learned after when I was killing the second guy's Dryads that he shouldn't have been getting his ward saves when my slayer and thane were attacking his demons. He had never played against Dwarves before so I don't think he was trying to scam me, he just didn't know about that rule I think.
Recovering High Elf player.