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I was wondering if anybody tried using 2 units of Miners in 1500-2000 games? I know it depends on an enemy, but what conditions would make you consider this?
I'd consider the use of multiple miner units in a few situations:
1: I was using an anvil/strollaz rune army, and trying to deploy as many dwarves on the enemy side of the board as quickly as possible.
2: I was using miners to lurk behind the battleline, so enemy units fleeing towards their board edge will run through the miners and be automatically destroyed.
3: I was playing against an army that I knew had a lot of warmachines which weren't [organ gun, repeater bolt thrower, hellblaster]. Especially if they were expensive versions of those war machines. Also if I knew the enemy had a lot of handgunners or x-bow troops (which can't move and fire to prevent being rear-charged).
There are probably other reasonable uses, but those are the ones which seem obvious to me.
Arena of Death Champion: Nexim of the Guldskullz Tribe. Fear my wrath!
Most of the time, no, I wouldn't really consider it. Even one unit is a tough consideration a lot of the time. As kooshlord said unless you are trying to run the Anvil/Strollaz tactic or you know that the enemy is going to have a lot of soft, chewy, and static missile troops I wouldn't bother with more than one.
Thank you, Kooshlord and Darguth! This definitely strengthened my observations of Miner tactics but also gave me a lot to think about!
I tried the miners for the first time yesterday which also were the first day I tried my get-up-in-the-face-of-the-enemy-strollaz-army. The 10 miners appeared the second turn and was right behind the general and greatswords, his most expensive unit. Everything looked good for a rear charge, but he managed to place two small 2-3 strong bowmen between me and the greatswords, one at the time. They took the flee reaction and that meant my miners failed their charge and only moved 3". Took me 3 turns to get a charge. Then when I was in combat, his outriders charged me in the rear. Catastrophic.
So 'm also thinking about 3 options:
1) One additional small unit of miners. This would mean he would have to thin out his counterforces, but this also means i have less troops to push the main front.
2) Boost the original unit. A stronger unit could take more perhaps, but will still hurt from being held up or rear-charged.
3) Blasting charges. I think these could help against these fast cavalry or other attacks, but i'm not certain if the miners can throw the charges if they are charged in the flank or the rear?
Sorry, that was a lot of words for a little point, but I had to vent some aggression
while the activity within the dwarf forum is welcome i ask that you avoid resurecting 5 month old threads in the future. if you have something to add try starting a new thread.
Last edited by Arklite; November 9th, 2007 at 11:00.
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^