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Well going by my other thread, Themed Armies, I will turn to the dwarves. Are we an army that is easy to theme you think? I can honestly say I have seen very few themed dwarven armies, perhaps a Barrak Varr one or an Engineer Guild theme but otherwise I can't think of many others. Is it because we are too difficult to theme or just a general attitude of dwarven players towards themes?
Also, would you call painting your army in a known hold's colours themed? Ie, using dark green and gold and calling it a themed "Karak Hirn" army? Or are we too afraid to limit ourselves and loose out on something precious? Like blackpowder. Going by the previous example, using only "traditional" dwarven missile units (bolt thrower, stone thrower and crossbowmen), that would be limiting but themed. Are we that dependant upon the cannons, organ guns and thunderers that we never leave the hold without them?
But like I said, I rarely see a themed dwarven army. If you have examples, show me! I'd like to be proven otherwise and see that the dwarves are indeed an army which can be themed.
I don't think its hard to theme a dwarf army really. The army book has a whole list of holds and traits that they display as well as giving the possibility of dwarfs that have settlements within the empire as trading outposts.
The dwarf army that I'm creating right now is themed off of Karak Azul. Karak Azul has rich iron deposits and is famous for its iron working and rune weapons. Its the last of the Southern Holds and much of its produce is shipped out along the underway.
From this I have created an army that is based around the idea of an underground fighting force and is lead by a Rune Lord. Meaning that in my final list I want no blackpowder units of any kind (smoke would obscure and choke tunnels). Though lacking blackpowder my army is based around a core of warriors with iron breakers, miners and bolt throwers as my special choices. The force is lead by a Rune Lord with an Anvil of Doom and two thane heros (one a BS, both in the iron breakers.
I havent seen mention in the army book of what colors Karak Azul would use so I just chose a light blue that I like for the cloth and mithril and burnished bronze for the armour. The one thing I have done though is brush everything with a very watered down black ink to give all my troops a dirty appearence to make them look like they spend much of their time mining and the rest of it fighting underground battles to keep the mines and underways clear.
It basically boils down to a Stollaz/Anvil of Doom army but with an empahsis on the iron breakers and miners instead of hammerers and whatnot.
My Karak Azul army list can be found in the Dwarf Army Lists forum.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
With the amount of stein and barrel bits they come with, I decided to make my theme "Drunk Dwarves", which coincides with my shooting rolls the majority of the time. Not too hard to do really, just use alot of the beer related bits, make the noses and faces just a bit flushed, and *poof* they're lit up like your weird uncle on St Patrick's day. I'm actually using the limited edition shield bearers model for my general, Bugman is already good to go, and with the right bits/greenstuff, the guy who replaces Gotrek will be too.
Games Workshop is the Wal-Mart of hobby products, except for the low prices. The lack of respect and profit mongering is there in spades.
Obvious themes that occur to me:
-Shooty vs. CC oriented
-Defensive (usually gunline mixed with CC) vs offensive (strollaz rune, Anvil of doom, miners, gyros, rangers, anything to take the fight to the enemy sooner).
-all blackpowder (newfangled dwarves) vs NO blackpowder (traditionalists)
However, I don't really think that most strongly themed armies play very well. IMO, strong theme leads to unbalanced armies, that devastate in some situtation and are destroyed utterly in others.
My experience to date is that hyper shooty dwarf armies are powerful but BORING, while armies without enough shooting are too easily avoided by most opponents. The trick is trying to find the correct balance between CC might to crush the foe, and shooting to draw the opponent into the elusive safety of CC. However, most of my opponents know better than to get into CC vs dwarves... sigh...
Arena of Death Champion: Nexim of the Guldskullz Tribe. Fear my wrath!
See the thing with these armies is, are they really themes? A shooty army? I mean, that's not much of a theme. But, say someone made them look like they were all from the engineer's guild. I'd say that would be a themed army, if they lacked stuff like - Ironbreakers, Longbeards, Hammerers, Slayers, warriors (maybe). If it was a pure missile army led only by engineers (perhaps a runesmith), then yes, I would say it was themed. But if all they had done was take as many war machines and maxed on thunderers but still had stuff like Ironbreakers or Hammerers or Slayers "just in case" then personally, I'd disagree with the idea that it's a themed army.
I might be picky but I think a themed army for dwarves is generally difficult to achieve with conviction. Sure you could go shooty heavy, but not going all out and theming it entirely to me isn't themed. Same goes for most themes we can come up with. I just think that generally, the dwarves are a difficult army to theme.
Now, if you look in the back of the old army book, there were perhaps one or two of those lists that made for great themed armies - the miner heavy one especially. I think these days the dwarven armies I see dare not go without their humongous numbers of war machines and most often the anvil of doom. OK, I'm not innocent of this, but I'm still relatively a novice when it comes to gaming, and will explore before settling on something.
I was just wondering exactly how to theme a dwarven army that passes beyond: shooty, combat, black powder or traditional.
i myself have had the good grace to meet a player with an engineers guild list and i must say some of the conversion and personalisation work was brilliant. bolt throwers fashioned into rocket launchers, grudge throwers remodelled into goblin launching mortars. some dogs of war ogres replaced with exosuit squats.
its very hard to theme a dwarf army as the dwarves themselves are so full of character. The normal army is possibly the most themed army we can have in many cases. I myself am plotting to don my good sections of my army out with kilts once I find a nearby cheap alternative to GW greenstuffs. I’ve already donned my banners with soltires as well as my shields with the same. My own grudge thrower is going to be launching a gnoblar soon to boot.
Armies like the miner force and the engineers guild are still very possible in my eyes as we can still have several miner units and iron breakers to form up good bits of the army. if we really want to we could use miners to represent great weapon wielding warriors and long beards. :yes:
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[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
But that engineers guild sounded great. See, that's the sort of thing I'm talking about! =D
What about a Slayer theme?
YOu could have a Daemon or Dragon slayer 'leading' (I'm aware they can't be the general) an army maxing out it's Special troops on slayers.
Maybe use a rangers, and crossbow or warrior units as your core.
I'd picture it more like a ramshackle dwarf army, no heavy support from the likes of Thunderers, Ironbreakers or Hammerers and certainly no new fangled war machines except mayhap a gyro.
Slayers are loners, but maybe these have all ganged together to go after a particularly nasty grudge, maybe a daemon prince led chaos force or High Elf prince on a dragon.
Maybe on the way to fulfilling said grudge they stumble upon a band of drunken dwarves, a leader, warriors, some scouts and some crossbows who are more than happy to come along for a barney.
Just as an example, ofc.
Mayhap a Gyrocopter if you really want a rare unit, but certainly no war machines.
Put in another unit of crossbows if you need to.
Just a thought, it might not game very well, but themed forces rarely do.
I can't say I've seen it all but I live for the things that keep me hollow.
I know a few:
Runelord (can not be general)
0-1 Runesmith (can not be general)
Only Warmachines all with engineer upgrade
Anything but Dogs of War.
Anything but Daemon Slayer
Anything but Dragon Slayer
Dogs of War