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Old September 24th, 2007, 13:33   #21 (permalink)
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Everyone please not that this thread is designed so that there should only be 2 types of posts.

1. requests for lists.

2. lists posted by designated list designers.

If you wish to help posters and are not a deisgnated list designer please do so through PM.

To be quite honest Eldratch there are multiple things that could be improved / changed in the list you posted but this not the place to discuss them. If you have questions in regards to what I am talking about then feel free to PM me. (Hint: Single shot weapons on BS3 models)


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Old September 24th, 2007, 19:02   #22 (permalink)
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Default Starting from 1250 pts

Greetings fellow Farseers,
I recently started Eldar with 1250 points, so the units below are all I have. Maybe you can use most of it as a basis and make a 1850 points list. I dont mind a steep learning curve and tend to play rather aggressive.
( The army to beat is my main opponents Nidzilla with TMCs and Stealers. Otherwise its for regular tourney play. Special Characters may be used. )

Yriel/Farseer

12 Harlequins + 2 Shadowseers

6 Firedragons

10 Pathfinders/Rangers

2 Falcons/Prisms

1 Falcon

Last edited by Raider; September 24th, 2007 at 19:23.
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Old September 24th, 2007, 19:32   #23 (permalink)
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Not meaning to be rude, but can someone please knock up a list for me? I feel like a slipped through the cracks some what. my request was :
Points value : 2000 points
Army Type : Biel-tan aspect warriors
Models : I would really like an avatar in there, and dont want to many vehicles (though i do already have 1 wave serpent)

Thank you for your efforts
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Old September 24th, 2007, 19:45   #24 (permalink)
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yeah, I created a list that was very aspect heavy and didnt preform very well.
Im looking for a well balanced list that can stand up to guard and mech tau.
About 2000 points.
I prefer farseer over autarch,
not a big fan of the avatar and harlies.

thanks
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Old September 25th, 2007, 00:04   #25 (permalink)
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1. 1,000 points
2. Doesn't matter, just need something to fit the following desciption so maybe mech
3. Nothing in particular but i don't like using defender guardians- storm are okay

I usually play Imperial Guard and Daemonhunters on a regular bases at 1K points. I need something fast to be able to get within 36" of the basilisk which is a pain in the butt. Then I need something to kill that and a leman russ. He sets up on board edge so it is hard to deepstrike. Other than that he has a few lascannons that pose problems and then a lot of cheap infantry that don't bother me at as they are easily killed in CC.
Other times I may play a fast DH army that just focuses on getting into CC with my guys. A fire prism helps against them but any other suggestions would help.
If possible, I would like a list that can be competative (or at least a 50% chance +) to go against these armies with chances to win without changing my army between fighting the two. (Using same army against each.)
Models types and amounts are not a problem but at 1,000 points I dont plan on having a lot.
Thanks in advance....
-sendaf
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Old September 25th, 2007, 07:50   #26 (permalink)
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We have added a new member to the team so hopefully lists will be coming a little bit quicker. Tookool, spacewolf, and soulshade... look for your lists here later on!

EDIT: Tookool's list!

HQ:

Farseer w/ bike + mind war + singing spear
108 pts

Elites:

6x harlies, 5x kisses, Shadowseer
158 pts

6x harlies, 5x kisses, Shadowseer
158 pts

Troops:

10x DA, exarch w/ dual cats + bladestorm
Serpent w/ TL-BL, spirit stones
297 pts

10x DA, exarch w/ dual cats + bladestorm
Serpent w/ TL-BL, spirit stones
297 pts

6x guardian jetbikes, 2x cannons + warlock w/ embolden + singing spear
205 pts

6x guardian jetbikes, 2x cannons + warlock w/ embolden + singing spear
205 pts

Fast attack:

Vyper w/ dual cannons
60 pts

Vyper w/ dual cannons
60 pts

Vyper w/ dual cannons
60 pts

Heavy:

Falcon w/ dual cannons, underslung cannon, holo field, spirit stones, vectored engines
195 pts

Falcon w/ dual cannons, underslung cannon, holo field, spirit stones, vectored engines
195 pts


This list is pretty a pretty standard mech layout. You have the sniper seer on a bike, 2 squads of harlies that hitch rides in the falcons in order to get to the sides / rear of the opponents army to mess up his / her plans. Next we have a couple of squads of DA in AT serpents, some bikes, and some "lone" vypers.

SpaceWolf's List!

HQ:

Farseer w/ guide, runes of warding
90 pts

Elites:

10x scorpions, exarch w/ claw + Shadowstrike + stalker
212 pts

8x harlequins, 6x kisses, Shadowseer
198 pts

Troops:

10x DA, exarch w/ dual cats + bladestorm
152 pts

10x DA, exarch w/ dual cats + bladestorm
152 pts

5x pathfinders
120 pts

5x pathfinders
120 pts

Fast attack:

8x warp spiders, exarch w/ dual spinners + powerblades + withdraw
218 pts

8x warp spiders, exarch w/ dual spinners + powerblades + withdraw
218 pts

Heavy support:

Fire prism w/ underslung cannon + holo field + spirit stones
170 pts

Fire prism w/ underslung cannon + holo field + spirit stones
170 pts

3x war walkers w/ dual scatter lasers
180 pts

Total: 2000 pts

This is the balanced list that you asked for, I would be more than happy to make a mech list as well but what are your feelings on Vypers?

Anyways, I started with a simple seer to guide the war walkers and made sure to give him runes of warding to help combat those nasty new chaos sorcerers. Next we have a solid unit of scorpions, I imagined that these would infiltrate close to the pathfinders so that they can back them up in CC if needs be. After that you have a good sized unit of harlequins to move along with your DA and provide a bit of counter charge / CC support. The DA kit is the standard shooty setup and then you have the 2 squads of pathfinders that should try and target any high cost troops(termis, WG, cult marines) or MCs(daemon princes, GDs, WL, avatars, TMCs) you see on the other side of the board. Then you have 2 good sized units of warp spiders to jump around and claim objectives or get to that juicy rear armour of tanks. To finish out you have 2 fire prisms to take advantage of the combined beam and the squad of war walkers I mentioned above.

SoulShade's List!

HQ:

Farseer w/ Doom + singing spear
83 pts

Farseer w/ bike + fortune + mindwar + spirit stones + singing spear
155 pts

Elites:

8x harlequins, 6x kisses, Shadowseer
198 pts

7x harlequins, 6x kisses, Shadowseer
180 pts

Troops:

10x guardians w/ shuriken cannon + warlock w/ conceal + singing spear
128 pts

10x guardians w/ shuriken cannon + warlock w/ conceal + singing spear
128 pts

10x guardians w/ shuriken cannon + warlock w/ conceal + singing spear
128 pts

10x guardians w/ shuriken cannon + warlock w/ conceal + singing spear
128 pts

9x guardian jetbikes, 3x shuricannons, warlock w/ embolden + singing spear
281 pts

9x guardian jetbikes, 3x shuricannons, warlock w/ embolden + singing spear
281 pts

Fast attack:

Heavy Support:

Wraithlord w/ BL + EML, 2x flamers
155 pts

Wraithlord w/ BL + EML, 2x flamers
155 pts

Total: 2000 pts

In order to keep the ulthwe feel I started off by giving you 2 farseers, 1 to go with your foot troops and 1 to go with you bikes. Use the foot seer to Doom a unit and then target it with multiple units of guardians. The bike seer is there to help one of the bike units survive as well as sniping out squad leaders and special / heavy weapons troops. For your elites I gave you 2 squads of harlequins to provide CC support and counter charge for your block of guardians. Your guardians are setup with shuriken cannons and a warlock to every squad to continue the Ulthwe theme. Then you have 2 large squads of guardian jetbikes with warlocks as well. For finishers I got you two AT wraithlords, don't expect them to survive until the end of the game but they should stick around long enough to pop the enemies armor.

I hope everyone is happy with the lists!
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Old September 25th, 2007, 16:19   #27 (permalink)
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Quote:
Originally Posted by rugby gamer View Post
Not meaning to be rude, but can someone please knock up a list for me? I feel like a slipped through the cracks some what. my request was :
Points value : 2000 points
Army Type : Biel-tan aspect warriors
Models : I would really like an avatar in there, and dont want to many vehicles (though i do already have 1 wave serpent)

Thank you for your efforts
As with all lists, it kinda comes down to playstyle, but here's a atrating point.

HQ
Avatar
Autarch-Jetbike, Banshee Mask, Laserlance
HQ=278pts (14%)

Elite
10 Banshees, Exarch with triskel 177
10 Banshees, Exarch with triskel 177
10 Striking Scorpions, Exarch with Stalker, Shadowstrike, Scorpions claw 212
Elite=566 (28%)

Troops
10 Dire avengers, Exarch, Double shuricats, Blade Storm, Shimmer Shield 167
10 Dire Avengers, Exarch, Double shuricats, Blade Storm, Shimmer Shield 167
Troops=334 (17%)

Fast Attack
6 Warp Spiders 132
6 Warp Spiders 132
6 Swooping hawks, Exarch, Sunrifle, Intercept 173
Fast Attack=437 (22%)

Heavy
2 Vibro cannons 100
2 Vibro cannons 100
4 Dark Reapers with Exarch, Eldar Missile Launcher, Fast shot 182
Heavy=382pts (19%)

Avatar gives you fearless, a spearhead for assault, and close range anti tank. It also provides a bullet magnet and a MC for a scoring unit.

Autarch will help with escalation on the avatar, warpspiders, hawks and vibros. He will also be able to jump between units to make them fearless and also crush stuff in assault. He also fits in with the bieltan theme. He has the manuverability to get where he needs to help most.

Banshees with triskels. A lot of people balk at the triskel at first glance, prefering the executioner. Me, I prefer killing a termi before the assault even begins. With the super low ap that it has, even though the strength is crap, you can wound all ICs relatively easily. Mind you, you probably won't be throwing it the first two turns, but after crushing a unit and consolidating closer to another one.

Scorpions with infiltrate just in case you come up against a horde list, or need something a bit more durable than banshees to catch a few bullets. Team up well with everything else you have. And with plasma grenades, they can kill light vehicles with relative ease 9and can even hurt av10 in CC and shooting.

Dire avengers For drawing fire and bogging stuff down. If you face an assault style army, these will hold any unit up until the banshees or scorps, avatar or autarch can assist. Depending on your playstyle, you may find that rushing these forward the first turn, so as to force priority checks against anything else may be your best course.

Small squads of warp spiders. Fast scoring units that can put the hurt on high toughness stuff as well as bog down smaller units of CC units, as they are power armour equiped. Factor in their huge move and their assault move and you have some units that can simply decimate a unit of anything less than 10 members. VS MEQ, you'll score 8 hits, 7 wounds, 2 kills from shooting. Assaulting will land you another 9 hits, 3 wounds, 1 more dead. Not bad for anti mech, as the return from a 10 man tac squad will hit 5 times, wound 2.5 and kill 1 spider. Next turn will be another 1 wound push, and you'll see reinforcements arrive.

Swooping hawks- a back up anti tank, but mostly for the harassment factor and to have another fast scoring unit.

You may be asking why vibro cannons-well, you need SOME guardians in your force, and whats more fluffy than a unit that sits in the back, letting the aspects get it done, while they snipe the big stuff. You'll average a 75% hit rate with them, hitting multiple units at a time with a s5, pinning hit. Add in the auto glance vs vehicle, and the no LOS required, and you're cooking with gas now. Just remember to leave a thin line through your units if you find your targets force your aspects between your vibros and them.

Lastly, the reaspers. Last little bit of antitank (these and the vibros and the avatar are the only things that can hurt av13+).Helps with anything that has a reasonably high Sv (MEQ) and has decent range. Will also help draw fire aware from your other aspects.
------------------------------------

All in all, you can pump out a huge amount of s4, 5, 6 shots, and knock down almost any tanks before they have much of a chance to hurt you too bad. The one thing the list will suffer from is LARGE BLAST stuff. In all, you have enough bodies and enough units that you'll be able to get in where you need to, just make sure to play the list aggressive. Hugging cover with the banshees, and pressing hard with the scorps and dires should lead to awesome results for a non mech Biel tan list. Lots of scoring units, 6 units on the board for escalation, and enough speed and range to cover any section of the board you may need to.

Quote:
Originally Posted by son of sanguius
yeah, I created a list that was very aspect heavy and didnt preform very well.
Im looking for a well balanced list that can stand up to guard and mech tau.
About 2000 points.
I prefer farseer over autarch,
not a big fan of the avatar and harlies.
Mech or non mech?
I'll throw this together today for sure
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1,500+ of Legion (just started)
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Old September 25th, 2007, 16:22   #28 (permalink)
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Thanks. Can't wait to try those out against my friends armies (once i have all the models that is)
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Old September 25th, 2007, 18:12   #29 (permalink)
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Quote:
Originally Posted by Raider View Post
,
I recently started Eldar with 1250 points, so the units below are all I have. Maybe you can use most of it as a basis and make a 1850 points list. I dont mind a steep learning curve and tend to play rather aggressive.
( The army to beat is my main opponents Nidzilla with TMCs and Stealers. Otherwise its for regular tourney play. Special Characters may be used. )
Well, all in all, you have a pretty mean setup for killing tmcs and GS from the get go. As to pushing it to 1850, I'd go with the something like:

HQ
Yriel 155

Elite
6 harlies and shadowseer, 6 harlie kiss 162
6 harlies and shadowseer, 6 harlie kiss 162
6 fire dragons with exarch and crack shot 113

Troops
6 Pathfinders 144
6 Pathfinders 144
10 Dire avengers 120
10 Dire avengers 120

Fast attack
Vyper with twin shuricannons 60
Vyper with twin shuricannons 60
Vyper with twin Shuricannons 60

Heavy
Falcon with holofield, spiritstones, shuricannon 165
Fireprism with holofield, spiritstones, Shuricannons and starengines 190
Fireprism with holofield, spiritstones, Shuricannon, and starengines 190
Heavy=545

1845

Yriel is just mean vs GS=) And warriors, and most anything else. Almost guaranteed firststrike, plus the option to use his eye. And he'll help with escalation.

Harlies-pretty much what they always do, either run and kill stuff, or force your opponent to play static fire line, losing out on his CC stuff. These will chew through GS and anything else.

Firedragons-the reason they are in the the falcon and have crack shot is so they can get out, and vaporize any TMC that is trying to hide in cover (sniperfex or gun tyrants). They'll also do wonders vs tanks. Gives you a 24"+ for TMCs or termies.

Pathfinders are nice for the wounding ona 2+, just remember they can also hurt up to armour 12. While not likely, they do have the range, and ap (on a 5 or 6) to get it done. They also chew through high toughness stuff, and they are pretty hard to root out of cover with shootng alone.

The dire avengers are to give you bodies. While not necessarily the most optimal unit, they can blunt a GS attack pretty well. Step up to the 15-18" range mark, and anhilate everything within 18". Once that's done, the remnants won't be able to charge you. Plus they give you some scoring units on the board that you can move forward.

Vypers-very fragile. VERY VERY fragile. But with high strength, and great speed, they can get to where you need them. Mainly used for distractions and scoring purposes. Last minute move of 24" to claim objectives or table corners all for 60 pts ain't half bad. Plus, has 6 s6 shots, can knock out light vehicles without too much worry.

Falcon-pretty standard. just keep it moving and ready to drop off your FDs. If you really need it to, it can also carry your harlies instead. Use for anti tank, and to annoy stuff. Another great tactic with it vs low ld armies is to park it up close and personal, forcing ld tests to shoot past it. This can pay off huge when you consider your harlies and DA and pathfinders that need to slog if they are coming forward. And with all the gear it has, tank shocking is also a valid option, and everyone in a while, you'll get someone foolish enough to try and DOG.

As to the prisms, these are fine vs nids, but they rule supreme for tankshocking. Chances are you will be stunned/shaken several times, so why not take the opportunity to get up close and force some morale checks. When not stunned/shaken, you can drop your large blast on any nids at all and do huge amounts of damage.

Any questions or concerns, just let me know- TZ
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1,500+ of Legion (just started)
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Old September 25th, 2007, 19:00   #30 (permalink)
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Not fully mech, but if you think a wave serpent of two would be good then thats fine with me
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