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Old January 11th, 2009, 06:11   #11 (permalink)
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I like destructor or embolden more than enhance for storm guardians with enhance they become ok at melee but the low str and bad armor save balance it out. The extra flamer does more for me ( give it a try though you might like it ). I like them in a waveserpent with brightlances also, I run several units just like that in my current main list.

I do feel a bit bad if I made you drop the spears they can be truely amazing or truely terrible and don't need the autarch to be a worth while unit. They drive me crazy for five straight games and I start thinking that they don't belong in any type of list only to have them come through with truely game changing charges that renew my faith in them. They are the glass cannon of the eldar ( well most of the army is but they get my nod as number 1 ) the low model count can mean a few bad rolls cripple them but they have speed and power in spades. People will say that they are not worth the cost or to fragile or dead if they get charged ( possibly all true ) but well used or with a bit of luck they do preform, there is a reason why they are feared and targeted by my friends after all

guess I'm saying you might want to play a few games with proxies or something before simply dumping them. But I can't fault your replacement units.


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Old January 15th, 2009, 04:22   #12 (permalink)
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I was talking to my hobby shop store owner who also plays eldar, and had him look over my 1500 list.

He suggested I remove the Guardian defender squads entirely, inorder to fit in a biker squad possibly with a warlock.

6 Guardian Jetbikes 210
-2 Shuriken Cannons, Warlock, singing spear, emobolden

affordable by dropping both defender squads, and 1 warp spider. His reasoning was that this squad would be able to keep up with the rest of my army, in addition to maintaining the ability to turbo boost to an objective on the last turn.
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Old January 15th, 2009, 06:09   #13 (permalink)
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Its a reasonable idea, It would be giving up quantity for quality/speed. The guardians would do better at sitting in the backfield tossing out a few shots, but if you don't believe they will stay safe then the speed of the bikes could be better.
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Old January 15th, 2009, 16:09   #14 (permalink)
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ok, while that may remain tru (and i do support jetbike squads for just that purpose), 1/3 of the games you play will see you with a home base to defend. 1/3 will have anywhere from 3-5 objectives to hold, and the last 1/3 won't have any at all. so, having only 1 jetbike squad puts you at a disadvantage here (imo). unless you are going for all out destruction on every game, and don't really want to put the effort in to maintain objectives, go for it, but i think that you will find that in the long run u end up running into trouble here. most ppl know about the good old jetbike trick of boosting onto an obj. last turn, and will try to destroy your forces accordingly. dropping TWO troops for one is probably not the best idea in this situation. you have a really nice forward portion of your army, and leaving two guardian squads at home base might be a good use of the points. this is just MY opinion. many people play extremely offensive, and if that is your style, then by all means, take the bikes. another idea would be to nix the walkers entirely and add even more bikes in. or, instead of walkers, take vypers, then your whole army would be a mobile strike force, with the ability to take cover saves every turn do to movement. just a few things to think about.

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