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| Eldar Your Understanding Is Not Required Mon-Keigh, Merely Your Surrender... |
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| | #11 (permalink) |
| Senior Member Join Date: Feb 2009 Age: 27
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Rep Power: 15 ![]() ![]() ![]() ![]() ![]() ![]() | Crack shot for fire pike'd fire dragon tank hunter exarchs: I don't know how much valkyrie IG you guys face off against but in my neck of the woods these players are creeping up everywhere. A huge part of their strategy relies on picking up a cover save and dropping troops off. Likewise with tau with their obscure everything rules, the crack shot makes the fire dragons a real threat to every tank, plus with the pike it turns the unit into a str 9 AP1 unit with an effective range of 24" or 18" + 12" if they are in a falcon/waveserpent. If you play the dragons at range you give up the melta dice (which is a shame) but you can cook valkyries and hammerheads at will, while still giving yourself the benefit of cover saves and taking theirs away. Think of the amount of area denial you provide yourself with an anti-tank unit that can nail something with str 9 AP 1 at 24" and never afford it a save. Now before everyone says that dragons work best as a cheap unit and the goal of the wave serpent/falcon is to get em close cause we're mech and that's what we do, think about it this way, how often does your dragon strategy involve a suicide mission? And how many other units in your army would you ever send on a suicide mission? Playing eldar, especially mech eldar, its pretty important that we not get stuck in a point swap mentality. Sure it's an easy comparison and a useful tool in figuring out what pulls its weight and what doesn't. But when people get ready to swap 96 points for more points on the other side just cause it costs em points we tend to ignore the fact that we play a strict role army, and its still 5th ed! Crap low point units win games! Every unit has a very specified function, and when we willingly give up arguably our most specialized unit on a suicide mission i feel like its akin to a carpenter saying, "Well, that screwdriver did something yesterday, but i'm gonna leave it at home today cause i still got my hammer and saw, and well both those hit harder." My two cents on the Banshee exarch. Personally i think mirrorswords ain't so hot. Cool model btw, but the aspect of the banshee isn't horde control its our hard counter to specialized high save units. It's not uncommon for some of these units to have higher toughness, such as with the mark of nurgle, biker units, 2+ tyrants and so on. As such, the mirrorswords don't enhance in this role as much as the executioner, extra dice don't mean much when you are throwing for 6's. I'd much rather have 3 shots for 4's than 5 shots for 6's. Not to mention it keeps the banshees fighting when something T7 or 8 comes along, otherwise they are fodder. My thoughts on the DA exarch. I usually run a pair of DA squads in all of my lists and I'm a big fan of bladestorm peak-a-boo with the serpent. But lets not forget that bladestorm in fact costs you half a round of shooting in the long run. If you are getting back into a serpent and giving up a round of shooting that's fine and there's no penalty there. However, the DA's are a great unit for kiting CC units. With 18" range they can stay completely out of assault range barring fleet of foot, (and even then it'd be pretty lucky) and usually get two rounds of shooting 20 shots. So the exarch isn't as essential as it may seem. Wraithlords - If you are at all inclined to run hybrid lists, this should be where the hybrid goes, but kit em light, if he breaches the 160 mark you've done something wrong! Warlock power: spiritseer. Unless you are playing a static list (which we're not cause we're mech eldar) this usually isn't that big of a boost, as both warlock and wraithlord will be moving toward the enemy, and if they are going different places the extra 6" isn't that much of a help. Warwalkers: Not my favorite weapon. For around the same price you can get squad of spiders which have a lot more flexibility and mobility and the same number of str6 shots with better aim. If you put bigger weapons on em they become even more of a liability. Prisms: Good stuff, but don't bank on em too much. Most armies will have a means of disabling them with glances turn after turn. Their main strength is their insane range, but this makes the prism have a tendency to stay pretty far out of support range, and subsequently easily lost. With a mech eldar list, its all about strength of one strike, prolonged conflicts tend to end poorly for us, a prism can definitely add to the power of the strike, but they only offer one shot out of 115 points and with cover readily available the utility of that shot diminishes quickly. I don't think that the prism really over shadows the other heavy support choices that much. |
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| | #12 (permalink) | |
| Simple Green. ![]() Join Date: Mar 2005 Location: New York
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I like all that you said, if I may just ask your opinions on better mech list Heavy Support Options? What do you favor?
__________________ 5th E Sand(Grey) Knights: 7-2 5th E Mech'dar: 24-2 http://www.librarium-online.com/foru...r-opinion.html <-- WIP Sand Knights | |
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| | #13 (permalink) |
| Senior Member Join Date: Feb 2009 Age: 27
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Personally, I never leave home with out a wraithlord. Usually I'll kit him with just a sword and run him along side a transport with a seer inside. I love em, cause he usually scores very high on target priority and give my transports a free walk. Or if you play more of a hybrid list he makes for insane support for the slogging units. People don't fear guardians, but they won't come near guardians and a wraithlord. Another oft over looked unit is the falcon. With the chance for holo-fields this puppy makes for another unbelievable fire sink. Two shots of AP2 is tough to overlook. I like em for dragon delivery, I've also run seer councils in em before too, casting fortune on a falcon and flat outing it directly into the middle of the opponent's army not only is a great way to get your seer council in the mix, but again gives your other transports a free walk to the action, if your opponent doesn't take the time and effort to shut down the falcon then they have the serious problem of a fortune'd council and guide'd falcon in their face. I do think that the prism is great, the opportunity to move 12" and fire 60" at insane strength and AP can't be overstated, but the problem with em is that they lack tactical flexibility, and mech eldar is far more about the reaction to the opponent's threat rather than posing our own. |
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| | #15 (permalink) |
| Senior Member Join Date: Apr 2009
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Nice post. Now some considerations. Vectored engines: they are not worthless. They are too pricey for what they do but imagine the difference between getting you tbanshee transport imobilized or wrecked. In second case not only you lose the transport but you unit will auto disembark. pew pew bye bye banshees. But again are too pricey Fire prism spirit stones. i also run naked prisms but when i know i`ll encounter close combat armies i sometimes take these as they make the difference between a dead and an alive prism. As for the mech list ..evenin hybrid/nidzilla wraithlords are nice, they are not mech so their lists are not mech lists |
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| | #16 (permalink) |
| He Who Thirsts Join Date: Oct 2006 Location: Warsaw
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I'd just like to add that Swooping Hawks use Skyleap after Deep Strike which pretty much enables them to stay (hover?) frosty out of the table for... well... whole game if you wish.
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| | #17 (permalink) | |
| Junior Member Join Date: Nov 2008 Location: Calgary
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"Unit of Troops embarked in a transport can control objectives (measure the distance to the vehicle's hull)." Nowhere in there is a mention of being dedicated. Unless I see it otherwise, I'd play that its fine for DAs to be in a falcon and claim an objective.
__________________ Army: W/L/D Eldar 5/2/2 Orks 0/0/0 | |
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| | #18 (permalink) |
| Member Join Date: Jun 2009 Age: 28
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Thanks to all who posted in here, it's been a big help to at least this new player. Don't have a lot to add as of now, still going through some casual games with some buddies while we get a better grasp on the rules/build up our armies and hit up the LGS. But I will say that I graduated from the DiW Fire Prism acadamy. Love em. Waiting for my third to come in the mail.
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