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Eldar Your Understanding Is Not Required Mon-Keigh, Merely Your Surrender...

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Old October 22nd, 2009, 20:59   #51 (permalink)
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Exactly. Great thread for mech eldar beginners (which was of course what it was originally designed for) but experienced players such as ourselves can immediately analyze every unit and boil it down to: "Farseers. Banshees. Scorpions. Avengers. Prisms. Wave Serpents. Done."

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Old October 22nd, 2009, 23:07   #52 (permalink)
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Yeah thats about the size of it!

Although some other units can wiggle their way into mech lists such as fire dragons and storm guardians
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Old October 23rd, 2009, 10:38   #53 (permalink)
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Yeah thats about the size of it!

Although some other units can wiggle their way into mech lists such as fire dragons and storm guardians
Fire Dragons: Not necessary in the face of Brightlances, I don't personally like them since they always have to have a transport to be even slightly useful and that's just too many points to have to spend on a unit that's only going to get one pop at a tank before being annihilated.

Storm Guardians: Too weak for my liking, they have their uses but Banshees and Scorpions can do the job many, many times better.

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Old October 23rd, 2009, 13:38   #54 (permalink)
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I just reread the whole thread again because of the extra posts recently. Once again I am impressed with the overall value of information in it. I do still have alot of problems with the fact that you discount reserves and there for autarchs for mech. It is a great way to save our fragile units from extra rounds of shooting and getting the chance to shoot first when you went second. Removing the chance of having tanks shot down before they have moved. I also think that the council in a waveserpent is far better than you believe in a mech list.

@ DiW

Firedragons will wreck vehicles much more reliably than a brightlance will. Against squads of vehicles the dragons will do far more than equal points in brightlances will. A full squad of dragons will also average ~7 wounds to just about anything in the game. making them deadly to any elite unit in the game.

Storm guardians are great at hitting things in cover, last time I used them I killed 22 orcs in a forest in 1 shooting phase, that is as many kills as DAs would get hits from blade storm. Don't take them just for melee they are one of the few units that can get flamers which are amazing in 5th.
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Old October 26th, 2009, 04:17   #55 (permalink)
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Originally Posted by Demon in White View Post
Fire Dragons: Not necessary in the face of Brightlances, I don't personally like them since they always have to have a transport to be even slightly useful and that's just too many points to have to spend on a unit that's only going to get one pop at a tank before being annihilated.They are the same price as banshees which in theory get shot at after they kill their target, then they are generally wittled down to a size where they are not even half as effective. Also fire dragons dont always get shot away the next turn. Generally yes, but not always.

Storm Guardians: Too weak for my liking, they have their uses but Banshees and Scorpions can do the job many, many times better.I dont use them for CC aspects generally, its the tri-flamer a doomed unit effect I go for. Such as home objective campers..like SM scouts.

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I just reread the whole thread again because of the extra posts recently. Once again I am impressed with the overall value of information in it. I do still have alot of problems with the fact that you discount reserves and there for autarchs for mech. It is a great way to save our fragile units from extra rounds of shooting and getting the chance to shoot first when you went second. Removing the chance of having tanks shot down before they have moved. I also think that the council in a waveserpent is far better than you believe in a mech list.I have been contemplating how to present reserve mech as it is not an easy strategy for beginners, and frustrating as well for veterans. Dont worry it will sneak its way into it.

I do not discredit warlock council as CC adversaries, if you re-read my posts you will see that I am simply stating that due to the point costs, I prefer and recommend banshees over them. I will never go as far to say as they arnt good, that would be plain crazy.

And I have yet to mention autarch as good because I have not mentioned reserve mech yet. The autarchs reserve bonus is all he is really good for IMO. At least when compared to a dooming farseer.

@ DiW

Firedragons will wreck vehicles much more reliably than a brightlance will. Against squads of vehicles the dragons will do far more than equal points in brightlances will. A full squad of dragons will also average ~7 wounds to just about anything in the game. making them deadly to any elite unit in the game.

Storm guardians are great at hitting things in cover, last time I used them I killed 22 orcs in a forest in 1 shooting phase, that is as many kills as DAs would get hits from blade storm. Don't take them just for melee they are one of the few units that can get flamers which are amazing in 5th.
Thanks for the feedback!
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Old October 27th, 2009, 23:13   #56 (permalink)
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I don't have anyone with fortune in my 1500 pt list, just two Farseers with doom. I could change that, though. As for the pathfinders, they probably would have gotten obliterated by his basilisk since they would get no 2+ cover save. Or he would have deep struck behind them. I just liked the idea of infiltrating or scouting your Falcon and then popping the pathfinders out later in the game on an objective so that they run less of a risk of being killed and you losing a troops choice. This might be because I mainly play against outflanking IG and Orks with a full squad of 20 stormboyz and the stormboy hero to deep strike.
When you put Rangers/Pathfinders in a Falcon they do not confer the infiltrate/scout special rule to the vehicle. This can only be conferred to a dedicated transport. And since Rangers have no dedicated transport option...

Rulebook pg 76 uder scouts, "If a unit with this ability is deployed inside a dedicated transport vehicle, if confers the scout ability to the transport too."
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Old November 6th, 2009, 12:29   #57 (permalink)
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This is a great thread, and i really want to do an Eldar Mech army as a torney army (i have Chaos, and now some Space Wolves, but i just can't play power armour that well somehow....even when i use a torney build, like Double Lash, i manage to do something wrong, or just have really bad luck...which wouldn't help with a mech army as i gather one little mistake of bit of bad luck and that could be the loss...)

But would someone be able to build me a list, i would like Banshees, probably one Falcon, and two Prisms, i don't really know how to get it right (it can be 1500 or 1750...) if someone could do that for me, that would be great
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Old November 6th, 2009, 13:44   #58 (permalink)
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If you look at the first page there is a 1500 point list that isn't to bad. It has banshees and 3 fireprisms. If you want a falcon you could switch a fireprism for it and then change the pathfinders for something a bit cheaper ( to pay for the extra cost ), a 5 man DA squad to ride in the falcon ( making it scoring ) or some firedragons could do the trick.
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Old November 6th, 2009, 14:10   #59 (permalink)
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yeah after looking at the codex again, i am now thinking why use Falcons? they are BS3, only have 1 twin linked gun, and the pulse laser doesn't reduce armour.....but it gets 2 shots, but i don't think there any good, so now i think the page 1 list is pretty good
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Old November 6th, 2009, 18:22   #60 (permalink)
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yeah after looking at the codex again, i am now thinking why use Falcons? they are BS3, only have 1 twin linked gun, and the pulse laser doesn't reduce armour.....but it gets 2 shots, but i don't think there any good, so now i think the page 1 list is pretty good

Falcons have their places as well. In addition to the Pulse Laser you can also get another weapon, plus Holofields arent any kind of slouch either. Forcing your opponent to take the lowest of two rolls on the table has allowed many Falcons to survive where Wave Serpents have fallen.
Just thought Id mention it...
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