+ Reply to Thread
Page 7 of 8
FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 76

Thread: Mech Eldar List Building

  1. #61
    LO Zealot ericismyname's Avatar
    Join Date
    Nov 2006
    Location
    Iowa
    Age
    23
    Posts
    1,311
    Blog Entries
    2
    ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand
    53

    Quote Originally Posted by rodgers37 View Post
    yeah after looking at the codex again, i am now thinking why use Falcons? they are BS3, only have 1 twin linked gun, and the pulse laser doesn't reduce armour.....but it gets 2 shots, but i don't think there any good, so now i think the page 1 list is pretty good
    Yes the 2 lists are very basic but very good. I have won and placed in many tournaments with these lists. 3 prisms and wave serpeant energy field is just something alot of opponents cant deal with, whether it be a poor selection of models or bad gaming.

    God help the person who doesnt put all their troops in armor when they face this list.

    Quote Originally Posted by Skrak View Post
    Falcons have their places as well. In addition to the Pulse Laser you can also get another weapon, plus Holofields arent any kind of slouch either. Forcing your opponent to take the lowest of two rolls on the table has allowed many Falcons to survive where Wave Serpents have fallen.
    Just thought Id mention it...
    Unfortunetly Falcons are garbage for their point cost. They are a bad mix of a prism and wave serpeant. While the 2 seperately both out perform the falcon in that category with ease. The trick is to specialize your units for each individual purpose. Hardley any unit I use ever has a dual purpose unless they are exceptionally good at both. FOr instance, banshees are used for killing things in assault, DA are used for shooting units.

    Some dual purpose units that are very good at what they do is prisms (anti armor anti troop) and wave serpeants (carry things and get to take a TL hvy wpn).

    Now a Falcon just sucks at carrying things, max 6, no energy field. and isnt nearly as good at shooting. BS3 for 1 shot with a BL and 2 Pulse laser shots at BS3, not my idea of good.

    When/If they redo a codex theyd be better as fast attack.....shitttt...if a vendetta can be fast attack, falcons can be.
    Eldar- 6000 points -Almost all painted!
    Salamanders- 2500 points planet strike - Half painted!
    Chaos Daemons-2250 points- Almost all painted!

  2. #62
    Junior Member nakaruru's Avatar
    Join Date
    Jun 2008
    Location
    SLC, UT
    Age
    30
    Posts
    934
    nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand)
    30

    To be fair a holofielded falcon can survive assault better than a waveserpent and even to shooting the holofields are extremely good defense ( better than the energy field to str 8 and lower ). Putting in a 5 man troop choice can turn the falcon into a durable scoring unit that is capable of shooting the pulse laser, a heavy weapon of your choice and a shurken cannon, that is a respectable amount of shots. And since it has a troop in it your opponent has to actually think about destroying it instead of just the old shake and forget it trick. Give it some cover and it will soak up alot of fire without endangering the troop inside. Holofielded it also contests objectives better than a waveserpent, but then fireprisms can also take holofields and contest. lastly they can carry a unit that can't take a waveserpent, like harlies.

  3. #63

    I have been thinking even more (i will probably do an Eldar Mech now...as long as i can sell my Chaos for a decent ammount on Ebay....) that a Falcon with a Farseer in, with Guide, will be fairly decent won't it?
    3 Wave serpents
    2 Dire avengers
    1 Banshees
    2 fire prisms
    1 falcon
    5 guardians or DA (in falcon)
    2 Farseers....
    That would probably work wouldn't it?
    Not sure on pionts for upgrades, but definatly 10 man squads in each WS, farseer with Banshees, to fortune and doom? (or with DA and guide and Doom ?) other one in Falcon with 5 DA or guardian to sit on a piont, and shoot other tanks out? (maybe too expensive for that..)
    or 3 fire prism and 2 autarch and keep it all in reserve?

    not sure on pionts for any of that, it should all fit in 1500, if not then 1750....

  4. #64
    Junior Member nakaruru's Avatar
    Join Date
    Jun 2008
    Location
    SLC, UT
    Age
    30
    Posts
    934
    nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand)
    30

    A falcon gun boat can do well at hunting MCs and light transports. But it will not be moving alot ( so it can fire all of its guns ) so it will generally be facing the front armor of heavy tanks which it will struggle with. Now it can be worth the cost because it is scoring and so annoyingly hard to kill off, but keep a couple of options for AV hunting besides just the falcon.

    Guide can help a falcon out alot but not sure if I would take a farseer just to do this. Perhaps take guide and doom on a farseer that is riding with the dire avengers and guide the falcon the first round or maybe two then move out. I also generally don't use fortune with my banshee farseers, then again others love to fortune and go flat out for cover saves with waveserpents. I run into alot of tau and with their marker lights I don't plan on getting alot of cover saves for my important serpents.


    Reserve mech can generally get by with just one autarch, I will even reserve my mech army when I have no autarchs situation depending of course. Yriel is probably one of the best ways to get the bonus to reserves, he will cost a little more than a well equiped autarch but he is also quite a bit better than an autarch. If you are just looking for the reserve bonus a cheap autarch with a power weapon will feel right at home with banshees.

  5. #65
    LO Zealot ericismyname's Avatar
    Join Date
    Nov 2006
    Location
    Iowa
    Age
    23
    Posts
    1,311
    Blog Entries
    2
    ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand
    53

    Quote Originally Posted by nakaruru View Post
    To be fair a holofielded falcon can survive assault better than a waveserpent and even to shooting the holofields are extremely good defense ( better than the energy field to str 8 and lower ). Putting in a 5 man troop choice can turn the falcon into a durable scoring unit that is capable of shooting the pulse laser, a heavy weapon of your choice and a shurken cannon, that is a respectable amount of shots. And since it has a troop in it your opponent has to actually think about destroying it instead of just the old shake and forget it trick. Give it some cover and it will soak up alot of fire without endangering the troop inside. Holofielded it also contests objectives better than a waveserpent, but then fireprisms can also take holofields and contest. lastly they can carry a unit that can't take a waveserpent, like harlies.
    You're right. However the price for a upgraded falcon and 5 DA in it make it for a quite expensive scoring unit that ...still 1 lucky shot can take down. Then you will lose 1 or 2 when it gets downed more than likely, then you have a few DA sitting on an objective with only 1 thing to do, wait and die or wait and score. A good opponent will take them out.

    I'm not saying that its not a bad choice, I am saying is its too expensive. THat and if you are a scoring unit tank you opponent will shoot all day at you, shaking or stunning non stop, so your massive gun boat...is just a boat.

    Quote Originally Posted by rodgers37 View Post
    I have been thinking even more (i will probably do an Eldar Mech now...as long as i can sell my Chaos for a decent ammount on Ebay....) that a Falcon with a Farseer in, with Guide, will be fairly decent won't it?
    3 Wave serpents
    2 Dire avengers
    1 Banshees
    2 fire prisms
    1 falcon
    5 guardians or DA (in falcon)
    2 Farseers....
    That would probably work wouldn't it?
    Not sure on pionts for upgrades, but definatly 10 man squads in each WS, farseer with Banshees, to fortune and doom? (or with DA and guide and Doom ?) other one in Falcon with 5 DA or guardian to sit on a piont, and shoot other tanks out? (maybe too expensive for that..)
    or 3 fire prism and 2 autarch and keep it all in reserve?

    not sure on pionts for any of that, it should all fit in 1500, if not then 1750....
    well guardians have to have 10 per squad. but alot of people like to do 5DA and get them a wave serpeant. Its not a bad tactic for nonKP missions. Although cheesy.
    Eldar- 6000 points -Almost all painted!
    Salamanders- 2500 points planet strike - Half painted!
    Chaos Daemons-2250 points- Almost all painted!

  6. #66

    Well i found out the Guardian problem
    oh can a farseer guide a falcon? it says Unit, so does the Falcon count as a unit?
    And how i built that list, i might have well used Eldrad, as i got 2 farseers costing about 300, and it went 70 pionts over 1500....
    I should really build a 1750 list first, as that would be the first Torney i would be in.....


    ok i have been thinking even more (its going to start hurting soon )

    Seer Coucil.... 1 Farseer and 5 Warlocks (or more or less)
    In a Falcon..
    In a Wave Serpent (bought for DA?)
    or on Bikes..
    which would be best?
    Last edited by rodgers37; November 7th, 2009 at 10:17.

  7. #67
    LO Zealot ericismyname's Avatar
    Join Date
    Nov 2006
    Location
    Iowa
    Age
    23
    Posts
    1,311
    Blog Entries
    2
    ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand
    53

    If you are putting a seer council in a transport, then the transport needs to be moving fast, so the multiple weapon falcon is un needed, you will want them in a wave serpeant. Jetbikes are awesome, although you will have to convert the models. I believe GW has a how-to and their is multiple threads here.

    Try to keep your farseers cheap.
    Eldar- 6000 points -Almost all painted!
    Salamanders- 2500 points planet strike - Half painted!
    Chaos Daemons-2250 points- Almost all painted!

  8. #68

    Cheap Farseers are useless i think, might as well just have Autarch's, and if they had a Wave Serpent, something else would have to take it, and not be in it, which i don't think works as well

  9. #69
    Junior Member nakaruru's Avatar
    Join Date
    Jun 2008
    Location
    SLC, UT
    Age
    30
    Posts
    934
    nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand) nakaruru has got DCCL (or is three quarters of a way to being grand)
    30

    I rarely run a farseer over 100 points and they are never worthless, it is a matter of what they do vs how much they cost. For a small price I get a good return from them using the one power they have, more expensive ones need to do more to get the same overall return which can be a bit hard for a single model to do. Look at the entry for warlock squads they can take a waveserpent as a transport so you don't have to steal some other units ride.

    I find if the rest of the army is in tanks the council does better ( for me ) if it is in a tank also. A bike council just draws the fire from all the anti infantry guns that don't have anything else to shoot at. If you have some other bikes, or infantry on the table then the bikes work better, as then the enemy has to actually make a choice on what infantry to shoot at.

    If a council is on bikes then 4-6 can work, the added toughness and save makes them more durable and they can be a good distraction/tank hunting unit, just don't expect a small council to do alot of wounds in melee. If you go for the transported council go big or go home, I generally go for the full 10, 2 with enhance and 2 with embolden ( so I don't loose the power to a bad roll and wound allocation ) maybe a spear and a destructor.

  10. #70
    LO Zealot ericismyname's Avatar
    Join Date
    Nov 2006
    Location
    Iowa
    Age
    23
    Posts
    1,311
    Blog Entries
    2
    ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand ericismyname is now officially grand
    53

    Quote Originally Posted by rodgers37 View Post
    Cheap Farseers are useless i think, might as well just have Autarch's, and if they had a Wave Serpent, something else would have to take it, and not be in it, which i don't think works as well
    WHAT!?!?!?!?!?! Heresy!!! A doomseer may be the best single HQ unit in the game for his price!
    Eldar- 6000 points -Almost all painted!
    Salamanders- 2500 points planet strike - Half painted!
    Chaos Daemons-2250 points- Almost all painted!

+ Reply to Thread
Page 7 of 8
FirstFirst ... 5 6 7 8 LastLast

Similar Threads

  1. First Eldar List: 1500 Pt. Mech
    By Cloven in forum Eldar Army Lists
    Replies: 10
    Last Post: April 27th, 2009, 02:44
  2. Eldar 1250 Mech List
    By Dream Thief in forum Eldar Army Lists
    Replies: 16
    Last Post: April 26th, 2009, 23:10
  3. Mech Eldar List
    By fitz farseer in forum Eldar Army Lists
    Replies: 0
    Last Post: June 10th, 2008, 01:52
  4. Eldar Mech List 1750
    By th3swammi in forum Eldar Army Lists
    Replies: 6
    Last Post: July 28th, 2007, 23:18
  5. Eldar GT list building (1750)
    By Dooks Dizzo in forum Eldar Army Lists
    Replies: 11
    Last Post: June 20th, 2007, 08:27

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Warhammer-Toplist Warvault Webring


Content Relevant URLs by vBSEO 3.5.0 RC1 PL1