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| Eldar Your Understanding Is Not Required Mon-Keigh, Merely Your Surrender... |
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| | #61 (permalink) | ||
| Senior Member ![]() Join Date: Nov 2006 Location: Iowa Age: 22
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God help the person who doesnt put all their troops in armor when they face this list. Quote:
Some dual purpose units that are very good at what they do is prisms (anti armor anti troop) and wave serpeants (carry things and get to take a TL hvy wpn). Now a Falcon just sucks at carrying things, max 6, no energy field. and isnt nearly as good at shooting. BS3 for 1 shot with a BL and 2 Pulse laser shots at BS3, not my idea of good. When/If they redo a codex theyd be better as fast attack.....shitttt...if a vendetta can be fast attack, falcons can be.
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| | #62 (permalink) |
| Junior Member ![]() Join Date: Jun 2008 Location: SLC, UT Age: 30
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To be fair a holofielded falcon can survive assault better than a waveserpent and even to shooting the holofields are extremely good defense ( better than the energy field to str 8 and lower ). Putting in a 5 man troop choice can turn the falcon into a durable scoring unit that is capable of shooting the pulse laser, a heavy weapon of your choice and a shurken cannon, that is a respectable amount of shots. And since it has a troop in it your opponent has to actually think about destroying it instead of just the old shake and forget it trick. Give it some cover and it will soak up alot of fire without endangering the troop inside. Holofielded it also contests objectives better than a waveserpent, but then fireprisms can also take holofields and contest. lastly they can carry a unit that can't take a waveserpent, like harlies.
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| | #63 (permalink) |
| Member Join Date: Feb 2009
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I have been thinking even more (i will probably do an Eldar Mech now...as long as i can sell my Chaos for a decent ammount on Ebay....) that a Falcon with a Farseer in, with Guide, will be fairly decent won't it? 3 Wave serpents 2 Dire avengers 1 Banshees 2 fire prisms 1 falcon 5 guardians or DA (in falcon) 2 Farseers.... That would probably work wouldn't it? Not sure on pionts for upgrades, but definatly 10 man squads in each WS, farseer with Banshees, to fortune and doom? (or with DA and guide and Doom ?) other one in Falcon with 5 DA or guardian to sit on a piont, and shoot other tanks out? (maybe too expensive for that..) or 3 fire prism and 2 autarch and keep it all in reserve? not sure on pionts for any of that, it should all fit in 1500, if not then 1750.... |
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| | #64 (permalink) |
| Junior Member ![]() Join Date: Jun 2008 Location: SLC, UT Age: 30
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A falcon gun boat can do well at hunting MCs and light transports. But it will not be moving alot ( so it can fire all of its guns ) so it will generally be facing the front armor of heavy tanks which it will struggle with. Now it can be worth the cost because it is scoring and so annoyingly hard to kill off, but keep a couple of options for AV hunting besides just the falcon. Guide can help a falcon out alot but not sure if I would take a farseer just to do this. Perhaps take guide and doom on a farseer that is riding with the dire avengers and guide the falcon the first round or maybe two then move out. I also generally don't use fortune with my banshee farseers, then again others love to fortune and go flat out for cover saves with waveserpents. I run into alot of tau and with their marker lights I don't plan on getting alot of cover saves for my important serpents. Reserve mech can generally get by with just one autarch, I will even reserve my mech army when I have no autarchs situation depending of course. Yriel is probably one of the best ways to get the bonus to reserves, he will cost a little more than a well equiped autarch but he is also quite a bit better than an autarch. If you are just looking for the reserve bonus a cheap autarch with a power weapon will feel right at home with banshees. |
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| | #65 (permalink) | ||
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I'm not saying that its not a bad choice, I am saying is its too expensive. THat and if you are a scoring unit tank you opponent will shoot all day at you, shaking or stunning non stop, so your massive gun boat...is just a boat. Quote:
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| | #66 (permalink) |
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Well i found out the Guardian problem ![]() oh can a farseer guide a falcon? it says Unit, so does the Falcon count as a unit? And how i built that list, i might have well used Eldrad, as i got 2 farseers costing about 300, and it went 70 pionts over 1500.... I should really build a 1750 list first, as that would be the first Torney i would be in..... ok i have been thinking even more (its going to start hurting soon )Seer Coucil.... 1 Farseer and 5 Warlocks (or more or less) In a Falcon.. In a Wave Serpent (bought for DA?) or on Bikes.. which would be best? Last edited by rodgers37; November 7th, 2009 at 10:17. |
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| | #67 (permalink) |
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If you are putting a seer council in a transport, then the transport needs to be moving fast, so the multiple weapon falcon is un needed, you will want them in a wave serpeant. Jetbikes are awesome, although you will have to convert the models. I believe GW has a how-to and their is multiple threads here. Try to keep your farseers cheap.
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| | #68 (permalink) |
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Cheap Farseers are useless i think, might as well just have Autarch's, and if they had a Wave Serpent, something else would have to take it, and not be in it, which i don't think works as well |
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| | #69 (permalink) |
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I rarely run a farseer over 100 points and they are never worthless, it is a matter of what they do vs how much they cost. For a small price I get a good return from them using the one power they have, more expensive ones need to do more to get the same overall return which can be a bit hard for a single model to do. Look at the entry for warlock squads they can take a waveserpent as a transport so you don't have to steal some other units ride. I find if the rest of the army is in tanks the council does better ( for me ) if it is in a tank also. A bike council just draws the fire from all the anti infantry guns that don't have anything else to shoot at. If you have some other bikes, or infantry on the table then the bikes work better, as then the enemy has to actually make a choice on what infantry to shoot at. If a council is on bikes then 4-6 can work, the added toughness and save makes them more durable and they can be a good distraction/tank hunting unit, just don't expect a small council to do alot of wounds in melee. If you go for the transported council go big or go home, I generally go for the full 10, 2 with enhance and 2 with embolden ( so I don't loose the power to a bad roll and wound allocation ) maybe a spear and a destructor. |
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| | #70 (permalink) |
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Rep Power: 45 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | WHAT!?!?!?!?!?! Heresy!!! A doomseer may be the best single HQ unit in the game for his price!
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