As title - basically I'm building a seer council list for fun games (and maybe the odd Gw game) and I'm wondering what stuff to give the warlocks.
The 2 Farseers have Doom and Guide respectively, and I wasn't really thinking of using this unit up close and personal, due to the fact that i think it'd get torn up in CC pretty easily, so ranged survivability is key.
So bascially what i was wondering was that if i buy conceal on multiple warlocks (say 3) and then get all 3 of them to use it, does the cover stack? So say it'd go from a 5+ to a 3/2+? And in either case of stack or no stack, would the seers get their 4+ invul with it.
Another question actually, do they always get their 4+ invul? It's just my current understanding of invuls is that you get them if the shot goes through armour, the seers dont have an armour save and only an invul, so surely they'd always get that 4+ save?
And finally, what would you suggest taking with the seer council power wise and how should it be used? I'm a bit of a noob eldar player, only ever testing like a 500pt list so yeah, that's where I'm at
EDIT: Another quick question - say I did kit out the seer council for CC, would this be a viable build for such a unit?
If we consider that if we roll out the psychic powers before assaulting, then the unit to be assaulted gets doomed for a re-roll to wound (which with the witch-blades should mean a near 100% wound rate), gets destructored, which is in effect a heavy flamer before-hand, the seers themselves get enhanced, and so have +1 WS and I for WS6 & I6 on the Farseer, and WS & I 5 on the Warlocks, and embolden making it less likely they'll run away, AND the +1 attack for charging in (and maybe +1 for using their shuriken pistols as an additional hand weapon) - does that sound like a half-decent close combat unit for finishing off enemy troops?