Impressions after 2 games under 6e - Page 2 - Warhammer 40K Fantasy
 

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  1. #11
    LO Zealot cKerensky's Avatar
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    Quote Originally Posted by Marnepup View Post
    Hmm... I expected the pathfinders to rock in this edition, but I also expect the stock of guardian jetbikes to skyrocket in 6th. I mean, 3+/jink at T4 and they really are just that damned fast? Wow! Waiting for a comparo between the two. Is the killiness and cover save of pathfinders better than the OBJ-capping ability and still-astonishing-for-eldar durability of jetbikes?
    I suspect them to be mutually useful. I've not played a game since 6th ed came out where I haven't taken pathfinders, and they've not disappointed me, they've proven incredibly useful (and I've always loved Pathfinders, they're just so much more deadly now).

    As for jetbikes, I'd love to run them (since I'd rather run them than DAs or guardians at this point), but I just don't have the models. They'll be great for pretty much all the reasons you've stated. I think a combination of the two will be scary.

    Also: I suspect a revival of Warp Spiders might be in order. New vehicle damage rules buffed them pretty hard core.


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  3. #12
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    could you guys explain to me what has made pathfinders and warp spiders so great please?

    i have all the books, so if you just want to give me a page ref thats cool too.

    cheers

  4. #13
    LO Zealot cKerensky's Avatar
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    Pathfinders are great for all the same reasons they were before, plus, on 6s to hit, they allocate the wound (not unique to them, all snipers get this special rule). So basically they're a cheap, durable unit that snipes off targets with AP1 shots.

    As for warp spiders? Well, they were always great at getting glancing hits. Unfortunately, glancing hits last edition glancing hits were kinda "meh". Now, though, with glancing hits take off a hull point, Warp Spiders can literally glance a vehicle to death.

  5. #14
    Senior Member SJPhillyVT's Avatar
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    Plus jump infantry now get the Hammer of Wrath, so Spiders could assault a small squad of something with better success. And if they get assaulted, their Overwatch gives them a ton of strength 6 shots.

  6. #15
    Member Opius's Avatar
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    I love how my pathfinders and Bikes have been doing in this edition. Modeling a Farseer on a bike right now so she can fly around casting the new powers (or the old ones). The Spiders are the next units i need to retry.

    As for flyers, besides allying with DE, I have found that War Walkers are probably our best solution. Load them up with Cannons or Scatter Lasers, the sheer amount of STR 6 shots are bound to get a few 6's to hit. This is especially true when you guide them with a Farseer.
    Main army: Iyanden-styled Eldar
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  7. #16
    LO Zealot ikbuh's Avatar
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    Warp Spiders suffered from the penalty of AP-, which got a -1 on their damage rolls against vehicles. Now that that's gone, they are actually really good at getting things done as they can still get to the side/rear of any vehicle they want with relative ease. They are also fairly decent at assault when given hit and run because the Exarch is really good in a challenge. High initiative and a fair amount of power weapon attacks can easily snipe out enemy characters. On top of that, the Spinnerette rifle is a considerable option because if he rolls a 6 to hit, he can put that AP1 shot wherever he wants, though the volume of dual deathspinners probably still overrides this.
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  8. #17
    Member Kaarch1's Avatar
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    Quote Originally Posted by Opius View Post
    I love how my pathfinders and Bikes have been doing in this edition. Modeling a Farseer on a bike right now so she can fly around casting the new powers (or the old ones). The Spiders are the next units i need to retry.

    As for flyers, besides allying with DE, I have found that War Walkers are probably our best solution. Load them up with Cannons or Scatter Lasers, the sheer amount of STR 6 shots are bound to get a few 6's to hit. This is especially true when you guide them with a Farseer.
    I've done several games recently with the War walkers and the 2 hp have definatly made them more unreliable but on the plus side the new squadron rules helped them out quite a bit. Also the Scatter laser option is quite effective against the dakkajet but I finally put together my warp spiders and I'm finding they are a very multi purpose unit (which is odd in the specialized eldar dex). The Hammer of wrath has been a huge bonus for when they charge my friends mobs and the glance happy weapons of thiers have downed a battlewagon in one go!

    At this point I tend to run with spiders over walkers just due to the versitility they picked up. Walkers are still great but I find little use for them now (priamary dakka unit)now that DA's and Swooping hawks can overwatch (SH are just halarious at this in a squad of ten).

  9. #18
    Member Daziel's Avatar
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    Quote Originally Posted by Aethelwulf1972
    In order to hit a flyer that is 'zooming' you need something with the skyfire rule. the only army that I know of that has any skyfire is the IG with their hydra. this is the only army specific instance of sky fire in 6th so far. otherwise right now to get skyfire you need to either hope a mysterious objective role gets you a skyfire nexus or you need to include a fortification and pay the points for either the quad gun or the icarus lascannon.
    Actually Eldar have access to the Firestorm which is now arguably the best anti-flyer unit in the game. 6 x S6 twin linked (but BS3) with the interceptor rule. Okay, it's a ForgeWorld model, but I suspect that we will see mo ForgeWorld models moving into the normal 40k game now.

    This will terrify ork flyers as the interceptor rule means you shoot as soon as it completes it's move. Chances are flyers die before they even roll a dice
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