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  1. #1
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    2.5k list for review

    I have finally finished painting and basing this army... Just wondering if anyone has any ideas for improvements?

    This will mainly be used against my friend, he has pretty much all armies and knows how to play them. I have played about 15 games against him using other armies and lost them all. I need a balanced list as we never 'tailor'.

    This army may be used in tournaments as well so it's not only friendly.

    Lords:

    Arch Lector
    Armour Metoric Iron
    War Altar
    GW

    Warrior Priest
    GW/Shield

    Battle Wiz - Level 2
    Fire
    2x Dispel

    Captain
    Pegasus
    Plate, shield, pistol, Lance
    The Magic missile ring (cant remember the name)

    COre:

    25 Sswords man
    Command
    10 Halb (d)
    10 HG (d)

    25 Flagellants

    6 Knights
    Full command

    10 Huntsment

    10 Xbows
    5 FC (d)
    5 fc (d)

    10 HG
    Marksman
    HLR

    Special

    Mortar

    Cannon

    20 Greatwords
    Command
    10 Halberdies (d)
    5 FC (d)

    5outriders (or pistoleers, not sure yet)

    Rare:

    Hellblaster


    Basic strategy is to sit back, cover flanks with calvary facing inwards. Wait for people to come to me, shoot them up them counter charge. All the while shooting as many bound items as possible.

    Against defensive armies it's not quite as good but basically just means using the FC screens to get the others into combat.

    Any suggestions?

    Thanks in advance

    Fantasy Armies:

    Empire

    Skaven

    High Elves

    Dwarfs

    (Ex) Chaos

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  3. #2
    Mal
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    5 Things:

    You need more bound Items if you want to do serious damage in the Magic phase. Give Priest Ring of Volans and the Lector the Casket.

    Handgunners aren't going to kill much in a wait to shoot game as detachment (drop them to 5 man)

    Generalisation is cool (as in Wizard, Battle Priest etc). But Capt needs a ward Save if he's to be truly scary.

    Greatswords? Really? Better spent on second standard State troops. (in my opinion) and with spare points maybe 2nd HLR squad or Hell Storm?

    Pistoleers are so much better than Outriders as a harrying unit. But looking at your tactic you'll be using Outriders

    But looks cool!
    Last edited by Mal; February 13th, 2008 at 13:47. Reason: Manners

  4. #3
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    Quote Originally Posted by Hardcore_Hobo View Post
    Lords:

    Arch Lector
    Armour Metoric Iron
    War Altar
    GW get this guy a magic weapon (he's only str5 with the GW anyway) and Van Horstmann's Speculum for protection

    Warrior PriestFor a better magic phase, make this guy a level 2 with the rod of power
    GW/Shield

    Battle Wiz - Level 2
    Fire
    2x Dispel

    Captain
    Pegasus
    Plate, shield, pistol, Lance
    The Magic missile ring (cant remember the name)Doomfire ring, and despite wha Mal says, I think he's perfect as is, enchanted shield is the only thing that could help him, or sword of might if you meet a lot of demons/treespirits

    COre:

    25 Sswords man
    Command
    10 Halb (d)I like swordsmen better, they have more survivability
    10 HG (d)

    25 Flagellants

    6 Knights
    Full commandI don't think you need the banner, unless there is a character, these guys easily bounce off ofthings.

    10 Huntsmen wish they hadn't been nerfed by 7th

    10 Xbows
    5 FC (d)
    5 fc (d)

    10 HG
    Marksman
    HLRyou almost need 2 of these to make it worthwhile and give you a shot at taking out an enemy mage - maybe swap this same combo with the crossbows

    Special

    Mortar

    Cannon I like having 2 of these, esp. in tournaments where people bring dragons, etc.

    20 Greatwords
    Command
    10 Halberdies (d)
    5 FC (d)

    5outriders (or pistoleers, not sure yet) outriders sit back and shoot (need to be bigger 9-10), Pistoliers take the shooting to the enemy(need musician, champion with repeating pistol),

    Rare:

    Hellblaster helstrom rocket battery is more lethal

    It's cool you have a friend to play with. Some of the suggestions are personal opinion/eperience with the army (hate any infantry except the handgunners and swordsmen), some are minor tweaks i think will make the army more competative and help you give your friend a run for his money.

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