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I am planning to make an Empire army. I already have an orcs & goblin hordes that I am painting, but I am in the process of acquiring the models for the empire army.
I want to play an "all comers" list that I can bring to ANY 2000 game and manage to get a draw or better--listwise, obviously. I don't expect the magical list to do all the work for me. I just want something balanced that can survive against every race, basically. Against fear, against terror, against heavy armor, against hordes, against skirmishers, against magic...
I must say I really like the steam tank. I purchased one on ebay, and it's really nifty. Stat-wise, it's impressive, and it looks like an even greater psychological weapon than night goblin fanatics are.
So here's my list.
Arch lector of sigmar (231)
Armour of meteoric iron
Van horstman's speculum
Warrior Priest ( 150 )
Icon of magnus
Sword of might
Heavy armor, shield
Warhorse with barding
Battle Wizard ( 140 )
War banner BSB
War horse with barding, full plate
6x Knightly Orders w/musician (146)
20x Flagellant Warbands (core) ( 200 )
25 Swordsmen with full command ( 220 )
9xH alberdiers (detachment)
25x Spearmen with standard and musician (196)
8x Archers (detachment)
10 Crossbowmen w/musician (85)
5 pistoliers w/musician (97)
Helblaster volley gun ( 110 )
Steam tank (300 )
So there it is.
I would have actually liked to have greatswords (10+) and a mortar in there. I guess my tank will act as the main hammer and artillery piece of my list.
Comments, suggestions? Tweaks?
I currently haven't purchased the pistoliers, spearmen and all characters. Although I've got an unopened army box waiting. I'm still wondering how I'm gonna acquire three characters out of the four (since battle wizards on foot can be found). Do you have any suggestions on where I could find an arch-lector on foot and a warrior priest on barded horse?
Last edited by Spikes; August 20th, 2008 at 03:16.
Are greatswords better than flagellants in the long run? I can see the first round of combat being pretty violent, especially if a priest is in there allowing rerolls, but still flagellants are frenzied and thus easily baited around.
Also note that I'm on a monetary budget and 10 greatswords cost a lot more than 10 flagellants...
Still, how many greatswords equal 20 flagellants? Which unit is better against what type of infantry? I'm still scared to use units with frenzy though.
Last edited by Spikes; August 20th, 2008 at 03:17.
Warrior priests can't join Flagellant units - only unbreakable models can join unbreakable units.
I'd think of dropping the flagellants all together, as all they really do is hold up units with unbreakable, and getting yourself a war altar. This makes the arch lector unbreakable, gives him a ward save, so he doesn't need the holy relic, and then give him sword of sigismund. Ram him into the enemies big nasty unit, declare challenge and hold them up for as long as you need to while you smack a unit/steam tank into its flank.
Greatswords really aren't that great any more. With so many other elite troops with higher WS, greatswords just get out fought, and once they're outnumbered by a fear causing enemy their stubborness won't help them at all.
Dropping the flagellants and taking a war altar would then free up 100 points for you to spend on a cannon/mortar
But isn't a war altar just another chariot? A single str 7 or higher attack would destroy it all, no? I agree that it provides mobility and a "free ward save" that allows me to grab another trinket instead.
I'll have to look into the chariot rules a bit more to make sure a war altar will make it through the day.
Thanks for the feedback on flagellants and greatswords, though!
Last edited by Spikes; August 20th, 2008 at 14:55.
Yeah it's a chariot so S7 can be a problem. It has the advantage of a 4+ ward save against cannon balls, but obviously the safe thing to do is just not put it in LoS of enemy cannons.
Similarly, stay clear of Treemen & Stanks and use your big guns to deal with them. War altars are made for holding up big nasty units and killing enemy characters. The look on a Daemon players face when his BloodThirster becomes rubbish in combat . . . priceless.
I'm not sure why you think a thirster would fear a war altar- with a natural dispel of 3 you aren't going to be getting many spells off, plus they can easily kill a chariot (*With its occupant) in cc
Van horstman's speculum - It swaps the stat lines between models. Suddenly the blood thirster only has 2 strength 4 attacks while the Arch Lector has a healthy 7 strength 6 (or 7 with sword + ASF) and Hatred. That's why a thirster would fear the lector.
This is basically why people complain so much about War Altars and Arch Lectors. Basically you get a model that has a 1+ Armour Save, 4+ Ward Save, Magic Resistance 2, Unbreakable, 14" Charge Range, Casts 3 bound spells per turn, Swaps stats with an opponent in combat, always strikes first and hatred for just over 300 points.
Last edited by Von_Smallhousen; August 20th, 2008 at 17:38.
nice, but what about killing blow (axe of khorne) just take chances with a holy relic?
Well with the stats swapped the blood thirster will need 5's to hit and 6's to wound with only 2 attacks. So the chances of it getting that and the Lector failing his 4+ ward save are tiny. Whereas the chances of the Lector (needing 3's with a re-role to hit) and 2's to wound doing a few wounds and crumbling the thirster are much higher.
nice- i like the way you think. Would it be better to keep the arch lector on war altar or mix him into a unit (essentially using the unit's ranks and whatnot for combat res) Also, if a unit is reared can it still offer challenges?