2250 list still a bit new to Empire - Warhammer 40K Fantasy

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  1. #1
    Member Cobbler77's Avatar
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    Sep 2008
    The Old World
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    2250 list still a bit new to Empire

    Hey i need some advice on my list i am a wood elf player mainly so please tell me what you think of my empire list ty

    Arch Lector of Sigmar (2#, 313 Pts)
    1 Arch Lector of Sigmar @ 313 Pts
    General, Shield
    1 War Altar

    1 Sword of Justice
    1 Dawn Armor
    1 Van Horstman's Speculum

    Captain of the Empire (1#, 137 Pts)
    1 Captain of the Empire (Battle Standard Bearer) @ 137 Pts
    Barding; Full Plate Armor; Battle Standard Bearer
    1 Warhorse
    1 Sword of Might
    1 Icon of Magnus

    Battle Wizard (1#, 150 Pts)

    Level 2 Upgrade;

    1 Rod of Power
    1 Ring of Volans

    Battle Wizard 139 Pts
    Braded steed
    Level 2 Upgrade;
    1 Dispel Scroll

    State Troops (10#, 85 Pts)
    10 Handgunners
    Musician Mus; Hand Weapon; Handgun

    State Troops (35, 235 Pts)
    24 Swordsmen
    Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield
    1 Duellist

    10 [Det] Halberdiers

    Knightly Orders (5
    Knightly Orders (5#
    Knightly Orders (5

    5 Pistoliers @ 97 Pts

    Inner circle (6#
    1 War Banner

    Great Cannon
    Great Cannon

    Steam Tank
    Total Roster Cost: 2246

    Last edited by Spector; October 27th, 2008 at 03:45.
    You Can't Put The Cat Back In the Bag

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  3. #2
    Member Meneptolemus's Avatar
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    I don't think the Lector needs the Speculum. Its a great item, but in order to use it you need to be in a challenge. I envision the lector best used against units without large characters- If I take the speculum its usually on a wizard or champion within a unit so that when the vampire or chaos lord tries to issue a challenge, I accept with the puniest thing I have- then again, I always field my general on foot with another character right beside him.... so your call there.
    Not that it is a whole lot of points, but shields on the halberdiers aren't really worth it IMO... If you have the points, theres no harm in taking them, but against anything but shooting the sheilds aren't going to be hugely helpful.
    and I generally think handgunners are better the more of them you have- one unit can certainly be useful, but I don't like to field them unless I have at least two.
    Overall its a pretty solid, fast list, and a lot of it will come down to how you maneuver and deploy- and as long as you consider combat resolution you can probably do alright- make sure to gang up on larger units of troops, because knights in units of five are best used as support- and you have a lot of support.

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