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Last night I came up with a new 2000 pt. Empire army list. I was thinking this would be a fairly competitive army while still fitting into my theme of a combination Medieval/30 Years War force with both gunpowder weapons, crossbows, cavalry, and pikes and forgoing any monsters or wizards. I designed the force to be able to take on any opposing army, thus my choice of a Grand Master and a Captain with an Icon of Magnus in case I run up against any Undead or Demon armies where their entire force causes fear. Here goes:
Templar Grand Master, barded warhorse, full plate armor, shield and armed with a lanceShroud of Magnus (5+ ward save, magic resistance 2)Heroes
Captain, barded warhorse, full plate armor, shield, and armed with a lanceSigil of Sigmar (magic resistance 1)Icon of Magnus (immune to fear)Battle Standard with heavy armorImperial Banner (any unit within 12" can reroll psychology and rally tests)Core Units
18 Crossbowman5 Halberdiers10 Handgunners with Marksman equipped with Hochland long rifle
10 Handgunners with Marksman equipped with Hochland long rifle
7 Knights with standard, musician, Standard of Arcane Warding (magic resistance 2) - grand marshall's unit
7 Knights with standard, musician, Standard of Arcane Warding (magic resistance 2) - captain's unit
5 Pistoliers with musician and Outrider with repeater pistol
5 Pistoliers with musician and Outrider with repeater pistol
24 Pikeman (Regiments of Renown) with light armor, champion, standard bearer, and musician
The Battle Plan
My gun line will be setup across the middle of the battlefield in a single line with the crossbows in the center. With a 30" range, they should be able to reach enemy artillery pieces setup slightly back from the deployment limit or hit units positioned slightly off center or units on the first turn if I go first and they setup half an inch back. The two handgunner units deploy on the flanks of the crossbow unit within 3". With 38 shots per turn just for the foot troops, they should be able to take out anywhere from 4 to 8 average foot troops per turn. The Hochland long rifles will be used to pick off enemy war machine crew members and characters such as wizards. The 2 cannons are either on a hill or in the 3" space between the handgunners and crossbowman and will concentrate on chariots, monsters, heavy cavalry, or other nasties and baddies. The pikemen form up behind the line of shooting troops to stay out of sight from enemy missile fire and magic and can maneuver to where the greatest threat is approaching. The battle standard is in this unit to help cover most of my line with rerolls on any sort of leadership test that might need to be taken. On both flanks I have a unit of knights and pistoliers. If I am facing a slow, shooty army, the pistoliers advance out first along the flanks to try to knock out artillery pieces and weak shooting units and set up flanking or (hopefully) rear charges for the knights that are following. Attacking from the flanks with the knights will allow me to roll down the sides of their battle line without worrying about pursuing off the table. If I am attacking a fast army, the pistoliers will move out front and towards the center to slow or misdirect cavalry, chariots and other fast units from hitting my fragile shooting units. My knights follow up and charge their cavalry and chariots if my shooting and pistoliers aren't able to repulse them. The flanks of my gun line will be well protected by the proximity of my cavalry. The center is held down by my crossbowman. If they are charged, they will stand and shoot in most cases to inflict heavy casualties. If my numbers have been reduced or the charging unit is too heavily armored/tough/elite for me to either win the battle or lose by only 1 (making it fairly likely I'll make my break test with my battle standard reroll), they will flee as a reaction to open the way for the pikeman. Both of my knight units are pretty rock hard with one being led by a Grand Marshall and the other by a captain. One unit is completely immune to pyschology and the other unit is immune to fear so they should be able to charge just about any unit they may face.
I figured I'd skip out on a wizard as they are quite expensive and offensively will not be much use if equipped as a 'scroll caddy'. My 3 main units will be effectively protected from magic (magic resistance 4 and 3 for the knights and the pikemen being out of site) and I will also have two extra dispel dice to throw around where needed. Plus, I effectively negate 50 to 100 points or more of the average opponents force selection as most people will take a scroll caddy. Plus, the Dwarves magic resilience is a useless ability and the dispel dice generated by wizards (and are factored into their points costs) are useless. Forgoing the wizard allowed me to take over 100 extra points of stuff, only 60 of which are for dedicated magic defense. Not everyone goes really heavy on magic so with what I have I should be able to hold my own against a level 2 or under wizard (the standard scroll caddy wizard that most forces include) and possibly even against a level 3 and at that point, my opponent will be sinking a lot of points into magic at the expense of close combat and/or shooting for the most part. Hopefully a nice combination of sniper fire as well as general unit reduction from my other shooting will allow for my knights to polish off the unit containing their wizard in fairly short order.
All-in-all I have around 550 points in shooting units not including the two pistolier units so other than perhaps another Empire army or a Dwarf army, I should have superior firepower, especially with my planned setup of troops and my mix of handguns, cannons, and crossbows. Each flank has a 400+ point fast, elite, and heavily armored shock unit to sweep down the flanks of the enemy or to protect my imposing line of guns from harm. I know I am not utilizing the detachment rule much but my force selection and lack of points prevents me from making more use out of it. As I wanted to maximize the number of Hochland long rifles, I took two small regiments of handgunners. As detachments can't have command, they would be forced to be parent units and with my 50/50 mix of handgunners and crossbowman, my crossbow units could only be 5 man sized. I guess this could be another option as well (10 man handgunner parents, 2x5 man crossbowman detachments). I'm thinking I could drop 5 pikeman to take 2 more 5 man halberdier attachments for my handgunners or perhaps bolster the number of shooting troops as well. It makes my pikeman a bit more vulnerable in case they have to present themselves early to enemy magic and/or shooting and makes any casualty start eating into their rank bonus and attacks. Perhaps drop the nights down to 5 or 6 man units to free up points to either take more line troops and/or take a Preceptor to prevent uber-characters from slaughtering my mainly vanilla (as far as CC goes) Captain and Grand Marshall in a challenge?
Last edited by flesh_pile; January 9th, 2009 at 19:52. Reason: slight update to the force selection
Nice think not to take a wizard but sorry i have to disapoint you for that.....and your Magic resistance....
First of all magic resistance doesn't stack sorry but....
You can have Standard of arcane warding MR2 and shround of magnus MR2 But will still
makes the unit have MR2......not MR4....
The same counts for the sigil++++ and anything that going to be added
And you cant Afford the Same magic standard Twice....
2) No wizard??? not for scrolls carrying?? what you do vs any Uber-spell like Infernal gateway ??
if you leave the orther player controls his magic phase vs no scrolls or dd you give him
the ADvantage to cotrol the 1/3 of the game
NOt bad thought for the this army.....you can keep the heroes same just take out the MR items put armors - weapoms on them
and add a wizard with 2 scrolls candy and the list is just ok
To follow up on the above thought, what about a warrior-priest to help with your anti-magic? He's still somewhat a somewhat "fluffy" fit, at least compared to a wizard, but it gives you a bit more anti-magic (though not nealy as much as a wizard w/scrolls).