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Hi guys this is my very first warhammer army list. I was thinking of a gunline sort of army(though not exactly sure what that is im guessing lots of shooty stuff so that is good) Im going to be fighting VC and DE if that helps at all. Not sure whether handguns crossbows or archers would be best so im kinda leaving that one up in the air since they are all the same points. Could anybody give me any suggestions? They would be greatly appreciated.
-Rod of Power
p.s. I used to play 40k but how come there is no common wargear sectiong in the codex? No abilities of spears,halbers, or the stats of bows,xbows,and handguns. It must be all in the rule book or must just be generally known but since im new this doesnt help me too much as ive lent my rule book to my friend thinking it would be in the codex.
Last edited by tedbob; January 12th, 2009 at 10:26.
It is in the main rulebook.It must be all in the rule book or must just be generally known but since im new this doesnt help me too much as ive lent my rule book to my friend thinking it would be in the codex.Ok, you're from 40k: xbows are like bolters, good and pretty long range, handguns are like melta's, short range but even better. Bows noone uses, they can be fun but more in an infiltration / annoyance unit.Not sure whether handguns crossbows or archers would be best so im kinda leaving that one up in the air since they are all the same points.
Handguns while blow holes even in chaos warriors, crossbowmen are nice if you want long range. Personally: i've gone off using xbowmen in small point levels, the enemy is on your doorstep soon enough and with BS3 x bowmen are not going to dent a lot of enemy archers.
You got a solid block of swordsmen there. Good boy!
I'd just swap out the wizard for a block of 10 halberdiers in a detachement to the swordmen. Stick the warrior priest in the swordmen block and ram those halberdiers in the flank of your enemy. This combined with the mortar and the handgunners will munch most enemies.
The wizard isn't really needed at 500 points.
The reason for the wizard was that my friend is playing Vampire counts in 500 and took a lvl 2 wizard vamp as his general. His spells really messed me up.
Just try and target the starting units of skeletons or ghouls (especially the unit with the necromancer in it). Any zombie units he does raise can then be dealt with by your handgunners and swordsmen.
Well what i was hoping to do was at least put me on equal footing magic wise. Same amt of dispell dice and power dice plus the rod will give me a nice boost. If i drop the wizard and pick up the halberdier detachment of ten that still leaves me with 45 points and suggestions on what to do with these?
45 points... an extra swordmen rank is always nice, help against the VC outnumbering them. (VC win by outnumbering and fear).
With the extra points perhaps a nice magical weapon for the Warrior Priest?
Well here's my revised List
-Sword of Battle
-Detachment for swordsmen
500 pts against VC you should really try to get in a lot of shooty warmachine. bc at this point lvl he wounldn't be able to replace as much as he looses.
so you would really need a helfire volley gun & maybe a mortar which leaves you a little over 300. then you may want a unit of knights and two units of crossbows which will tally up to a little over two hundred and take a wizard as your general.
just shoot his army into pieces. and then mop up with your knights.