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Hi All I have been playing WHFB for 15+ years but over the past couple I have been playing Empire (previous orc player) and whilst I can confidantely crush most other opponents I struggle against Wood Elves
Warrior Priest sigil, enchanted sheild, sword might
lvl2 wizard 1 scroll, icon magus
BSB Griffon banner
28 Spear men
8 inner circle knights with warrior priest, & Kurt
10 Knights of white wulf
5 out riders
1 steam tank
any suggestions on tactics or changes to Army lists? whilst I am Happy to run with what I have got, I think it is well rounded.
Last edited by IGriffin; February 13th, 2009 at 00:04.
First off just let me say that I am not an empire player - the army has always intrigued me, but not enough for me to buy large quantities of models. That being said, I do play Wood Elves, and know just how succesful they can be.
If your Wood Elf opponent runs a list anything like mine (and most other WE lists I have seen) you just won't come close to them unless they want you to. However, if you could provide a sample list of the units that you most commonly face, we may be able to be a bit more specific.
That being said, the biggest issue I see is that you can't match him at range, and you don't have enough deterrents to stop Glade Riders and other march blocking, harrassing units. The shorter range of your handguns compared to the Glade Guard Longbows, also means that you will have to spend at least a turn without shooting them, while also getting hammered. Crossbows may be a good option here, as are archers.
As for the hellblaster, I have been on the recieving end of one too often, so I'm not going to say anything.
The other thing to consider is maybe going a bit stronger in the magic department. WE's aren't an overly offensive magic army, and most lists tend to have only a token mage for defence. Careful targetting with Magic Missiles etc can rip whole unit apart. Lore of Fire is your friend.
Also, WE's have a lack of serious SCR units, so maybe consider splitting a couple of units of knights and combine charges...dunno.
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
Thanks for the feed back Guys. some good ideas, i will definately split my army up into some smaller units next time, in the vain hope that something will get into close combat before all my army disappears in a hail of arrows. Great analogy with the football and sheet.
Whilst at our local club no one plays Woodelves so i dont have a regualr opponent, I only run into them at tournaments. Hence the balanced list.
A majority of my regular gamers are Dwarves or Undead. and a couple high eleves
The last game I played against a Wood elf player, I was nearly able to walk entirely over him with a captain on a pegasus with a doomfire ring. Early on he focused on killing my outriders and pistoliers, and was scared enough of my magic missiles and bound spells from my priests that he got hit very hard by the doomfire ring (I hit two whole units of glade riders and a handful of archers) (it will probably only work once, but the pegasus can get you in a very good position to make the one time count).
I'd say for sure that you should split your army into more targets. The more different things he has to shoot at, the more likely it is that some of them will reach home. Small units of knights are the way to go here (and as reccomended earlier, Knights of the White Wolf just aren't worth it). I'd also say that the BSB just isnt worth the points with the Griffon standard against WE because you're likely to get flanked and lose its benefits entirely, or the unit won't end up in combat at all. I'd take those points and invest them in either more knights or another wizard (or the captain on a pegasus).