The Pirate Hunters of Marienburg - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Spiney Norman's Avatar
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    The Pirate Hunters of Marienburg

    Dispatched from the High Temple of Manann in the fair port city of Marienburg, the Pirate hunters ply their deadly trade to rid the Sea of Claws of this vile scum.

    Characters
    General: Grand Admiral Rijkaard Van Der Kuypers, Grand Master of the Knights Mariner
    Lance & Shield, Laurels of Victory, Holy relic, leads Inner Cirlce Knights

    Brother Mannfred, Priest of the Stormguard Order
    Armour of Meteroric Iron, Great Weapon, leads Greatswords

    Lukas Van Essen, Battle Wizard
    Rod of Power, power stone

    Klaas Winkler, Battle Wizard
    Dispel scroll

    Core
    25 Swordsmen
    Full command
    Detachments:
    9 Free Company
    8 Crossbowmen
    5 Knights Mariner
    musician

    10 Crossbowmen

    Special
    9 Inner Circle Knights Mariner
    Full command

    20 Greatswords
    Detachments:
    9 Free Company
    10 Archers
    Great Cannon
    Great Cannon

    Army Total - 2000pts
    Model Count - 103
    Magic levels - 4

    Last edited by Spiney Norman; June 23rd, 2009 at 17:46.

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  3. #2
    Kut Maar Krachtig Zema's Avatar
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    539 (x8)

    Quote Originally Posted by Spiney Norman View Post
    Dispatched from the High Temple of Manann in the fair port city of Marienburg, the Pirate hunters ply their deadly trade to rid the Sea of Claws of this vile scum.

    Characters
    General: Grand Admiral Rijkaard Van Der Kuypers, Grand Master of the Knights Mariner
    Lance & Shield, Laurels of Victory, Holy relic, leads Inner Cirlce Knights

    Brother Mannfred, Priest of the Stormguard Order
    Armour of Meteroric Iron, Great Weapon, leads Greatswords

    Lukas Van Essen, Battle Wizard
    Rod of Power, power stone

    Klaas Winkler, Battle Wizard
    Dispel scroll

    Core
    25 Swordsmen
    Full command
    Detachments:
    9 Free Company
    8 Crossbowmen
    5 Knights Mariner
    musician

    10 Crossbowmen

    Special
    9 Inner Circle Knights Mariner
    Full command

    20 Greatswords
    Detachments:
    9 Free Company
    10 Archers
    Great Cannon
    Great Cannon

    Army Total - 2000pts
    Model Count - 103
    Magic levels - 4
    Looks pretty solid! I always like more shooting, but there's more than enough support going on.

    I'd just change the free company detachement to halberdiers, and the xbowmen detachement to handgunners. Stand and shoot works better with the rippy handguns. And Free companies are not really worth it with just 10 and ten halberdiers in a flank will always hurt.

    As to the names, very good! The Dutch way of writing is "van", not with a capital V! Still, full marks on the effort!
    Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
    Voor alle nederlanders:
    The Dutch Legion
    [SIGPIC][/SIGPIC]

  4. #3
    Senior Member Spiney Norman's Avatar
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    47 (x1)

    I have 20 handgunners and I almost took them for theme reasons (marienburg is wealthy and would have the best tech), but they are thoroughly out-classed by crossbows on the field in every game I have played.

    With a 30" range crossbows can normally hit opponents on T1 while still in their deployment zone (unless your opponent has deployed a full 6" back which is unlikely), handgunners are never going to hit anything on the first turn, and to be honest the extra 3" of short range is handy as well, I'd take it over armour piercing any day.

    You might have a point about the halberdiers, but the additional attacks are tempting, I mainly took them as free company for themed reasons, representing hardened sea dogs pressed into service from the Marienburg taverns.

  5. #4
    Kut Maar Krachtig Zema's Avatar
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    539 (x8)

    Quote Originally Posted by Spiney Norman View Post
    I have 20 handgunners and I almost took them for theme reasons (marienburg is wealthy and would have the best tech), but they are thoroughly out-classed by crossbows on the field in every game I have played.
    To everyone his own! I much prefer my handgunners, but then, i play a lot against WoC

    Quote Originally Posted by Spiney Norman View Post
    You might have a point about the halberdiers, but the additional attacks are tempting, I mainly took them as free company for themed reasons, representing hardened sea dogs pressed into service from the Marienburg taverns.
    Aha, very good, I removed knights from my list cause i didn't feel them en sync with my Modern Marienburgers, so i can really only respect this.
    Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
    Voor alle nederlanders:
    The Dutch Legion
    [SIGPIC][/SIGPIC]

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