2000 Points, Burn the Witch! - Warhammer 40K Fantasy
 

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  1. #1
    Nox Archnomad's Avatar
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    2000 Points, Burn the Witch!

    So, inspired by my latest Mordheim band, I expanded into the realms of the Empire. And here's what I came back with:

    Lord
    Arch Lector
    Sword of Sigismund
    Van Horstmanns Speculum
    Armour of Meteoric Iron
    War Altar
    325

    Heroes
    Warrior Priest
    Heavy Armour
    Shield
    Barded Warhorse
    Sword of Justice
    Doomfire Ring
    160

    Warrior Priest
    Heavy Armour
    Shield
    Barded Warhorse
    Ring of Volans
    Sword of Might
    145

    Captain
    Full Plate Armour
    Shield
    Warhorse
    Lance
    Pistol
    Aldred's Casket of Sorcery
    Sigil of Sigmar
    134

    Core:
    10 Crossbowmen

    5 Empire Knights
    Musician
    123

    5 Empire Knights
    Musician
    123

    Special:
    5 Pistoliers
    Outrider
    Repeater Pistol
    Musician
    114

    5 Outriders
    Champion
    Hochland Long Rifle
    126

    5 Outriders
    Champion
    Hochland Long Rifle
    126

    Great Cannon

    Rare
    Steam Tank

    15 Flagellants

    57 Bases

    With 9 bound spells a turn, 6 DD, and some pretty brutal shooting, and combat, I think this army should do quite well for itself. Planning on using the brilliant fun combo of Hochland with a WP to reroll misses and such. Enemy wizard sniping, ho!

    New to empire, but it's Witch Hunters themed, so no wizards at all. And I'm trying to keep heavy artillery to a minimum.

    Thoughts?

    Thanks!

    Last edited by Archnomad; July 22nd, 2009 at 13:51. Reason: Forgot Musicians!
    omgitsduane:

    Quote:
    Originally Posted by Archnomad
    Well I picked up my first model when I was 7.

    I misunderstood that... ALOT

    [SIGPIC][/SIGPIC]

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  3. #2
    Senior Member alvenom's Avatar
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    45 (x1)

    My first thought: it's a very small army! I think having a unit of Swordsmen or Spearmen might work wonders. Even maybe a big Free Company (Witchhunters'll surely find a militia in an inn or tarvern).

    I'd also be tempted to put a detachment of Halberdiers with your Crossbowmen.

    The Flagellants are sound, put on each flank to secure your battle line.

    I also worry about the Knights. The units are so small that protracted combat will be very bad for them.

  4. #3
    Nox Archnomad's Avatar
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    147 (x5)

    alvenom: I agree it is very small! But then again, I have 5 units of Cavalry, a War Altar and a Steam Tank! Those eat your points up very quickly. Because of this, I'm disinclined to put in infantry, because they wont keep up with the rest of my army. Flaggies are ok, as they can just sit on a flank, but the rest would get left behind. I don't really have much of a battle line, more a bunch of units moving about. It works for me. After Necrarchs I'm wanting to stay away from big infantry regiments.

    Ok then, changing this up a bit. After a few games I discovered just how nasty Hammer of Sigmar+Hochland Long Rifles can be. So based on this, I added a second unit of Outriders, dropped my Inner Circle down to normal Knights (which do well enough for me, cause in units of 5 you can't go hunting for big things anyway), and dropped a core unit of Flagellants, using the spare points to up the rare unit of flagellants.

    Thoughts?
    Last edited by Archnomad; July 20th, 2009 at 23:01.
    omgitsduane:

    Quote:
    Originally Posted by Archnomad
    Well I picked up my first model when I was 7.

    I misunderstood that... ALOT

    [SIGPIC][/SIGPIC]

  5. #4
    Senior Member Spiney Norman's Avatar
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    47 (x1)

    The only thing I can suggest is a cannon or two, the rest is a pretty standard stank/waltar cheese formula. Cannons are great in any list. You're risking it slightly with no wizards, I guess 6DD and no scrolls is a passable magic defense, but I'd be reticent to ignore offensive magic altogether.

    What exactly is the captain there to do, other than fill a hero slot? There are two reasons to field a captain in an Empire army, one is as a battle standard bearer, which you don't need because your combat units are almost all unbreakable, and the second is captasus, and he doesn't have a pegasus.

    I would seriously consider getting yourself a lvl2 wizard with the rod of power instead of that cappa. It would actually make your opponent think about where to use his dispels rather than just rolling them to neutralise your prayers one at a time.
    Last edited by Spiney Norman; July 22nd, 2009 at 13:12.

  6. #5
    Nox Archnomad's Avatar
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    147 (x5)

    Witch Hunters? I said no wizards. At all. There's actually one burning on the crucifix on my war altar.

    Captain is there cause he's my Witch Hunter. Fielding him on a pegasus however... It's an idea. Is he not a bit vulnerable though? I put him on a horse in a unit of pistoliers because it seemed safest. But I'll try the pegasus if I can get some more info on it.

    Thanks!

    P.S. There's a cannon in the list
    omgitsduane:

    Quote:
    Originally Posted by Archnomad
    Well I picked up my first model when I was 7.

    I misunderstood that... ALOT

    [SIGPIC][/SIGPIC]

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