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25 Swordsmen FC
5 Knights (lance and shield) FC
5 Knights (lance and shield) FC
5 IC Knights (GW of lance and shield...haven't decided) FC
5 Pistoliers musician and outrider with repeater pistol
1 Great Cannon
So I've been racking my brain trying to come up with a list to play in a serries of games against some friends and decided to steer towards a single good sized unit of swordsmen with 3 units of knights and pistoliers as well as a great cannon. This soaks up 869 points so far and I've hit a bit of a road block as I only have a few games under my belt. I haven't figured out how to play my detachments which is why I haven't spent points there. And I think I haven't been kitting my heroes out well to do the jobs they need to.
My friends will be fielding
High Elves-he's been talking about a dragon mage or bolt throwers
Wood Elves-glade guard, glade riders, dryads, wild riders and a few warhawk riders
Dark Elves-so far he's taken a hydra and 2 casters for his 1st couple games
Warriors of Chaos-hard to say, will be his 1st true game but those knights look like beasts
Tomb Kings-not familiar with this guy, haven't met him yet and he just played his 1st game last night
I'm open to any suggestions, advice regarding detachments, hero choices or anything. We're not playing any really special rules except that named characters from the book are allowed and for some of our armies lore we're working on making some unique named characters and putting them up for the rest of our group to agree that they're not too powerful to play. They're ok with my witch hunter i made up but i'll not mess with him on here as i haven't even fielded him yet and it could cause a bit of a mess trying to discuss his rules here and all.
My suggestion would be to perhaps join two of those knight units together to make 10 and make them Inner Circle (keeping FC and lance and shield). Another unit you could add is one of 10 Handgunners with a marksman equipped with a repeater handgun. Then, add a Captain on barded warhorse with full plate armour, enchanted shield and some decent weapon so that he has a 0+ armour save and decent attacks. Put this guy with one of your knightly units. Another hero could be a warrior priest (especially against Chaos) with Armour of Meteoric Iron and again a decent weapon or just a great weapon maybe. Finally, (hero-wise) add a battle wizard, level 2 with maybe two dispel scrolls as all these armies are strong magically speaking.
I'm not sure what this would come to points wise but I'm sure you could do a little bit of rejigging and it would be plausable.
Let me know if this helps.
Thanks for the advice chief. I had to turn my list in to my friends already and added some a halb detatchment and archer detatchment (going to try to use a skirmisher screen against wood elves) to the swordsmen. on the note of the knights, 've heard that they're not as effective when taken above a unit of 6, what way would a unit of 10 be played? Sounds like a unit to protect a flank and set up the smaller unit of knights for a charge of their own. Again this is only my amature opinion. Would like to hear more.
8 or 10 knights can be devastating on the charge. I've found this out when I've played Empire. Also, it takes into account that they may be targetted by shooting/magic. This allows them to still have some left when they get into combat. This isn't to say that 5 knights aren't any good, they can still be troublesome but might struggle against bigger units due to unit strength.
Let me know how you get on