Hello Folks,
This is gonna be a long one!

I am putting together a few army lists to play against my friend's Dwarf, Skaven and VC armies.

Working on the Dwarf ones at moment as thats what I know how to combat best.
I've thought up two fun army lists for 2000 points that should work well in two different ways. I plan to use first army wwith no magic to lure him into not using runepriests.
My friend normally uses a Lord, few thanes, slayer, Warriors, Longbeards, a few cannon and maybe organ gun.

Can people give opinions on any changes that may help make them more effective, thanks!

Combat style:
Infantry blocks advance with knights alongside on flanks, Pistoliers race up flank, with Huntsmen scouting on opposite flank to harass. Mortar sits and hurls abuse at Dwarf centre. Its just a basic advance to contact with harassing units, flanking knights and mortar.

Lord/Heroes
General With/Runefang, FPA, shield
(a) Captain With/BSB FPA and Griffon Standard
(b) Captain With shielf FPA and Hammer of Judgement
(c) Captain With Barded Warhorse and Guilded Armour
Core Units
10 Huntsmen
19 Halberdiers Full command Inc General
Det 6 Freecompany
Det 6 Freecompany
23 Spearmen Full Command Including (a) Captain
Det 6 Freecompany
Det 6 Freecompany
5 Knights
Special Units
7 Knights Inner Circle, standard & champion Including (c) Captain
19 Greatswords Warbanner Including (b) Captain
Det 6 Freecompany
Det 5 Handgunners
5 Pistoliers with/champions and musician
1 Mortar
Rare Units
12 Flagellants With/Prophet

Gunline/Magic:
Basic static gunline apart from Pistoliers and (c)Wizard who harass and attempt distract advancing units and reveal magic items, and Balthasar who can swoop around with Pegasus blasting spells. Combat units sit in center with two Hangunner Regiments on Flanks. mortar and helblaster in between Regiments in centre, Detachments provide supporting fire.

Lords/Heroes
Balthasar Gelt
(a) Level 2 Wizard, Grey Wand, Wizards Staff
(b) Level 2 Wizard, Rod of Power, Ring of Volans
(c) Level 2 Wizard Barded Warhorse, Crystal ball, Doomfire Ring
Core Units
12 handgunners
Det 5 Crossbowmen
23 Halberdiers Inc (a) Wizard
Det 5 Handgunners
16 Handgunners With Standard, Marksmen/Repeater Handgun
Det 6 Crossbowmen
19 Spearmen With full command Inc (c) Wizard
Det 6 Crossbowmen
12 Handgunners
Det 5 Crossbowmen
Special Units
1 Mortar
1 Mortar
1 Cannon
5 Pistoliers
Rare Units
1 Helblaster