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I am playing tonight against a buddy who has some Wood Elves and we've never played a large battle against each other before. I was wondering what you guys thought of my army list:
GoTE - Barded Warhorse, FP Armor + Shield, Sword of Power, Holy Relic
Battle Wizard LvL 2 - Grey Wand, Wizard's Staff
Warrior Priest - G. Weapon, AoMI, Sigil of Sigmar
Master Engineer - Mech Steed, Light Armor, Pigeon Bombs
BSB - FP Armor, Banner of Sigismund
20 x Swordsmen, Full Command - Detachment of 5 Archers & 10 Halberdiers, Warbanner
10 x Xbowmen, Marksman - Detachment of 5 Archers
10 x Xbowmen, Marksman
1 x Great Cannon
1 x Mortar
5 x Outriders, Marksman with Repeater Handgun, Barded
8 x I.C. Knights, Full Command, Warbanner
1 x Steamtank
1 x Hellstorm Rocket Battery
Total 2242 Pts
Plan is to have the Xbowmen neutralize his glade guards, and the Cannon in case he uses his treeman. Mage will of course choose Lore of Fire and burn down his dryads.
WP and BSB will join the unit of Swordsmen, Banner of Sigusmund in case I get flanked by his quick moving army.
Detachment of Archers are mainly meant for screening.
What do you think?
Last edited by gunsmoke; February 1st, 2010 at 12:53.
I think this belongs in army lists
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
The steamtank's purpouse is to kill stuff, cause nothing else in the whole empire does it well enough. Now about this list:
1st of all, I don't like the GoTE, just my opinion.
2nd, you can't take 2 arcane items on the same character, so your battle wizard appears to be illegal.
3rd. I wouldn't count on any shooting that needs to roll to hit. (skirmishers in cover) That doesn't mean you shouldn't take them... just don't count on them doing any damage. Template weapons like the mortar and the HS rocket battery are good, though, cause they don't need to roll to hit.
4th, Master Engineer? Why? He can't fight, cast magic, or really even shoot well. IMO a waste of points/character slot.
--Famous last words of Asmodean
What does the 'Flamable' special rule do? It makes wounds from a weapon or attack that counts as 'Flaming' do two wounds.
How many wounds does each Dryad have? ONE!
Flaming attacks don't do anything special to Dryads, except negate their ward save IF the flaming attack also happens to count as magical. In which case, the flaming ability is STILL not doing anything special to them.
Moved to the army list section.
Also, you can't have two warbanners in the same army.
I am right 94% of the time, why worry about the other 3%.
You appear to have five characters, whereas the max at 2250 is four (INCLUDING the lord). I'd drop the engineer.
Thunder rolled across the sky; and it rolled a six.