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Arch Lector, War Altar, AoMI, Von H's Speculum, Sword of Sigismund: 325
Lvl 4 Wizard lord (Metal): Seal of Destruction, Armor of Tarnus, 290
Warrior Priest, Shield, Dispel Scroll,Heavy Armor : 121
Empire Captain, BSB, Full Plate, Shield, Griffin Standard, 140
40 Swordsmen, full command 265
Detachment: 15 Halberdiers 75
Detachment: 10 Archers 80
30 Flaggelants 300
10 Handgunners, standard 90
10 Handgunners, Standard 90
2x Great Cannon 200
1x Mortar 75
Steam Tank 300
Arch Lector is always a good choice. Frankly, I prefer Lore of Life because of the Lore Attribute is better (and the one for metal is garbage) but do whatever the metagame demands and/or what suits your playstyle.
Running kinda bear but I guess he's just a dispel caddy. Don't expect too much from him. Captain can't take a shield and frankly I don't think it's worth taking the griffin standard unless you have your BSB mounted on a horse. Otherwise he'll die too easily.
Interesting you are going with the mob of flaggelants. While true to fluff, it's going to perform horribily on the the table top. Sure, you're going to absolutely going to destroy anything that you hit but two things: 1) You're frenzied. That means a measly 90 point unit of fast cav can lead your hammer unit on and take them out of the fight. That is why in 7th you rode with 3 of these guys, no one is going to have enough fast cav to counter that, much less avoid it all. 2) They are super squishy. They hit like a mother trucker but are still t3, no armour and are I3, meaning alot of things out there (besides lizards) are going to kill you before you kill them in combat. And whats worse, is that you take such a large unit that it will be nearly impossible to miss with warmachines, particularly thinking stonethrowers or heaven morbid, another mortar. Use these points for something else. Handgunners are fine, I good thinking w/ the cheap standards. Swordsmen are good, kinda bulky but see how you like to play them.
Personally not a fan of the hellblaster but whatever.
Overall, I think that your army will get destroyed by turn 4 by any decent player. As I mentioned before, your Flaggelants are no problem to deal with and also with your warmachines too. Since you have no fast cav of your own or an extended stoic line, they make nice pickings. Which then can lead right into your handgunners where your wizard lord will be hiding, unless you put him in with your swordsmen upon which I will B-line that unit with my own heavy cav as to kill off most of your characters in one fell swoop. You have no real troops to commit to taking the tower. You still have a shortage of standards as it wouldn't be too hard to kill off your handgunners and then your BSB. I suggest redoing your list as to focus on either committing yourself to combat or to the ranged destruction of your foes. You should be the one deciding how you win your battles, not your enemy.
Last edited by JakeHunter52; November 20th, 2010 at 10:51.