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2x Master Engineers - 130pts
3x Mortars - 225pts
2x Cannons - 200pts
1x Helblaster - 110pts
34x Halbadiers, Sheilds, FC - 224
33x Halbadiers, Sheilds, FC - 218
20 Flagellants - 200
20x Handgunners - 160pts
5x Pistoliers - 90pts
General, Griffon, Runefang, Full Plate, Shield, 395
General, Pegasus, Bronze Shield, Full Plate, Lance, 162
Warrior Priest, Two Hammers, Potion of Strength, Heavy Armour, 123
Warrior Priest, Great Weapon, Speculum, Heavy Armour, 133
B.S.B. - Meteoric Iron, Dawn Stone, 125
The plan is two split the artillery in 2 teams. 3 Mortars and an engineer and the rest in another group, and place each one on the flank of my foot troops. The two generals give me great comfort in knowing they can handle their own against my oppt sacrifice units, their artillery, march blocking etc. Even the runefang can pick off characters on their own. I maintain my ground and bombard till they reach the halberdiers. It will be vulnerable to magic heavy lists, but I think the shooting makes up for it. Even then I can charge the general with the runefang and direct attacks towards their wizards and try to take out their high level casters early. What do you think?
Last edited by Triggernometry; March 28th, 2011 at 07:57.