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A friend of mine recently hopped into Warhammer on the side of the Lizardmen. He'd played in the past, but sold off his small collection of 6th edition Brets before entering college. Now he's coming back in and has gotten a few games under his belt. He understands all of the basic rules, and most of the advanced stuff from the core book, so he's mostly just working on fine-tuning everything, working out a list, and figuring out some strategies. I've been challenged to a 1000pt game, and rather than take my other two main armies: High Elves (with loads of Swordmasters) or my Warriors of Chaos, I figured I'd go a slightly 'squishier' route and break out my Empire.
Arch Lector w/ War Altar, Heavy Armor, Great Weapon
L2 Wizard w/ Lore of Life
29 Halberdiers w/ Standard Bearer, Musician
-- Detachment A: 15 Free Company
-- Detachment B: 14 Handgunners
5 Knights w/ Standard Bearer, Musician
Total - 998/1000
My plan is to field the Halbs dead center, then put the WAltar and Knights on either flank and have my Pistoliers take the edges. Knights and WAltar make anvils for my Pistoliers to charge in, while the infantry move up the field and tie up his middle. I don't want to hand him a win, but I'd like the battle to be close fought rather than just me slaughtering him (otherwise I'd field 500pts of HE Swordmasters, 250pts of Seaguard in one unit, a Mage, and a BS.
I like your list because it's similar to what I might take at this points level. With combat res bonuses lower, knights are good. I wouldn't use pistoliers as charging units though. They will end up being free combat res as your opponents hacks them down (and they're expensive). Better to use them to harrass flanks or cause a failed charge, as they are meant to do. If you want the mounted hammer theme, I would suggest taking out a unit of pistoliers and adding a few more knights to that one unit or a mounted BSB with the War Banner. Use the pistoliers to disorient one of his units, hold it in place with the halberds, and charge in the flank with the knights. That way you can deny combat res through low casualties and maybe cause a failed break test on the charge like knights are meant to.
Honey badger don't care.
Well, the game was played, and it went a lot worse than I wanted it to... for him.
I wound up dropping the Walter, all the gear on my Archy, and the command on my Knights to get a HVG into the mix, and add a Halberdier to the unit. I also wound up swapping the Halberds to Spearmen (come on, that's as squishy as it gets! )
Wound up eating his army alive, but it was a decent teaching experience. He has about 600pts worth of models, and I'm certainly willing to play against him in 600pt games, and never even ask to play larger ones. He found out however, that if he stretched his list he could hit 1000pts. When my army was deployed he actually asked if I was sure that it was only 1000pts. I showed him the AB page to prove it, and to point out that I didn't even put equipment on my characters or commands in most of my units, to keep the cost down.
He ran one regiment of Saurus and his Scar Vet (outside the unit) across from my Knights, a unit of Pisoliers, and my HVG. The Pistoliers kept falling back and shooting, drawing him into range of the HVG which fired once for 14 shots and pretty well gutted the Saurus. He did flank me with his Skinks, and his Poisoned javelins (suggested he take blowpipes instead) managed to drag down the warmachine. My other Pistolier unit moved past his Saurus and killed off his Skink Priest. The Saurus on flank declared a charge against the Spears, ate the S&S from the handgunners, and then failed the charge. They took another volley of S&S before being flanked by my FreeCo. and getting slammed with the Spears Hatred attacks - the unit was wiped out without even striking. The other Saurus unit hit my Knights in time for a Throne'd 'Shield of Thorns' (my only 2 spells) and the 4+ Wardsave and Unbreakable prayers. The Scar Vet ate it immediately since he took 2D6 S4 all on his own (stay in the unit next time, please) and the Saurus didn't last much longer.
I've determined that Squishy is one thing, but going any softer on a list is just encouraging bad habits and damnit, you can't fix stupid. We've given the guy a lot of advice about running BSBs, keeping his characters in units, ranking up his Skinks, the whole nine, but he doesn't follow it. My best friend is one of the best players in my local and he runs Lizardmen as his main army, and his advice seems to fall on deaf ears. I'm all for playing the game how you want, but if you don't enjoy it, don't blame us.